So at the Visual effects of the Necromancer panel this 2 visual effect artists come on the stage
Among a lot of interesting thing and cool stories they tell the following information during first 5 minl:
1.) she works at Blizzard since 3 years
2.) her very first task, her "tool learning" project was redesigning the necromancer's bone spirit spell
3.) just after that the guy tell us "Jane came to the team kinda late, we were about half way trough the efforts building the necromancer"
So 3 years + "half way trough" = 5-6 years?
IT TOOK THEM 5-6 FUCKING YEARS TO DEVELOP A FUCKING CLASS IN AN ALREADY EXISTING GAME?!