I still question why so many wow/ex-wow players want to see wow dead so badly.Not that the OP wishes that, just a general feeling i see in this foruns and other places.
None of this matters. People have been saying the same thing at the end of every expansion and then they come back just to say it and the end of the next.
For ME, WoW Ends with Legion, and Sargeras' Imprisonment. They were the true threats of WC3, they started their shit, which created all of (If not then most) of the WoW Lore.
Wrath was a mid point for me. Everything else is of the Legion. to me, The Void Lords, and such are side threats. But, that's just me.
In my eyes, WoW has 2 expansions left that they can do. And that is the Sea/Old Gods/Black Empire Expac, and the Void Lord's Expac. A new Undead Expac may happen, but I won't be playing it.
Dafuq?
#1, who decided 7.3 should be the biggest patch ever?
#2, if it is gated then how in the hell do you know enough about it to make such rash decisions about it overall?
#3, how is this not a WoW is dead or dying thread when you flat out say Blizz is abandoning WoW?
Answer these 3, then we'll move on to the rest.
Your feels have no bearing on reality, and the reality is that a company won't "abandon" a product which yields in excess of 1 billion USD. Also, literally nothing about Legion says "we're abandoning this product!"...
Move on if you like, hundreds of thousands and millions have done just that and the game kept ticking.
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And the game has been dying since the announcing of TBC, if not before.
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Because their feels can't handle seeing the game live on and prosper without them, because they personally were so monumental to the success of the game.
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You feeling that you are done with the story =/= they're of the same opinion. THey can do as many expansions as they possibly could want as long as the game stays profitable and the players keep buying them. Story is not a finite resource.
There's no saying if the game will be profitable enough to give us more expansions after the upcoming 2, but it won't come down to some point where they go "Nope, we have no story, let's can it".
I don't understand this at all. With the amount of time I have to play this game, on top of raiding, I am barely getting the story content done in a week, let alone doing the new WQ, and the mountain of other things I'd like to be doing in this game.
It's all in one's personal opinion I guess, to me content is coming out almost too fast. I'm glad it's a steady stream of content vs a giant mountain of content all at once.
He's just plain wrong, the game grew profits in the past quarters.
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"Just an instanced game".
Yeah buddy, don't speak of things you clearly don't know shit about. The game has been dead since Cata to you? Fine, but it hasn't been dead for a fact. It's had some of its best expansions and highest recorded profits since then, actually and is currently on an expansion where there's more effort placed into having us out in the world than in any previous iteration.
Some people must love being wrong.
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I would've agreed with this type of thread during the WoD era. Legion has been surprisingly well done.
im probably not the best placed person to answer this, but i logged on for half an hour earlier this afternoon to see if it took my interest again & was completely bored.
i know its not the game, i know im done playing wow.
i was so hoping that legion & this patch might just get my interest going again, but alas, even after killing KJ on normal, i knew my time was coming to an end.
I won't argue against the gating, but there is a lot more content than you think.
The quest content takes about an hour per week, more or less. I'd prefer if it wasn't time gated a lot more.
But there's a lot more stuff. For example, it takes me about 2 hours to scout all of Argus for world quests, rares and chests, and I can solo rares with no issues. It's no terrain problem either, and I'm using the Stonehide Leather Barding so I'm immune to daze. Yet it still takes a while to probe every place the chests and rares spawn, especially since chests spawn so randomly. Argunite is useful even if you have good raid progress. A 910 arcanocrystal still sims better for me than 930 ToS trinkets.
There's a bunch of new boss pet fights, one of which is a daily world quest. And these pets hit like a truck. It takes time to figure out which team to use if you haven't fought them yet.
You can farm demon eyes, which require you to grab a buff that doubles all damage you take. It's harsh, but quite fun to take such a strong debuff in order to farm this. With 500 eyes you can buy a portal toy that lets you kill an additional rare (for more argunite) and a chance to drop an awesome toy called Sightless eye, which allows you to basically stealth all Argus mobs. It's super useful and quite worthwhile. Even more eyes to get a pet and I think another toy.
There's another rare that requires four specific fragments to be found in order to summon him, and has a chance to drop a battle pet.
There's the new riddle mount that takes hours to get, I forgot the name, there's a bunch of youtube videos on how to get it. There's a mount for killing like 2000 non trivial demons. There's a mount that can drop from any rare. There's a mount that drops from a specific rare. There's more mounts that I don't even remember. Plus the one that needs reputation.
So there's multiples hours worth of content, and if you have a regular day job you probably can't play more than 4 hours a day, even if you spend a lot of free time in WoW, so it's perfectly fine. The issue is when people come out claiming that "raid" is the only type of content they care about. Well, WoW has more types of content than just raids. Mounts, achievements, battle pets and toys are part of the game content, whether you like it or not.
I love Warcraft, I dislike WoW
Unsubbed since January 2021, now a Warcraft fan from a distance
"wow 2" I laugh whenever I see it I don't think they would release another game like wow any time soon after they stop working on wow, even if they release a mmorpg some time later it will probably be something else
With an evergrowing part of the playerbase that doesn't seem to enjoy the core of the MMORPG genre, there's little wonder why Legion feels a bit like an experiment in some ways. Blizzard is facing a stronger and stronger voice from the community that somehow wants both instant gratification and zero limitations yet always have something to do during an expansions 1,5-2,5 year life span. Those who asks for factions that feel like you've truly accomplished something for when you reach exalted, but complain if you can't hit exalted in 2 days.
The kind of player that loathes repetition, instead wanting things to be over with and then feel unsatisfied when they've checked off everything on their "Things I have to do to enjoy the game"-list.
WoD showed how well that kind of design works in practice,
and at least I'm happy to see Blizzard has learned their lesson in many ways from that travesty.
Last edited by MasterHamster; 2017-09-06 at 08:31 PM.
Active WoW player Jan 2006 - Aug 2020
Occasional WoW Classic Andy since.
Nothing lasts forever, as they say.
But at least I can casually play Classic and remember when MMORPGs were good.
I think the logic is supposed to be something like this: Blizzard has diversified their product line, hired on new teams to develop and maintain and is deriving healthy incomes from games other than World of Warcraft. Therefore it's obvious that since World of Warcraft shares a smaller percentage of overall revenue than when it was just about the only thing they had (other than Starcraft expansions), they're abandoning the game.
It's stupid logic but the usual suspects--many of whom quit the game years ago--blather on about it like they know what they're talking about.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."