Pace is always going to be the first thing to cause arguments in pugs (well almost always the first thing anyways). I prefer setting the pace with the healer when I'm tanking, after all it's on us to keep the group alive outside of people standing in fire or what ever. If dps keeps pulling ahead I'll tank it to the point where it wipes the group. I'll then ask them to stop and if they don't stop doing it after that I'll vote to kick. If vote is declined I'll be on my way as I have better things to do then.
I often get the lead dumped on me at the start of dungeons without even asking. And that technically doesn't even make any noticeable difference. Many people do assume that the tank will lead.
And many of those players doing the pulling have nowhere near the DPS to handle it. Or even handle what's already on the plate.
I feel like you might have been in a dungeon with me because I say this all the time when people ninja pull. I am pretty well geared so I do pretty big pulsl anyway, but then people seem to get into some sort of crazy pull mentality so I just chill out and let them die haha
And after that, people don't understand there are less and less tanks available for pugs
Never cared for it really, I always pulled as a dps...I love that tanks think I'm bothered by the "you pull you tank attitude" as I rarely died and more often than not everybody just follows my lead with the tank being forced to do so as well.
If a tank is new and wants to do things slow he needs to do so beforehand or I'll assume he knows his shit. When I tank and am new somewhere I also inform people to take it easy.
Long story short, either communicate you can't handle the usual speed or stfu...you don't get to be quiet at the start and complain half way in.
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It's because they get queues faster and gear up faster at about 3-5x speed of a dps class resulting in them not queueing anymore for said content.
It literally has nothing to do with the attitude of players.
If someone pulls when I'm the tank, I let them die, simple as. Unless it's a high m+, in which the dps don't tend to pull.
The tank was right.
If I'm not comfortable with my own tanking in a certain situation or if the Healer seems like a slacker or is in really bad gear, I take it at a pace that gets us through fine without anyone dying. If a dps thinks it's too slow and pulls ahead, I let him die. It's that simple.
Lazy and retarded is perhaps the wrong choice of words, but in the context of dungeons a slow tank is a bad tank. Just like low dps is bad dps.
If you know you have a good tank, pulling more with something like misdirection or tricks will make the clear more efficient, but if you have a bad tank pulling more is likely not gonna help. In the OP example both were wrong: tank had a attitude problem on top of being slow and rogue should have realized not to pull more when the tank can't handle it.
Always do tank job in trash instances as my mage. Neck legendary with barrier plus copies (agro reset) plus invise + nova/blinks. If rogue with all his def cds are dying - he simply a retard. And deserve to die.
First of all i didn't at any point that it'd be okay. From my experience bashing the lower dps doesn't even occur that much anymore. This however is just from my own personal experience.
Secondly the rogue discussed here wasn't on trial for doing low dps, but of making (possibly new and still learning) tanks work unneccesarily harder by trying to force him to stretch in position he clearly wasn't comfortable with, whatever the reasons might be.
Last edited by mmoc35ea8102e9; 2017-08-15 at 11:06 AM. Reason: Typo
Usual speed? He probably was going his usual speed, but because he's not going your usual speed it's your right to set the groups speed? This kind of thinking is silly. Why would he feel the need to communicate "Guys I'm taking this dungeon at the speed I normally tank it when I come here" Should he know you clear a dungeon 5-10 minutes faster than him on average at the start of the group?
It's common knowledge people do things as fast and as efficient possible. If you know beforehand you can't handle that, it literally takes 2 seconds to communicate this to the group. If you don't I'll assume you can handle it and pull in what I assume the group can handle.
Don't act like you don't know how fast a dungeon can be cleared at when you have done it dozens of times. Don't be a pussy, open your mouth and speak up if you know you will perform below the average. (it's nothing to be ashamed off, especially if you are a new player)
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It's a fact.
Average queue time with tanks is 2-10mins tops, dps it's 20-40mins. Meaning at the very least a tank can start his second dungeon before the dps even got in his first. Keep in mind this proces for 2 weeks (let's be generous with the time) and your tank is fully geared while your dps is half way there with some luck.
The tank no longer needs to queue aside from his daily dungeon while the dps still needs to farm twice as long. So in the time it takes to gear up 1 dps, at least 2 tanks are fully geared.
It's something that will never change, you could double the amount of tanks and they will still stop queueing the moment they got all they need from dungeons. Don't forget that raiding guilds only need a few tanks as well, so there is no room for more tanks.
In terms of bad attitude, dps are off worse as they get stuck with toxic attitude after waiting for ages and they can't leave with a serious panelty.
Just to clarify, I rarely had/have any issues in groups as I tend to keep a positive attitude and pull extra in a lightmooded way ("Let's see if we can handle 2 packs? "). It makes a world of difference in how you present yourself.
OP mentioned a tank "going at his pace", and a DPS thinking that pace was too slow. But we can't really continue here without making assumptions about the intelligence of the DPS. If the DPS wants to speed up the pace, and is an experienced player, he won't do the things you listed, because it won't speed up the run, but slow it down.
I remember running M+ shortly after the release of Legion, and there were a lot of tanks who just couldn't estimate the optimal pace, meaning maximizing speed and the amount of packs to pull while still surviving. It makes a huge difference if you have a tank who knows / estimates the optimal pace in an M+ vs. someone who doesn't. I'm not talking about standing around for minutes, but even little things like starting moving to the next pack when the first pack is <10% HP (aside from bolstering, obviously). Good tanks occupy DPS and heal for 100% of the run, not allowing any downtime to happen, aside from forced mana breaks if the healer runs too low.
Another example is random heroics. If you do a random heroic now, and are decently geared, you basically won't need a tank or heal. I mostly queue as heal, and switch to DPS when we're in the dungeon. Because the role of the tank is not really needed, I just pull basically everything. I've gotten a lot of hate for that, especially from tanks who don't have any gear. They just apply the "I'm the tank, I should pull" principle, disregarding that their role is basically useless and that I could probably solo the dungeon, and get mad if I'm not complying.
If this is happening the tank needs to pull faster. If the DPS aren't still DPSing mobs that have been pulled then it's time to pull.
Depends on the situation, how difficult the dungeon is and how skilled your healer is. Ninja-pulling in a high Mythic key dungeon with gnarly affixes is usually going to result in a wipe if the tank isn't ready to pick up the mobs. If it's something that can be easily handled then I guess it's less of an issue.
You shouldn't ninja pull if the tank is being slow - you can certainly say something like "why are we pulling so slowly?" and ask the tank to go a bit faster, but if you ninja pull then it's probably going to do nothing but encourage that tank to play a different role because ninja pullers are the bane of their existence.
If the tank has gone AFK, he/she should at least say that so the DPS and healer aren't sitting there wondering what's going on. Tank might also be going slow for the healer's sake, if that healer is either new to healing or just undergeared.
So it's not cut and dry it can be multipul situations.