ITT, people who've never played P2W games are saying that WoW is P2W.
There is at least 2 forum posts like that per expansion , legion only had this one we now await the 2nd one
wait... pay to win meant that you're paying real money for some sort of advantage... you know.. the kind that allows you to 'win' against people that didn't have that advantage.
Cosmetic things like a mount/pet are not pay to win as you can't use them to actually 'win' anything. You could argue the pets if they were better than regular pets, but from my understanding, most of the in-game shop pets aren't all that much better than any others.
Now, as for Obliterum, that's in game gold or in game farmed... thus having that affecting crafted goods is no different from any other era of crafted boe equipment. Or hell, found boe equipment. Now if you mean it's pay to win because people are selling wow tokens and selling THOSE for gold to get better things in game... That's not the new oblit cap making things pay to win
I don't get the complaint. Are you saying you want very good crafted gear to not exist?
That's stupid. If it were up to me, crafted gear would at least give you half of the best gear in the game, so professions actually would get to really matter. That, and I'd actually make professions be fun, and not boring and rote, but whatever.
Like, there's no real alternative to this line of thinking, unless you want them to get rid of tokens, too, in which case, for the love of god, no. I like paying for my gametime in gold. I'd of quit the game if not for that, TBH.
So all the little pay to win android games were you either have to wait for energy or whatever to play again or pay money to get energy are in your eyes NOT p2w? Because you can get everything a paying customer could get, just wait for your energy to replenish?
Some strange definitions for p2w going on in this thread.
The only thing that's different between WoW and a "real" p2w game is that in WoW we can only buy an advantage if another player got it through normal play first and sells it to us. To sell raid runs one has to beat the raid beforehand, to sell craftables one has to get the profession and farm some shit first.
those items won't give you as good dps as raid gear would plus you still need skill to beat the raid, i mean you aren't getting the achiev for money so it's technically not p2w
New nethershard style rewards will be base 910 ilvl and I am pretty sure WQ gear will get an upgrade too. The gain from getting crafted gear upgraded will not worth the gold.
OP... I don't know if you have realised that but wow was always a P2W game as every game out there.
Sell runs exist since vanilla. Today its even easier to get sell runs, with only 1kk gold you can easily buy TOS Mythic bosses, and for the right price you can even buy KJ Mythic kill.
I mean you can literally buy a person playing your char until your char becomes the strongest player out there... So ye whatever as long as blizzard doesn't endorse it and put it on their website as in buy items for that much cash then am ok with it, cause naturally anything is p2w even life itself.
WoW is going to be buy to play like Guild Wars 2 in the not so distant future, this is just a natural progression they have been moving towards.
I'm not very concerned about what can be bought by buying/selling tokens for gold, not unless Blizzard starts selling things that:
Actually *creates* an item that influences your power, such as a +10 ilvl Artifact token or a ilvl capped raid trinket. Merely getting gold someone else gathered by purchasing your token for doesn't really *create* something in a vacuum.
or
Permanent boosts such as increased Exp, increased Rep gains, or increased Drop chance for rare/epic/legendary items.
If someone wants to funnel a few million gold to themselves (remember, the gold isn't created in the purchase) by selling a bunch of tokens then wasting it all crafting some 935 gear thatll be irrelevant in a few patches, that's not very troublesome.
The arguments about the rich player just buying themselves gold and craft a full set of maxed crafted gear is as much of a relevant argument as the LFR-only raider that is apparently decked in TF 940. It simply doesn't happen in any meaningful amount.
Last edited by MasterHamster; 2017-08-05 at 12:37 PM.
Active WoW player Jan 2006 - Aug 2020
Occasional WoW Classic Andy since.
Nothing lasts forever, as they say.
But at least I can casually play Classic and remember when MMORPGs were good.
By this logic, people who bought from gold sellers before tokens existed were also able to p2w. The world kept turning.
You can literally just buy a boost for cheaper than 3.3million gold to be cleared through mythic ToS by Method.
Only less than 1% of playerbase have 935+ item level epics. If you spend money you may not be better than than top 0.1%, but be better than the bottom 99%.
I have tried other games as well and pay to win is not 0 or 1. That is why the name of this tread is "Wow is becoming more Pay to Win than ever" I did not say WoW was 0, now it is 1 Pay to Win. Pay to Win is a scale. For WoW the balance was somewhat okay, but it is slowly getting outbalanced.
- - - Updated - - -
I now it was always pay to win, however in the beginning you could only buy boost with hard earned gold by playing. Blizzard banned a gold sellers, and they still ban people who sell runs for cash instead of gold. The difference is that now blizzard is the gold seller. In the past it was bannable activity, but suddenly Blizzard started doing it.
"naturally anything is p2w even life itself"
Life is pay to win, however I don't came to play games to get restricted by life situation. Diablo started as über pay to win, then they removed AH. Now you can't trade anything. You don't really get any significant advantage by buying boost, because you won't get better gear at 120 Greater Rift than at 60 Greater Rift.
- - - Updated - - -
That is pay to win, however Blizzard was fighting against this practice back then and banned several accounts. Now they are selling gold, exactly what they have been fighting against for years and years.
- - - Updated - - -
Don't forget that equipped avg item lvl is not the same as avg epic item level. Your two 970ilevel legendaries just boost your item level a lot.
- - - Updated - - -
That is also a problem. If you buy these runs with cash, you and Method gets banned. Suddenly if you give your cash to blizzard then buy these runs by gold, while Blizzard takes a huge margin, then it is suddenly 100% legit.
You're goddamn right, OP.
This is why earlier versions of WoW were so against gold trading for real life money. If you have gold trading, you can't have a gold economy for the best items in the game without getting pay-to-win, and pay-to-win is just not fair, which is why we pay a monthly subscription to avoid it.
Now, I have to say I VASTLY prefer having great, rare, and powerful craftables that can be bought with gold in the game, and as a direct consequence I have to be against the WoW token, so I am.