What we need is a massive dps /health squish.
Oh look I'm a holy preist pulling 1 mil dps. boss has 2.1G health...
crits of 1000 were alot more fun to see that 1,000,000 the numbers feel and look meaningless now.
Crits of 1000 was fun, because we where used to hitting like 300-500. Critting 2 million is just as fun now (or what ever number people crit these days, I don't even have combat text enabled).
In the end it is only a number that is a percentage of the targets health. It honestly doesn't matter to me if it is 100 or 100,000 I'm hitting. But I don't see the reason complain about it.
I know I may be burnt alive but i'd like a paragon system :3
But balancing raid would become a nightmare after that.
actually having the artifact progression system made Legion 100 to 110 leveling meaningless. Just let us do story/side quests and level our weapon/other stuff with AP or AP analogue.
Yes, there are good reasons to do a level squish design-wise. No, you'll never get agreement on these forums.
Yes I think they should make the game 1-60 permanently and do level scaling on all the continents so you could pick one of them to level up in.
Squish the iLvls accordingly and find a way other than levels to get capped characters to level through next new expansion zones, like unlocking things necessary for that expansion.