Originally Posted by
Electraheart
Well once again I think it's fascinating how differently we feel about Argus, because to me Argus has a great sense of danger and isolation. Whenever I'm out in the zones I feel surrounded by enemies and completely isolated, and the maze-like structure of the zones makes it feel like you're sneaking around and hiding, which makes more sense in my opinion than to just run across plains, totally visible, straight up to the enemy.
Also, you might want to consider nostalgia playing it's part here. I also look back fondly at events such as the one you described, but I doubt I'd actually enjoy it today. I'm not saying you're wrong, but it's easy to have your judgement fucked by nostalgia. Although I don't completely disagree with you, I think the zones are a bit too crowded too, but in the end it's sorta a choice between smaller highly detailed zones or larger barren ones (and I don't mean that in a good way, I mean as in lack of NEEDED details such as rocks and vegetation), and to me the visual aspect is pretty damn important. Maybe that's where we disagree lol. I enjoy the mazelike structure because it allows me to take my time and I can appreciate the surroundings while I do it.
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It is very much still open world, I don't get why it wouldn't be? They're using verticality more so that they can create smaller detailed zones that still manage to feel big, that's all. The zones are much more interesting both visually and gameplay wise now, although I agree it's a hate or love thing that not everyone is going to like, bur saying it isn't open world or that it plainly sucks feels cheap to me.