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  1. #21
    Deleted
    We're at about 100 pulls now and not close to a kill at all. It's a cunt boss. What I've seen so far:
    - Align your Hydra Shot weakaura. Make sure everyone uses the same one. There's also a "List" weakaura that goes with it for raidleaders to check who is failing.
    - Control your cleave on the eels. You need them dead at the right time for tornado waves. Often people with the bufferfish will just blow them up, or people will be too focused on padding DPS which fucks you over. State it very clearly before the raid that dps meters aren't relevant (yet) and you want everyone to focus on mechanics and timings. It's a single target fight, and DPS is crucial though since it's a fairly tight fight.
    - Drop the first 2 bufferfish with Burdens, it's just the easiest way to do it. Make sure you call it out and drop them at the sides. We have the drop always during a tornado set, which is the shittiest timing but it works out.
    - The octopus phase hurts a lot. Make sure people are ready to pick up an ink (or pre-pick up) and immediately feed.
    - Have people drop their consuming hunger stacks, and have people focus on the murlocs (their blasts hurt a lot and can 2-shot people during a hydra shot).

    We have a lot of issues with Hydra Shots not being soaked and eels being killed too fast. Get that right and Phase 1/2 are relatively simple. However, all mechanics are very unforgiving and it's just a clusterfuck overall. Shit fight.
    Last edited by mmoc112630d291; 2017-08-21 at 09:45 AM.

  2. #22
    the other thing that helps a lot is getting in the habit of closing the maws as quickly as possible in phase 2; pick up the inks right as it opens (or 1-2s before) using movement abilities and get it closed ASAP. This cuts down the amount of time you'll have acid/maw at the same time and makes things much easier.

  3. #23
    we got 51 pulls so far and best try was 25%. the fight isnt rly that hard tbh...

  4. #24
    I am Murloc!
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    I mean, half of the boss is consistently getting to the last phase with everybody alive and some combat rezzes. But the hardest part of the boss doesn't really happen until you reach the 3 combinations of abilities after 25% lol.

  5. #25
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    Quote Originally Posted by Sekurm View Post
    we got 51 pulls so far and best try was 25%. the fight isnt rly that hard tbh...
    You haven't even seen the hard part yet. Expect another >100-150 pulls before you kill it.

  6. #26
    Bloodsail Admiral chemicader's Avatar
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    I would also suggest sacrificing a hydra shot towards the end (Assign two hydra shot marks and they go under the boss so that they soak the remaining two while they die.) This should be done to the last hydra shot in the encounter. (For us its somewhere around 10%, if you get another you might want to sack it also).

    Edit: Also make your raiders consider using Sephuz if they have it. Add spawns line up quite nicely with sephuz's cd.
    Last edited by chemicader; 2017-08-21 at 03:33 PM.

  7. #27
    Deleted
    Quote Originally Posted by chemicader View Post
    Edit: Also make your raiders consider using Sephuz if they have it. Add spawns line up quite nicely with sephuz's cd.
    Pros is : people will CC the adds more often (Murlocs hurts a lot, especially when someone didn't remove the dot at the right time).
    Cons is : you want to CC the adds during the hydra shot to reduce the risk of "one-shot" situation.

  8. #28
    Quote Originally Posted by chemicader View Post
    I would also suggest sacrificing a hydra shot towards the end (Assign two hydra shot marks and they go under the boss so that they soak the remaining two while they die.) This should be done to the last hydra shot in the encounter. (For us its somewhere around 10%, if you get another you might want to sack it also).

    Edit: Also make your raiders consider using Sephuz if they have it. Add spawns line up quite nicely with sephuz's cd.
    Sacrificing the last hydra shot worked really well for us on our kill, but you aren't likely to be able to sacrifice 2 of them unless the second is at the very end. Under 10% is probably a good time to call for a sac, but not earlier than that.

  9. #29
    Progression begins once you start getting below 10%.

    Soak the shots, get as much use out of the fish as possible, don't suck at solving maw, and be ready to handle anything in the last phase because Blizzard decided RNG was a good mechanic. Sometimes the wave will be in line with the tornadoes and it's trivial to just walk to the side and be safe, sometimes it won't and you have this awkward timing of staying back in the gap you make and waiting. Fun times.

  10. #30
    The timings can be very frustrating for sure... I would be careful getting your group used to dropping the first fish via Burden - as you begin to optimize/get more gear/crank the numbers out, you will dps too fast to drop the first fish via Burden - we started using murk prior to 85% because it did become a problem.

    A boomkin/firemage can typically handle stalker damage for the most part so depending on your group composition, you'll want to put a strong emphasis on ST damage for the majority of the DPS.

    You also want to be sure people are dropping Consuming Hunger on the first Thundering Shock opportunity (controlling their spawn/minimizing damage) in addition to silencing/focusing down murlocs to avoid snapthreat water blasting healers (and others).

    You'll notice primarily two tornado timings you need to be mindful of - the very first set of stalkers (and the set around 30/35ish% - I forget exact)... If these die too soon you'll likely have to wipe - no clear path through tornado wall.

  11. #31
    One of the biggest hurtles you will need to get over is your padlords on the Stalkers. You need to place absolute emphasis that EVERYONE should be doing their optimal single target rotation and only cleave the stalkers if they benefit or break even with their single target dps. Then, you can start allocating more dedicated dps to do more AoE, if you can't kill them on time.

    It doesn't matter what the top parses do because every group comp is different. If you for some reason have 2 balance druid and 2 Fire mages in your raid, then the 2 balance druid need to stop using Starfall other than free procs if you are killing adds to fast, simply because the balance druids have a choice of not using starfall while the fire mages don't have a choice of ignite spreading.

    After getting stalkers and hydra shots down. You will run into the hurtle of people being selfish/ignornant and not pick up the ink right before Devouring Maw because MAH DPS. People with blink/gap closer should go for the farthest pools possible so everyone else can pick up pools closer to feed the Maw.

    Once you get 1 and 2 down, then you start the actually learning of the fight in p3 with all the lineups and how to deal with them.

  12. #32
    Having 1-2 actually good sub rogues is the best trick u can use on this boss lol.
    Joke aside, your raid must understand that this is a ST figth in disguise: aoe padding and hydra shots wil be your main cause of wipes .
    Last edited by Halobob87; 2017-08-22 at 05:27 PM.

  13. #33
    Quote Originally Posted by Halobob87 View Post
    Having 1-2 actually good sub rogues is the best trick u can ise on this boss lol.
    this and every other ToS Fight because Sub is flavor of the patch.

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