Not really.
Garona was half-human initially. Which didn't make sense because orcs had never encountered humans before. That's why they switched to "some humanoid from Draenor" that eventually became the Draenei in Warcraft 3 (and then those became Broken and non-fel eredar became the current Draenei in TBC).
From her relationship with Medivh, we only got Med'an, who has been since forgotten and basically removed from the lore, and for good reason.
Since they were never going to get to a point where Draenei would be properly introduced and her origins explained, they went back to a simpler concept: She's half human. And since Medivh is pretty much the only human who could have been to Draenor before the opening of the Dark Portal, he gets to be her father.
The only story that would have been simpler than this would be that she's just a sick/mutant orc who happens to look more human than the others.
Last edited by Soulwind; 2017-09-24 at 11:26 AM.
No it is time for Blizzard to fix their dying game.
https://trends.google.com/trends/exp...ta,Hearthstone
Last edited by Gimlix; 2017-09-24 at 11:32 AM.
MAGA - Make Alliance Great Again
Your argument would be that no book, comic or game should ever be adapted to film?
It's called an adaptation, you have to make concessions and change stuff to fit the media.
When a movie starts with narration or, worse, text, explaining stuff you need to know to understand what you're about to watch, that's the part of the story they've failed to integrate into the script. Obviously it's inevitable sometimes, but movies are about showing, not telling.
How would you show everything the audience would need to know to understand the First War? What about the Second War? Or the Scourge of Lordaeron? The answer is, you can't, nobody can, it's way, way too much background.
They went for one of the simplest stories in the Warcraft universe, they still had to make a lot of changes to make it digestible, and they still confused the hell out of many viewers. Forty minutes to an hour more of screentime would have allowed them to get around some of it, but it'd would have still been a challenge to tell that story in a compelling way.
It's not a great movie, but it could have been so, so, so much worse, which is why it's way above any other videogame adaptation.
And with all of their concessions they still managed to make the movie difficult to understand for people new to Warcraft, while at the same time pissing off longtime fans.
If that's gonna be the case, you might as well make a movie for the hardcore Warcraft fans who understand the lore, rather than people unfamiliar with it. I get that they wanted to draw new people in, but it clearly didn't work, even with all the lore rewritten. If they made a movie for the fans, at least they would have had one group of people not feeling dissatisfied.
Prolly best to chalk this up to 'well at least they tried'
Though it is not out of the bounds of impossibility that it might get a sequel after all it did make 433 million dollars on a 150 million dollar budget but i know when you add tax, theatre take and publicity then that figure barely scrapes even. But with a smaller budget and more emphasis on china it could make just as much as before.
Thing is where do we go from here? I heard the director say he would concentrate on Thralls story (make your own mind how you feel about that)
There clearly is still some interest in the franchise especially in China where it did amazingly well.
Ignore the live action one and start over with cgi movies instead that accurately follow the games.
I'd be perfectly happy with a full movie in this style, probably a lot cheaper to make as well.
https://www.youtube.com/watch?v=wvYXoyxLv64
The first one was bad, was poorly received, and barely made money. There's not going to be a 2nd one.
Last edited by Osmeric; 2017-09-24 at 12:38 PM.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
World needs more Goblin Warriors https://i.imgur.com/WKs8aJA.jpg
1. No? Where did I say that? There are good screenplays and there are bad ones. The Warcraft one was bad, really bad. Not only did it ignore or change well established Warcraft lore, it failed to be a movie that could be understood by non WC fans.
2. Worse? The movie was abysmal. The only pleasing thing were the audiovisual aesthetics. The pacing was bad, the story was bad, the acting was bad. Visuals were great. And for a movie with a budget of $150 million at least the audiovisuals should be pleasing. I mean it's okay to like the movie, I don't.
The 1st war was the wrong topic for a movie. A story centered around Arthas would have been much better, without traveling dimensions and all of that stuff. The only thing difficult could be displaying the Scourge but I'm sure it wouldn't have been more expensive than making all the Orcs. Another issue is maybe how the Scourge is displayed in China, the most profitable market for them. Didn't they change the appearance of the Scourge due to some strange rules in China?
Last edited by Nyel; 2017-09-24 at 02:05 PM.
MAGA - Make Alliance Great Again
Ten years maybe ???
Tull may have been forced to leave but Warcraft isn't surely the sole reason.
Nick Carpenter was a co-producer, he left (wasn't fired) for another studio.
Rob Pardo left even before the movie came out.
Metzen retired for personal reasons.
I still don't see Duncan Jones in that list, and the other 12 producers/co-producers/executive-producers involved aren't mentioned.
Sooooo....
World needs more Goblin Warriors https://i.imgur.com/WKs8aJA.jpg