Originally Posted by
SirCowdog
They did make a statement awhile back, when the flying/no-flying issue was still pretty hot. It went something to the effect of:
"Flying creates too many difficulties for the way we want the content to be presented. If a player can approach the content from any angle, or drop into it from above, there's no way for us to create the atmosphere and encounters we want the player to experience".
So basically they have a formula they want to use to crank out content, and aren't interested in allowing players to choose how they want to play. They want all the content to be on nice, neat rails that you can't avoid, so they can force you to see their artistic vision and control how long it takes you to move around the world. They don't want to innovate new ways for players to experience the game, they want to stick to the simpler 2D version of content design.
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Except it's funny how we've had access to flight in those zones for less time than it took to get it. And now they're going right back to more no-flying zones. They don't even follow their own logic, since even after we've cleared Argus zones we still won't get to fly there. :/