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  1. #21
    Quote Originally Posted by anaxie View Post
    Massive. Check
    Multiplayer. Check
    Onlinw. Check
    Rpg check
    I don't think it's a RPG anymore, it has lost too many of the core elements required for that but it's definitely a MMO.

  2. #22
    The Insane rhorle's Avatar
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    Quote Originally Posted by Kokolums View Post
    Wow is not an MMO. It hasn't been for some time. An MMO actually focus on a community in game. What is a better acronym? I was think Massive Environment for Single-player Situations or MESS for short. What do you think? It seems to capture the essence of what they are doing. A massive world they increasingly fill with solo content.
    It has guilds which are community.
    It has group finder which brings together the community.
    It has cross realm play which brings together community.

    Guess you are wrong.
    "Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
    You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."

  3. #23
    Quote Originally Posted by Vidget View Post
    I don't think it's a RPG anymore, it has lost too many of the core elements required for that but it's definitely a MMO.
    Exactly. You think. At least you are presenting it as your opinion.

  4. #24
    If it emphasizes single player as much as you claim, why cant I run Dungeons and Raids in a one man group like I so desperately want to?

  5. #25
    Immortal SL1200's Avatar
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    Quote Originally Posted by Kokolums View Post
    Wow is not an MMO. It hasn't been for some time. An MMO actually focus on a community in game. What is a better acronym? I was think Massive Environment for Single-player Situations or MESS for short. What do you think? It seems to capture the essence of what they are doing. A massive world they increasingly fill with solo content.
    If what you were saying was true. I would still be playing. I love wow, but I hate being forced to interact with the other players.

  6. #26
    Merely a Setback FelPlague's Avatar
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    Quote Originally Posted by Kokolums View Post
    Wow is not an MMO. It hasn't been for some time. An MMO actually focus on a community in game. What is a better acronym? I was think Massive Environment for Single-player Situations or MESS for short. What do you think? It seems to capture the essence of what they are doing. A massive world they increasingly fill with solo content.

    MMO

    Massive, yep wow is massive both in players at a time 30 players as the max in a riad, but unlimited can work together out in the world really and see eachother out in the world and interact.
    Multiplayer check, pretty odvious
    Online Yes it is an online game, so check again


    Nice try and attempt at a "totally original joke" that wow is a "mess" you are the first person EVER to come up with this joke man, congratz on being the funny person ever. I am pissing myself laughing at your totally original joke that no one has ever said.
    Quote Originally Posted by WowIsDead64 View Post
    Remove combat, Mobs, PvP, and Difficult Content

  7. #27
    Dumbest thread I've seen in a long time. And that says alot.

  8. #28
    Merely a Setback FelPlague's Avatar
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    Quote Originally Posted by Vidget View Post
    I don't think it's a RPG anymore, it has lost too many of the core elements required for that but it's definitely a MMO.
    How is pokemon an RPG but not wow? Yes wow has lost alot of its RPG nature, but it is still VERY, VERY MUCH an RPG, it is like saying "Call of duty got rid of killstreaks, it is no longer a first person shooter"

    A role-playing video game (commonly referred to as role-playing game or RPG, as well as computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (and/or several party members) immersed in some well-defined world. Many role-playing video games have origins in tabletop role-playing games[1] (Including Dungeons & Dragons) and use much of the same terminology, settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replayability and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences.
    Quote Originally Posted by WowIsDead64 View Post
    Remove combat, Mobs, PvP, and Difficult Content

  9. #29
    Please wait Temp name's Avatar
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    Quote Originally Posted by Vidget View Post
    I don't think it's a RPG anymore, it has lost too many of the core elements required for that but it's definitely a MMO.
    It has leveling
    It has gearing
    It has involving storylines, questing, et.c.

    Why isn't it an RPG?

  10. #30
    Deleted
    im actually impressed people where able to see past the BS in this thread even with a few shitposters and Kul Tiras desperately trying to go offtopic so he can belittle wow.

    Good on you for once mmoc.

  11. #31
    Quote Originally Posted by Kul Tiras View Post
    Legion has copy pasted a lot of world content mechanics from Guild Wars 2 (and re-labelled everything, of course) in an attempt to get players in the outside world and I think it's worked well enough to keep the world more alive and community oriented, however, as per blizzard fashion it hasn't gone far enough, since the new daily quests are just that, got to a location and kill some shit get some loot, wait for the reset next day.

    What Guild Wars 2 does is that these events never end, and they're multi phase. You save some village then go on the offensive then help an escort and it makes you travel the map, it's much more engaging and encourages large groups of people sticking together. On top of that the content is in every zone of every level because everyone can get something from these events which benefits them, so every zone is never truly empty, there's always groups of people doing stuff and no one is limited to say Broken Isles or Argus for meaningful content reward-wise.
    Can I ask when did you start playing Warcradft exactly?

    You'll find that some of those world populating options like World Bosses have been there since Vanilla... *points to the Emerald Nightmare dragons*, they are reskinned but those characters in that raid were 4 different world bosses in places like Ferelas, Duskwood and 2 more. Tt's why in their area has the same portals used by Dreamgrove. Dreamgrove was made to borrow those portals thats sat on the World Map for now 12 years, even surviving zone changes in Cataclysm. Ferelas being one that was edited and Seradane left alone. They were potenitally left to be optimised for Class Halls planned to come and eventually arrived in Legion.
    World PvP has always been a thing too... the servers have been like Normal, RP, and PvP since Vanilla... So yeah.
    Levelling is also involved with the world since... Vanilla. And Catalcysm change.
    Archaeology too, that can only be done in the World and I remember racing with others trying to get that mount when it was released in Cataclysm.
    Pet battles and collecting promoted World interaction, you can't get every pet by standing in a city. That was from Catalcysm.
    They had dailies to repeat since years but Pandaria dailies for rep though tedious and received bad were on a mega scale to push more into the world, didn't work greatly but it was them exploring... Argent Dawn in Vanilla started that off too with dailies system used and optimised to World Quests.
    Wrath I will agree felt empty despite 12 million subs but that was when it receded into the cities still you had Wintergrasp come up to show the masses of players. Cataclysm was turning to force it out with new world zones, Deathwing flying round barbequing. and Pandaria as I said earlier extended that push. Then Warlords pushed more of that too. With Tanaan being a prime example of it working to a degree.

    Legion isn't copy-pasting. It's recycling a lot of shit it's already done. Like Upper and Lower Blackrock Spire was a precursor to raiding. They will borrow elements but the reality is, you can trace a fair chunk of content now, was literally in the game in smaller ways for over a decade.
    But you know, rose tinted spectacles with Guild Wars 2... Which came out in 2012. And a lot of WoW's shit can be traced before that.
    Last edited by Evangeliste; 2017-09-08 at 01:42 PM.

  12. #32
    Quote Originally Posted by Kokolums View Post
    Almost every new innovation removes the multiplayer element. The multiplayer part isnt really what this game wants to be. Its not an mmo.
    The group content is there maybe you are too lazy to do it.

    - - - Updated - - -

    Quote Originally Posted by Vidget View Post
    I don't think it's a RPG anymore, it has lost too many of the core elements required for that but it's definitely a MMO.
    Compared to what most other mmos doesnt have a fraction of the group or LARGE group content wow provides

  13. #33
    Deleted
    Quote Originally Posted by Kokolums View Post
    Almost every new innovation removes the multiplayer element. The multiplayer part isnt really what this game wants to be. Its not an mmo.
    He is still not convinced guys! haha. I repeat above hero:

    Massive. Check
    Multiplayer. Check
    Online. Check
    Rpg check

  14. #34
    Quote Originally Posted by Eleccybubb View Post
    What events does Elwynn have other than holiday dailies when they are up?
    You can't, I was giving an example of what the GW2 system would be like in WoW.

    - - - Updated - - -

    Quote Originally Posted by Evangeliste View Post
    Can I ask when did you start playing Warcradft exactly?

    You'll find that some of those world populating options like World Bosses have been there since Vanilla... *points to the Emerald Nightmare dragons*, they are reskinned but those characters in that raid were 4 different world bosses in places like Ferelas, Duskwood and 2 more. Tt's why in their area has the same portals used by Dreamgrove. Dreamgrove was made to borrow those portals thats sat on the World Map for now 12 years, even surviving zone changes in Cataclysm. Ferelas being one that was edited and Seradane left alone. They were potenitally left to be optimised for Class Halls planned to come and eventually arrived in Legion.
    World PvP has always been a thing too... the servers have been like Normal, RP, and PvP since Vanilla... So yeah.
    Levelling is also involved with the world since... Vanilla. And Catalcysm change.
    Archaeology too, that can only be done in the World and I remember racing with others trying to get that mount when it was released in Cataclysm.
    Pet battles and collecting promoted World interaction, you can't get every pet by standing in a city. That was from Catalcysm.
    They had dailies to repeat since years but Pandaria dailies for rep though tedious and received bad were on a mega scale to push more into the world, didn't work greatly but it was them exploring... Argent Dawn in Vanilla started that off too with dailies system used and optimised to World Quests.
    Wrath I will agree felt empty despite 12 million subs but that was when it receded into the cities still you had Wintergrasp come up to show the masses of players. Cataclysm was turning to force it out with new world zones, Deathwing flying round barbequing. and Pandaria as I said earlier extended that push. Then Warlords pushed more of that too. With Tanaan being a prime example of it working to a degree.

    Legion isn't copy-pasting. It's recycling a lot of shit it's already done. Like Upper and Lower Blackrock Spire was a precursor to raiding. They will borrow elements but the reality is, you can trace a fair chunk of content now, was literally in the game in smaller ways for over a decade.
    But you know, rose tinted spectacles with Guild Wars 2... Which came out in 2012. And a lot of WoW's shit can be traced before that.
    Started playing the winter before the Ahn'Qiraj openings when WoW started having 14 day trials on Gamespy (and Gamespy still existed).

    I know the things you're talking about and I know the things GW2 does. GW2's event system is light years ahead of what anything WoW has done or has tried to copy since. It's seamless, endless, rewarding, worldwide and has different levels of difficulty for every type of player.

    Battle pets promoted world interaction? Collecting herbs promotes world interaction then too. We're talking about community gameplay here, not solo tasks where you might SEE another player but not actually do anything with them.

  15. #35
    Quote Originally Posted by Eleccybubb View Post
    Exactly. You think. At least you are presenting it as your opinion.
    I agree with him. WoW does not feel like an RPG anymore at all in my opinion as well.

    Things (I THINK) make an RPG

    Good character customization: of which WoW's was the worst of the MMOs to arrive in the 2000's
    Immersion: feeling a part of the world, like your actions have consequences. Of which due to the constraints of an MMO world WoW suffers from being able to fully explore.
    Progression: going from a lowly newb to legendary beast. WoW accomplishes this fairly mechanically and forced, you don't feel that rush of pride when you reach maximum level and the whole everyone has an artifact thing. I think Vanilla WoW had the best of this, and it's also the factor Vanilla had that most people are nostalgic for.
    Living world: Chatty NPCs, aware AI, day and night cycles, seasons, random events, unpredictability. A good RPG should momentarily take people out of Earth and replicate the day-to-day interactions they have in a fantasy environment.

    WoW is a fantastic MMO, but I agree it is not an RPG imo.

  16. #36
    Deleted
    Quote Originally Posted by Kokolums View Post
    I was think Massive Environment for Single-player Situations or MESS for short. What do you think?
    I think that would spell MEFSPS

    - - - Updated - - -

    Quote Originally Posted by FelPlague View Post

    MMO

    Massive, yep wow is massive both in players at a time 30 players as the max in a riad, but unlimited can work together out in the world really and see eachother out in the world and interact.
    Multiplayer check, pretty odvious
    Online Yes it is an online game, so check again


    Nice try and attempt at a "totally original joke" that wow is a "mess" you are the first person EVER to come up with this joke man, congratz on being the funny person ever. I am pissing myself laughing at your totally original joke that no one has ever said.

    Quote Originally Posted by Grumpymuppet View Post
    He is still not convinced guys! haha. I repeat above hero:

    Massive. Check
    Multiplayer. Check
    Online. Check
    Rpg check
    Dumb responses. When people say "WoW is not an MMO anymore", they mean that the multiplayer aspect is way less important nowadays as it has become a game that increasingly focusses on the singleplayer experience, to the point where even group activities feel more singleplayer now because of the lack of communication and a lack of a need for communication. No need to be snarky.

  17. #37
    Quote Originally Posted by Anduin Menethil View Post
    I think that would spell MEFSPS
    Yeah but then the cool kids wouldn't find it cool anymore.

  18. #38
    Stealthed Defender unbound's Avatar
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    Quote Originally Posted by Kokolums View Post
    Wow is not an MMO. It hasn't been for some time. An MMO actually focus on a community in game. What is a better acronym? I was think Massive Environment for Single-player Situations or MESS for short. What do you think? It seems to capture the essence of what they are doing. A massive world they increasingly fill with solo content.
    While I would agree that the RPG element is almost non-existent anymore (Blizz has removed many, many elements of RPG over the years), WoW is still an MMO by any reasonable definition I've ever read.

  19. #39
    Deleted
    Honestly I wish more story and world content was single player instanced. Argus story quests were good but then you've got some morons inexplicably using an enormous flying mount and covering the NPC who's in the middle of a story dialogue with either your character or another, then another person /saying "zzzzz" or some other nonsense. If anything this totally ruins any form of immersion in the world. When this is finished and you're farming world quests and rares then everyone else can show up.

    I have a good guild and good friends in game. I love grouping up to tackle dungeons, raids and occasionally some pvp. I don't see a huge problem with giving us all that stuff while also having interesting quests and story to go along with it.

  20. #40
    Deleted
    Quote Originally Posted by Humbugged View Post
    I agree with him. WoW does not feel like an RPG anymore at all in my opinion as well.

    Things (I THINK) make an RPG

    Good character customization: of which WoW's was the worst of the MMOs to arrive in the 2000's
    Immersion: feeling a part of the world, like your actions have consequences. Of which due to the constraints of an MMO world WoW suffers from being able to fully explore.
    Progression: going from a lowly newb to legendary beast. WoW accomplishes this fairly mechanically and forced, you don't feel that rush of pride when you reach maximum level and the whole everyone has an artifact thing. I think Vanilla WoW had the best of this, and it's also the factor Vanilla had that most people are nostalgic for.
    Living world: Chatty NPCs, aware AI, day and night cycles, seasons, random events, unpredictability. A good RPG should momentarily take people out of Earth and replicate the day-to-day interactions they have in a fantasy environment.

    WoW is a fantastic MMO, but I agree it is not an RPG imo.
    Sadly for you what makes rpg is not a defined word. It's a borrowed word. What you think makes something an rpg is highly subjective and biased.

    To me one of the important factors is story developement and wow does that well. You can like or dislike the story, but you can't deny it's developing(I'm sure some of the most bitter headstrong ppl on this forum probably could but they don't really count imo).

    Gearing, power progression also both tics off for me.

    Now I have separate demands for rpgs and single/multiplayer rpgs because obviously a mmo can't really have ever players sescision making an emmidiate impact on the world. Wow could be more alive. As in cities and towns being more crowded with ppl moving around and such. Also the game could have more ambience but it's an old game so hey

    - - - Updated - - -

    Quote Originally Posted by Anduin Menethil View Post
    I think that would spell MEFSPS

    - - - Updated - - -






    Dumb responses. When people say "WoW is not an MMO anymore", they mean that the multiplayer aspect is way less important nowadays as it has become a game that increasingly focusses on the singleplayer experience, to the point where even group activities feel more singleplayer now because of the lack of communication and a lack of a need for communication. No need to be snarky.
    That's simply not true. Like it's factually wrong

    Not that I'm surprised seing who it's coming from
    Last edited by mmocfe2bab4c21; 2017-09-08 at 02:01 PM.

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