Originally Posted by
Christan
Orry, but a good hunter was the god class of cc back then, rogues had sap and a cd-blind, cant re-sap because mobs in combat.
Reasons hunter > mage, can re-trap sure, but you could ALSO split pulls if you knew wth you were doing.
You could also double trap on particularily hard pulls, (trap, wait for most of cd, md to pet, first enemy trapped, second mob youre smashing hits on drop drap in front of you, could wing clip n kite if you got timing wrong.
Roots without a cooldown from druids was sexy as well, granted very limited, priests were the only ones for undead mobs...there werent a ton but galavanting into kara before tanks wrre unhittable priests were gods, and in sethekk helped a ton, actually quiet a lot of em had some nasty ud enemies....
But yeah, hunters, lock void walkers could tank a bit also, and if the lock pulled em back he could fear but yeah....to risky... but there was a ton of CC available idk what youre talking about, repentance even for ret(ugh...ret were better than van sure but still meh compared to pure dd... hybrid tax...)
And..as lovely as prot pala tanking was in bc..li HATED
mana tombs, and cot hyjal...mana burn was horrible to a prot pala....relying on dps to interrupt shadow guys in mt, while stunning healer...etc...mt just bleh overall rofl...get a good rogue though and easy peasy
I do agree with crazyman to a point about Shattered halls, 3 is overkill but you wanted a frost mage for the pulls healing to 2headed ogre boss, side pulls, especially of you were teying to get enchant....geoup of 4-5 enemies in conbat with each other and a mortal strike that could demolish most tanks, and still hurt in t5/6, mages just....kite geoup while other dd n tank take out ms guy, then tank taunts off mage...bc dugeons were all about knowing what to do without prevalence of boss mods.
On that note...heading to bed, fat fingering phone screen to much