Originally Posted by
docterfreeze
CDs are good though. They have counterplay. If a dps is coming at you with max damage 100% of the time, there's no countering his damage other than popping your defensives (or situational things like kiting, LoS, and interrupts). If a dps gets 100% damage through cds, you have more options to shut down their damage. When someone's CDs are gone skilled players know to change up their playstyle and take advantage of it. Whereas a non CD based game, the playstyle remains static and counters are limited to "my class beats your class." As a result, wins and losses become more based on comp than the player's skill.
I like the MoP philsophy of everyone having a lot of abilities, that way there's a huge skill ceiling and lots of outplay potential.