Since so many fake leaks are popping up as of lately, why not make it something creative.
Write down all your leaked information down here. doesn't matter if fake or "real" and keep the rest of the forum clean
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Here some "real" leaked information
during GamesCom Blizzard will NOT announce the next expansion. They will announce the release of 7.3 the time frame and extras for 7.3.5 hint some glimpses of the Argus Mythic fight with a little hint in it that will forShadow the next expansion. later this year during BlizzCon the actual expansion is announced, current estimated release will be late Q4 2017 or early Q1 2018
The next Expansion will be
World of Warcraft: Whispering Tides
Features:
Levelcap:
111 (yes only one level but it will take roughly the same time as legions 100-110. But during the expansion the value will be lowered every month, for alts to quicker catch up)
Zones:
New "continent" Zandalar. contains 4 initial Zones plus 2 patch zones. Zandalari Empire, Kul'Tiras Kingdom, Ruins of Kezan and Tel'Abim are forming the new "continent". All Zones are (multiple)islands and separated by water.There are current plans to add more zones in patches. Currently Plunder Isle and Nazjatar are planned
During the Cataclysm Kul'Tiras and Kezan were heavily shifted around now sitting next to Zandalar
A lot of coastal Zones of Kalimdor(Thousand Needles, Dustwallow Marsh, Tanaris) Eastern Kingdoms(Wetlands, Hillsbrad Foothills, Westfall, Cape of Stranglethorn) Pandaria(Townlong Steps, Krasarang Wilds) and Northrend(Howling Fjord, Grizzly Hills) will be included in the leveling and endgame. No final of which zones will be available or be cut. But Systems are in place to expand to nearly all coastal zones
Dungeons:
5 brand new Dungeons (Trials of Zul, The Kul'tiran Stockades, Vault of the Trade Princes, Raid of/Mutiny on the Titania, Big Game Hunt) and 5 updated old dungeons (Utgard Keep, Temple of Atal'Hakkar, Blackfathom Deeps, Grim Batol, Razorfen Downs) + 5 patch dungeons (2 for Plunder Isle, 3 for Nazjatar, no names so far)
Raids:
2 Initial Raids, one small 3 boss Raid(Alliance vs. Horde themed) and one 7 Boss Raid(Troll themed), Patch Cycle will so far inlcude 3 more Raid Tiers with the first being a big one and the second a small one. The Third is so far planned to be split into two different raids, but counting as the same raid tier.
Classes and Races
No new Classes or Races, but more Combinations. Most of the New Class Combinations are either Shaman or Paladin. New Paladins are learning from the Army of the Light while Shamans learn from the Broken of Argus. Both Groups will be on Azeroth after 7.3.5
Human: Shaman
Dwarves: Druid
Night Elves: Paladin
Gnomes: Paladin
Draenei: Rogue
Worgen: Shaman
Orcs: Paladin, Priest
Undead: Shaman
Tauren: Mage
Trolls: Paladin
Blood Elves: Druid
Goblins: Monk
Pandaren: Death Knight, Paladin
Professions
Big Profession overhaul. After learning from WoD and Legion gathering professions (mining, skinning, herbalism, fishing) will be baseline skills with a skill level corresponding to the character level instead of being separated. Example you need to be atleast lvl 58 before being able to gather anything from Outland. A Max level Character is also a max level Gatherer.
Character can still have up to 2 Professions. Recipes learned are now learned by all account characters on that realm. Characters on another Realm don't benefit from it.
Archeology, First Aid and Cooking Skill Level are now shared across all Characters on one realm.
Crafting Professions rebalanced and simplyfied
Blacksmithing:
Plate Armor, Melee Weapons.
New Skill: Upgrading Plate Armor and Melee Weapons. Similar to Obliterium but done by the actual Blacksmith and also working with non-crafted items.
Leatherworking:
Mail Armor, Leather Armor.
New Skill: Upgrading Mail Armor and Leather Armor. Similar to Obliterium but done by the actual Leatherworker and also working with non-crafted items.
Tailoring:
Cloth Armor,Back Items, Bags.
New Skill: Upgrading Cloth Armor and Back Items. Similar to Obliterium but done by the actual Tailor and also working with non-crafted items.
Alchemy:
Potions(1.5 Minute CD, only 3 types of potions. health, mana, rejuvenations. recharges in combat), Flasks(no CD, 30 Minutes buff, breaks on death), Elixirs(changed to 4 Minutes CDs, can be used while a Flask is active. Providing unique buffs, some old potions are now elixirs)
Enchanting:
Enchantments for all equipment types. disenchanting. Staffs and Wands .
New Skill: Upgrading Staffs and Wands. Similar to Obliterium but done by the actual Enchanter and also working with non-crafted items.
Engineering:
Trinket Items, Toys, Ranged Weapons
New Skill: Upgrading Trinkets and Ranged Weapons. Similar to Obliterium but done by the actual Engineer and also working with non-crafted items.
Jewelcrafting:
Ring Items, Neck Item, Gems. Gems are replacing relics in the new progression system.
New Skill: Upgrading Ring and Neck Items. Similar to Obliterium but done by the actual Jewelcrafter and also working with non-crafted items.
Inscription:
Revamped Glyph System.
Skill Glyphs provide new flavour skills to a class. Flavour Skills have no combat use but can be used for funny effects or for class fantasy, like Corpse Explosion for Death Knights and Perma Metamorphosis(only visual, doesn't work in PvP) for Demon hunters. Some of them will not work while PvP flagged.
Visual Glyphs. Same as current Glyphs to change the visuals of skills. "Bloody Vengeance" turns Avenging Wrath red, "High Noon Moon" changes Moonfire to look like more solar. "Midnight Sun" changes Sunfire to look more lunar. etc.
New Skill: Extracting Blueprint
Similar to disenchant, destroying an item and creating a blueprint which contains the items transmogrification pattern. Can be traded, Can be used in other crafting professions to create unique tints of a pattern.
"Garrison/Orderhall Replacement"
While the team was happy that Orderhalls overall where more favoured by the community then garrisons, they still heard the complains about some of them.
To match the next expansions maritime theme we will be able to this time board our very own warship!
The Warship is similar to WoD Garrisons as it is phased out, but it allows a lot of customisation. But Blizz learned from WoD and won't pack too much convenience into the ship. But it will provide one feature for sure. Fast travel to Harbors.
Harbors will be the second part of the new system and work similar to orderhalls. Here you can meet up with fellow captains recruit new members for your crew, upgrade your ship and plan activities. Instead of Class themed like Orderhalls, Harbors will be Race themed. The starting Harbor is determined by the players race, but after specific quests other harbors of the same faction (alliance/horde) can be used too, plus some neutral harbors.
Progression System
In Legion the Progression System was tightly connected to the Artifacts. But we will lose the Artifacts as they are used to imprison Sargeras at the End of 7.3.5
Instead we will return to something older, that older players may recognise. Talent Trees make a return. Kind of.
While the current system for Talents and Specs will be untouched there will be a new Progression System implemented that highly resembles the Talent Trees of old. Every class will get 3 Talent Trees representing the 3 core Specs of each Class (for Druids and Demon Hunters it's currently planned that they will also have 3 each, instead of the 4 and 2 respectiv). But those Tree's can be used independently of the actual used Spec. So you can play as a Shadow Priest but still progress in the Discipline or Holy Tree.
A Key Difference of this new System compared to the Artifact that it is not intended that a player can max out everything. There will be a hard cap after accumulating enough points to fill out one tree 100% and a second one 50%.while the soft cap starts setting in after getting enough points to fill out 25% of one Tree. But the Devs aim for players to reach the hard cap at earliest during tier 2 of the patch raids.
For how those Tree effect us. If spending points in the tree that's also your spec it will feel very similar to how artifacts upgraded the playstyle. But with the option to spread out to the other specs trees there might be some unique playstyles unlocked long forgotten and some very new ones.
Examples: A Fire Mage spreading into the Frost Tree will get more access to slowing down enemies, maybe even freezing them solid. A Discipline Priest spreading into Shadow may vastly improve his damage capabilities, while spreading into holy becoming a far better healer. A Frost Death Knight spreading into blood may get some self healing and tankier, While a Protection Paladin spreading into Holy may also spread out some healing, active and passive.
Itemisation
Legendaries this time around will be again like Legendaries of the past instead of handing out multiple to everyone.
But there will be a new Item Rarity "Paragon". They will be similar to Legion Legendaries in offering unique effects but will be on the same item level as other items.
New items start at item level 1200 and will scale up to 1500 during the expansion. Main stats (Strength, Agility, Intelligence) are removed from all items. Main Stat increase are determined by item level. Secondary Stats will be re balanced so all classes will want all of them, but some specs might want to focus on specific ones (crit for fire mages, haste for outlaw rogue, versatility for most tank specs, mastery for most healing specs)
Weapons will again be part of the loot table
Transmogrification
Some Transmogrification Rules will be changed
Fist Weapons and Daggers can now be transmogged to other one handed weapons and vica verse
Warriors, Paladins and Death Knights can now transmog mail as if it were plate
Shamans and Hunters can now transmog leather as if it were mail
Druids, Demon Hunter, Rogues and Monks can now transmog cloth as if it were leather
Priest, Mage and Warlocks get no change
Fury Warriors can now transmog two handed weapons into one handed weapons and vice versa
Protection Warriors can now transmog their main hand weapon also into two handed weapons
Holy Paladins can now transmog their main and off hand weapon into a single two handed weapon and vice versa
Death Knights can now transmog their main and off hand weapon into a single two handed weapon and vice versa
Survival Hunters can now transmog their main and off hand weapon into a single two handed weapon and vice versa
Shamans can now transmog their main and off hand weapon into a single two handed weapon and vice versa
Druids can now transmog their main and off hand weapon into a single two handed weapon and vice versa
Monks can now transmog their main and off hand weapon into a single two handed weapon and vice versa
Mages can can now transmog their main and off hand weapon into a single two handed weapon and vice versa
Priests can now transmog their main and off hand weapon into a single two handed weapon and vice versa
Warlocks can now transmog their main and off hand weapon into a single two handed weapon and vice versa
Story & Narrative
After 7.3.5 there will be a new cutscene shipped showing Azeroth from the view of Argus. The major event happening that will set up the next expansion will be the collapse of the Maelstrom. Without the maelstrom at the centre of azeroth the sea level begins to rise across the world. setting of the pre-event. Which are a lot of flooded areas. Which allows the Naga to hit hard and deep into areas they couldn't easily reach. the flood will last only for the event time. After the launch the first quest will be to get into contact with a racial leader experienced with seafaring. For the alliance this will be Jaina with Anduin and Genn as secondary characters heading along, for the Horde it will be Gallywix with Sylvanas and Lor'Themar. On the Alliance Site you will later reach Kul'Tiras with a bitter reunion of Jaina and her brother, who still hasn't forgiven Jaina for assisting in the death of their father. The Horde arrives in the Ruins of Kezan which still has some Goblins living there. The Horde under Gallywix with some help of Sylvanas will strong arm their position there.
After this, some quest will deal with building trust with the Kul'Tiras Marine or the Kezan Lost ending with the character getting their ship and heading back to their racial harbor. After this the plot for the leveling is very exploration driven. There will be head budding between Sylvanas and Genn again. Kul'Tiras will actually support Genn against the horde. The first raid will deal with this theme. Later on in the story during the exploration secrets will be lifted why Rastakhan never headed Zuls Visions. Rastakhan got Visions from someone else. deep below the waters. Thats the reason why he never listend to Zul and would have let his people drown, for his new Mistress. As you can guess, Zandalar will be a Troll Empire thats currently sinking. And it's not only filled with Trolls but with Naga and some half Troll/half Naga mutants. This will lead up to the second raid where the final boss may be Rastakhan.