So this might be purely subjective but I feel currently WoW is getting unusually boring. I've even weathered Cata, MoP and WoD without this feeling of 'hollowness'.
So let's look at what's around and see how it's not quite enough:
- Argus: New planet, awesome visuals (dat skybox) and teleporter pads!
Nice additions but most of the actual area of the new zones is either dead terrain making a convoluted path around the zone or littered with mobs that annoy the hell out of anyone but tanks. They don't even drop anything of value like timeless isle. Alts need unlocks to get there and progress so it's prohibitive to just venture there. Also the ilvl scaling thing is making it annoying for my main to righteously obliterate my way through the dailies..I mean 'world quests'.
- Invasion points: Quick argunite, World boss.
Not the exploring new worlds I expected them to be. 2-3 chests worth of stuff meh. Way too repetitive.
- ToS: It's a decent raid tier; nice creative fights.
Not BT 2.0 sorry Blizzard.
- Mythic+ Phat lewt. 5-man raids!
I haven't been this bored of repeating dungeons in like ever! Affixes and scaling don't make dungeons more 'fresh'. Most of the time, loot is just vendor trash or in the rare case of special items, the item level is too low to matter compared to the difficulty. I truly understand that this is repeatable content and it's really hard to manage with titanforging and such. But most of the time decent groups are far out-gearing the drops or just getting items that don't compete with tier gear even at high ilvls. Timer and deaths makes many players edgy and toxic.
Usually when I got bored of WoW before it was due to lack of content or raid burnout. But somehow it just feels rather dull now. The new raid will help a bit but the new zone is no Timeless Isle, Isle of Thunder or even Tanaan. Lack of flying and really convoluted terrain makes world quests there a chore. Teleporters are a really good step but there aren't enough of them and loading screens are starting to really get on my nerves (no I don't have a SSD).
It is obvious that the devs did a lot of effort but the time/effort/reward ratios are not tuned well. Also I can't quite pin it, but it feels like Argus could have been so much better but somehow lots of things got cut or they just didn't roll with the concept in the ideal way.
Still a loyal fan but hoping for a better future for the game...