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  1. #21
    Dreadlord Tanthoris's Avatar
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    Quote Originally Posted by Aggrophobic View Post
    They could tell players why though.
    I mean, it's quite clear that the game is worse without flying so it would be nice to know why they removed it.
    Here's why you can't fly on argus, there are GIANT demons that have laserbeams attached to their heads that shoot down pretty much anything in the sky.

    Honestly it's just like the Timeless Isle, flying isn't needed so there is no reason to cry about it. Sure the zone is a lot larger, but we have teleport pads all over the place.

  2. #22
    Quote Originally Posted by SirCowdog View Post
    Until we beat down enough of them and establish enough dominance to re-gain air superiority. It almost sounds like a perfect opportunity to include some lore reason and quests/rep grinds to explain flying/no-flying in new content.

    Of course Blizzard won't take that opportunity. They're too stuck on the idea that there's only one way that WoW content could ever work, and aren't even willing to look at other possibilities.
    Argus won't work at all. The entire planet is set up to be a facade. The edges of the map are just an illusion to give the idea that you're on a big ass planet. Look up Hayven's channel (maybe he rest in peace) and look at the exploring Scholomance video. You'll understand the facade aspect and understand why they don't allow flying in Argus.

  3. #23
    Quote Originally Posted by Aggrophobic View Post
    They could tell players why though.
    I mean, it's quite clear that the game is worse without flying so it would be nice to know why they removed it.
    They did make a statement awhile back, when the flying/no-flying issue was still pretty hot. It went something to the effect of:

    "Flying creates too many difficulties for the way we want the content to be presented. If a player can approach the content from any angle, or drop into it from above, there's no way for us to create the atmosphere and encounters we want the player to experience".

    So basically they have a formula they want to use to crank out content, and aren't interested in allowing players to choose how they want to play. They want all the content to be on nice, neat rails that you can't avoid, so they can force you to see their artistic vision and control how long it takes you to move around the world. They don't want to innovate new ways for players to experience the game, they want to stick to the simpler 2D version of content design.

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    Quote Originally Posted by Aelrine View Post
    They said this before in WoD.
    They found it a waste to fly over all the hand crafted content. Now they made a compromise with the achievement that shows you have been everywhere on foot and seen most of the world.
    Except it's funny how we've had access to flight in those zones for less time than it took to get it. And now they're going right back to more no-flying zones. They don't even follow their own logic, since even after we've cleared Argus zones we still won't get to fly there. :/

  4. #24
    Quote Originally Posted by Aggrophobic View Post
    Indeed but without flying you'll spend way more time on a mount or fighting mobs you had no intrest in playe but they were able to daze you.
    Argus and all the zones there are a bloody mess and frustrating as heck to do anything in without flying.

    7.3 is litteraly one of the worst content patches ever.

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    Sure but they refuse to comment on it like they did in WoD.
    Please stop using the word literally like a subhuman. Travel is travel. You should not be getting dazed of mounts regularly so no problems there. Once again, if travel discounts an entire patch please unsub and stop crowing the game.
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  5. #25
    Quote Originally Posted by Hctaz View Post
    Argus won't work at all. The entire planet is set up to be a facade. The edges of the map are just an illusion to give the idea that you're on a big ass planet. Look up Hayven's channel (maybe he rest in peace) and look at the exploring Scholomance video. You'll understand the facade aspect and understand why they don't allow flying in Argus.
    Because they couldn't have possibly ever designed Argus zones any other way, amirite? :/ Skyboxes and 2D facades to cut corners in order to make a zone look bigger than it actually is, rather than taking the time and effort to create more detailed and fully-fleshed out areas. This is a step backways in zone design, not forwards. Wonder why people are harping on it?

    They KNOW people like and want flight, and they chose to do this no-fly shit right after giving people flight back in Legion content. They also know that people are so addicted to WoW that they'll keep subbing even when players don't get the flight they want. Frankly, I'm disgusted that such an epic piece of the lore is going to have zone design that's barely better than Vanilla technology. We're literally flying to argus on magic crystal spaceships, but LOL demons no fly hur dur dur!!!!
    Last edited by SirCowdog; 2017-08-28 at 06:14 PM.

  6. #26
    Deleted
    Quote Originally Posted by SirCowdog View Post
    Except it's funny how we've had access to flight in those zones for less time than it took to get it. And now they're going right back to more no-flying zones. They don't even follow their own logic, since even after we've cleared Argus zones we still won't get to fly there. :/
    The only time they've really broken their logic is with flying in Broken Shore.

    Every other new area in a patch has been no flying.

  7. #27
    Quote Originally Posted by SirCowdog View Post
    They did make a statement awhile back, when the flying/no-flying issue was still pretty hot. It went something to the effect of:

    "Flying creates too many difficulties for the way we want the content to be presented. If a player can approach the content from any angle, or drop into it from above, there's no way for us to create the atmosphere and encounters we want the player to experience".

    So basically they have a formula they want to use to crank out content, and aren't interested in allowing players to choose how they want to play. They want all the content to be on nice, neat rails that you can't avoid, so they can force you to see their artistic vision and control how long it takes you to move around the world. They don't want to innovate new ways for players to experience the game, they want to stick to the simpler 2D version of content design.

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    Except it's funny how we've had access to flight in those zones for less time than it took to get it. And now they're going right back to more no-flying zones. They don't even follow their own logic, since even after we've cleared Argus zones we still won't get to fly there. :/
    It took less than 5 weeks to get flying, yet 7.2 was out 77 days and so was 7.2.5. Please unsub if you think traveling is worth making shit up over. Leave these forums to people discussing actual gameplay.
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  8. #28
    Quote Originally Posted by SirCowdog View Post
    They did make a statement awhile back, when the flying/no-flying issue was still pretty hot. It went something to the effect of:

    "Flying creates too many difficulties for the way we want the content to be presented. If a player can approach the content from any angle, or drop into it from above, there's no way for us to create the atmosphere and encounters we want the player to experience".

    So basically they have a formula they want to use to crank out content, and aren't interested in allowing players to choose how they want to play. They want all the content to be on nice, neat rails that you can't avoid, so they can force you to see their artistic vision and control how long it takes you to move around the world. They don't want to innovate new ways for players to experience the game, they want to stick to the simpler 2D version of content design.

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    Except it's funny how we've had access to flight in those zones for less time than it took to get it. And now they're going right back to more no-flying zones. They don't even follow their own logic, since even after we've cleared Argus zones we still won't get to fly there. :/
    And that is bullshit, of course. It makes the game worse.
    Not to mention the content on Argus is annoying and frustrating as heck. It might be the worst zones they every created and makes Tanaan seem like a bloody masterpiece.

    I just don't see why they would think that this is a good idea. It's beyond stupid.

  9. #29
    Deleted
    Quote Originally Posted by Aggrophobic View Post
    And that is bullshit, of course. It makes the game worse.
    Not to mention the content on Argus is annoying and frustrating as heck. It might be the worst zones they every created and makes Tanaan seem like a bloody masterpiece.

    I just don't see why they would think that this is a good idea. It's beyond stupid.
    Well I think the very fact that people who designed it think it's good and you don't is a prime example of ~subjectivity~, something a lot of people on this forum have difficulty grasping.

  10. #30
    Quote Originally Posted by NoobistTV-Metro View Post
    It took less than 5 weeks to get flying, yet 7.2 was out 77 days and so was 7.2.5. Please unsub if you think traveling is worth making shit up over. Leave these forums to people discussing actual gameplay.
    Legion Launch: August 30, 2016.
    Patch 7.2 live: March 28, 2017

    That's literally 7 months of no flying, plus however long it took you to complete Pathfinder part 2 to actually unlock flying.

    Patch 7.3 launch: August 29th, 2017

    That's almost exactly 1 year after Legion launched. Giving players ~5 months of flying after waiting 7-8 months to get it. With flying only available in Pre-7.3 zones. Tell me again how this is perfectly ok, and that it's not relevant to "people discussing actual gameplay".

  11. #31
    The Insane Aeula's Avatar
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    Sadly not. Last I heard the zones were designed to be frustrating as hell to get around too both in terms of how they've designed the layout and how they've designed the 'threats' (Annoyances).

  12. #32
    Quote Originally Posted by Aggrophobic View Post
    Indeed but without flying you'll spend way more time on a mount or fighting mobs you had no intrest in playe but they were able to daze you.
    Stonehide leather barding.

    Or play a tank class, they are immune to daze. I'm personally unsure if it applies to all of them. Druids probably can't do it since bear form doesn't overlap with travel form or mounts.

  13. #33
    Quote Originally Posted by Aggrophobic View Post
    They could tell players why though.
    I mean, it's quite clear that the game is worse without flying so it would be nice to know why they removed it.
    Blizz have explained quite a few times why they think the game works better when tackled from the ground. You personally may think it is worse but there are enough people who either disagree or don't care either way to persuade Blizz to carry on using the model developed during WoD.

  14. #34
    They need to add mobs that can shot you down from flying mounts.

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    Quote Originally Posted by Aggrophobic View Post
    And that is bullshit, of course. It makes the game worse.
    Not to mention the content on Argus is annoying and frustrating as heck. It might be the worst zones they every created and makes Tanaan seem like a bloody masterpiece.

    I just don't see why they would think that this is a good idea. It's beyond stupid.
    You don't have to play it if it is soooo horrible.
    Crimea is Ukraine!

  15. #35
    Quote Originally Posted by Dhrizzle View Post
    Blizz have explained quite a few times why they think the game works better when tackled from the ground. You personally may think it is worse but there are enough people who either disagree or don't care either way to persuade Blizz to carry on using the model developed during WoD.
    They never wanted flying at all but had to give in during WoD.
    I guess most players that cared left during WoD though.

    Stupid in any case and also a bit low to lie about it now but whatever.

  16. #36
    Quote Originally Posted by SirCowdog View Post
    Because they couldn't have possibly ever designed Argus zones any other way, amirite? :/ Skyboxes and 2D facades to cut corners in order to make a zone look bigger than it actually is, rather than taking the time and effort to create more detailed and fully-fleshed out areas. This is a step backways in zone design, not forwards. Wonder why people are harping on it?

    They KNOW people like and want flight, and they chose to do this no-fly shit right after giving people flight back in Legion content. They also know that people are so addicted to WoW that they'll keep subbing even when players don't get the flight they want. Frankly, I'm disgusted that such an epic piece of the lore is going to have zone design that's barely better than Vanilla technology. We're literally flying to argus on magic crystal spaceships, but LOL demons no fly hur dur dur!!!!
    Two parts to this:

    No, they couldn't have designed it any other way. They have to give the illusion that it's a massive planet. That means that they wanted it to feel like it was open and available but you just can't get over that cliff to reach the rest of the planet. They want it to look like there's a huge area you can't reach because there's a big ass gap in the way. If they just blocked everything off with invisible walls it would feel enclosed and stupid. Look at the places we have now. The world feels big because you can fly everywhere... except you can't. When you go too far, you fatigue. That's an invisible wall set up to feel natural but it isn't. They can't do that with Argus, though, because there is no fatigue areas. The place is not finished and it isn't supposed to BE finished. It's just supposed to look cool.


    Two: It doesn't matter if people want flying. The developers have stated that they DON'T. They make the game and we just play the game. Don't play their game if you don't like their vision. It's as simple as that.

  17. #37
    Quote Originally Posted by Aggrophobic View Post
    They could tell players why though.
    I mean, it's quite clear that the game is worse without flying so it would be nice to know why they removed it.
    They already said why. We are only roamign around a small part of argus. The illusion of being on a big planet comes from a quite big skybox. Would be a fucking nightmare to include flying AND keep the illusion of us being on another planet.

    And it's absolutely NOT "quite clear" that the game is worse without flying. Most zones crafted around no-flight were way better than the rest of content.
    Last edited by Brogan117; 2017-08-28 at 07:07 PM.

  18. #38
    Quote Originally Posted by satimy View Post
    Is argus no flying like Timeless isle or do you have to get a new rep before you can enjoy the game again?
    I legitimately dislike people like you.

  19. #39
    Deleted
    Quote Originally Posted by Darth Dracula View Post
    No flying and it is hardly required with the amount of portals around the place.
    RIGHT, and thats why u get another whistle for argus....

  20. #40
    Quote Originally Posted by Aggrophobic View Post
    They could tell players why though.
    I mean, it's quite clear that the game is worse without flying so it would be nice to know why they removed it.
    Can you seriously just stop playing the fucking game if you don't like it?

    I hate flying. They keep trying to put shit into the game to make travelling less of a thing while keeping flying out. I approve of it. Does it take a little longer? Sure.

    But flying legitimately makes me care less about the game. I just fly over everything. While all you care about is not getting dazed, lel.

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