Originally Posted by
Tydrane
Well, to begin with, 'engaging the enemy' is irrelevant without context so we can't credit someone for simply engaging the enemy in a competitive match. You could play like Team Deathmatch and you'd still be 'engaging the enemy'. So all we have to tackle is the 'trying to win'.
'Trying to win' in the Competitive Overwatch sense, means trying to win at all costs, using all tools available to you. You have entered Competitive with a cost you are not willing to pay, being changing your hero in order to increase the team's chances of winning. Your personal definition of 'trying to win' is irrelevant, whatever it may be. Statements made by the team including Jeff Kaplan make it clear that hero switching is part of the game. You can't refuse to participate in one of the core mechanics of the game, hero counters and switching and still claim you're trying to win as much as everyone else on your team, when they are willing to do so.
And it's not a 'complete myth' that you're forcing 5 other players to build around you. If you are playing against an enemy team seriously trying to win and they figure out you won't switch your hero, they can tailor their team comp to hard counter you, take you out of the fight as soon as possible and try to get your team tilted at you so they play poorly. If your team doesn't tilt, their only solution to this if they want to win is to try to build a comp that will negate attempts to counter you and that leaves them with very few hero options to pick.
I simply explained to you how the system works, I didn't advocate in one direction or another. As it happens I do think that if you receive 100 reports from competitive matches you should receive an auto-ban, though I don't think the system can currently automatically differentiate between reports from QP/Arcade and ones from Competitive, this would probably be something they can find out later in reviewing the reports. For the time being, I don't mind that the threshold is shared from all sources as I'd rather see toxic players banned and the penalty of an auto-ban being an incentive on the community to try to be better to each other.