Originally Posted by
Nymrohd
The thing is, the old clans don't really exist in any shape or size in Orgrimmar. There is no clan identity, we don't see people wear their traditional gear, very few people practice their clan's shamanic magic or war practices. For clans to matter you would need to build on those concepts as presented by WoD (Blackrock are blacksmiths and heavy armor users, Burning Blade are blademasters and fire shaman, Warsong use wolves and wind shaman, Thunderlord use the largest beasts they can find and Dragonmaw use dragons, Laughing Skull use poisons and laugh at death, Shattered Hand mutilate themselves and assassinate enemies, Frostwolves hunt with their frost wolves, Shadowmoon are spiritual and have spirit shaman)
They could have easily done this back in Cata by placing the different clans on different zones, reinforcing clan elements and having us interact with clan hierarchy (their warchiefs, elder shaman, the consort to the warchief and famous warriors of the clan). They didn't and we have had WoD. They could do something similar with a new world revamp (which many hope that due to world quests enabling zones becoming evergreen will happen) but it will feel repetitive because of WoD. They could do the clan council without actually building up the NPCs and the MU surviving clans but it is unlikely to make much sense