I mean, I didn't wanna' start the whole 10vs25 situation but the OP answered for me :P Both difficulties had their problems. 25man was harder to get that amount of players at a decent skill level, but 10man was far less forgiving especially when it came to mistakes and raid cooldowns, and was very noticeable when you went from 10 to 25 like I did. If both difficulties were tuned equally, it's very obvious that 10 would be more difficult due to less class stacking/cooldowns available/deaths are a greater % of your raid, etc. that's just logical.
With that said - Like I said above - I really don't care if they are perfect, and they can keep the 20/25 or whatever number slightly higher so people can have that comfort. I just want a harder difficulty that's at least close to mythic standards, but with less people.
Yeah, it's exactly our situation atm. Taking people who aren't at our standards just to raid, and then we get more people who ARE at our standard and they see the shit we're literally carrying to fill spots and leave. It's awful.
I sure hope so.
The balancing is shit anyway.
It would only make the tuning needed in the dungeon more unpredictable. It wouldn't take the WF group long to figure out proper flex size per boss to get the least number of mechanics yet still push out enough dps to kill the boss. A set size allows them to do their best to tune the difficulty to fit the size of group they know will be fighting the boss. I know they sometimes miss on tuning but making mythic flex is not the answer.
Last edited by Xinder; 2017-09-06 at 05:19 PM. Reason: Typo
Making mythic flex would exponentially increase the amount of QA and redevelopment required if they want to preserve the prestige of mythic progression. If they screw up and make something easy to cheese on normal or heroic with a particular raid size, it does not matter because it is just normal or heroic.
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So what are you asking for? Are you asking for Blizzard to add a 10 player mode for mythic raiding or are you asking for the community to collectively change its mind and want to do 10 player PUGs?
As far as 10 player mythics go, I think it is pretty clear that having 2 size versions of the same raids is a bad idea and something they will not go back to. I feel for ppl who have those tight groups of about 10, but changing from 20 to 10 would be equally bad, or worse, for the tight groups that are already around 20, of which there are plenty.
I would probably resub if they brought it back. I like the ease of logistics more relaxing than worrying about 20-23 people.
So you're not playing now, but if there was 10 player mythic raiding you would come back and run a mythic raid group? That seems like quite a jump: to go from not even playing to trying to run a mythic raid. But that would seem to be what you are saying because if you are not talking about running a raid, then you would not need to worry about other people regardless. And if you are not talking about mythic raiding, you could run with 10 people right now.
Last edited by Rioo; 2017-09-06 at 05:35 PM.
we can only hope
At this point, it seems unlikely they would bring it back.
It's a shame. I personally was GM of a fairly successful 10 man raiding group in MoP. We were all ex-hardcore players who just didn't have the time to raid seriously now we all have jobs. It's one of those things- it's not so much that we CAN'T organize large groups, but when that's your actual job it isn't something you want to do in your spare time. It's not so much that the logistics are hard, they're just not very fun.
For us the current heroic (normal back then) was just too easy. I can't say the whole "10 vs 25" thing ever really affected us, as we raided 5 hours a week or something and weren't watching for the world firsts. We tended to clear a good chuck of 10 man mythic and it was a fun hobby.
All but 1 of those players has quit the game now. It's a shame, but it's life I suppose.
If 10 man raiding were to come back I suspect the guild would come back to life. I don't think I'd predict it happening though.
No one said anything about taking 20 - 25 away. I just like 10. We did fine for a long time. Clearing content (Eventually). Having a good time then BAM. Roadblock. Hasn't been the same since. We've been through multiple mergers. People that didn't work out. Its been a garbage time. Thought about quitting more than once because its god awful stuck on Heroic and we've had it cleared forever.
The server I was on literally died shortly after the change to 20 man. Trade chat ground to a halt at nearly all times of the day.
Last edited by SoulForge; 2017-09-06 at 10:45 PM.
Most of the raid and dungeon development team is composed of old hardcore 25m enthusiasts. They used "balance" as a smoke screen to carry out their vision for the game. There was no logical reason for it. They simply just didn't like 10m. It must've hurt their pride to see the overwhelming majority of raiders choose 10m no matter how many incentives 25m got.
I will never forget at the start of Cata all those chest-pounding 25m guilds boasting they wouldn't go 10m despite it getting same gear. By the time Firelands came out, nearly all of them were dead or had gone 10m. Who can blame them? It's miserable to deal with that many people when you're apart of guild leadership. People don't want to come home from work and play a game that is less fun than their job.
We arguably didn't even get better bosses. I still think ToT was better than anything we've gotten since. That was supposed to be the one saving grace. They were going to kill off thousands of guilds, make people quit or server transfer, and totally neglect the balance of normal/heroic, all for 20m mythic and they couldn't even make those theoretical superior boss fights.