1. #1

    Legion In One word: STUN!

    The hard CC 'Stun' is so prevailing, Human racial change was argued to be a 'buff'pre legion. Today I think most would agree, it was indeed a buff.

    Stun is the only CC that will never break on damage and it has the added feature of completely freezing your character in place for the duration. It is often chained and combined with other forms of CC to take out a character for up to double digit seconds.

    Balance wise, 'Stun' use to be so rare it was considered 'iconic' to Rogue and HoJ. With every expansion they seemed to move away from that, and come Legion, pretty much every one has at least one stun, with some builds having multiple stuns.

    I'm curious if any one here finds the sheer volume of Stuns on live fun?

    While correlation does not imply causation, we can see a clear trend here: The more prevalent Stuns are, the less fun people have.

    Recommendation: After a stun ends, player gets an immunity buff for a short number of seconds from stuns.
    Last edited by Cempa; 2017-11-03 at 08:37 AM.

  2. #2
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    It isn't the volume that's the issue, it's the comical ease with which they can be landed; no resource cost, little set up required - no risk vs a high reward.

    Things like Chaos Nova and Leg Sweep are just garbage.

  3. #3
    Banned docterfreeze's Avatar
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    Need more cc breakers and defensives, for counterplay purposes. Abundance of CC isn't so bad if you almost always have an answer for it, if you play well.
    Last edited by docterfreeze; 2017-11-03 at 11:47 AM.

  4. #4
    Quote Originally Posted by docterfreeze View Post
    Need more cc breakers and defensives, for counterplay purposes. Abundance of CC isn't so bad if you almost always have an answer for it, if you play well.
    That would be exactly the wrong way to approach this issue. We don't need more cooldown trading in this game, it is already at an absurd level. We need a new DR system, something like the resolve bar in SWTOR for example. adding new counters to thigns that are problematic doesn't solve the issue at its core.

  5. #5
    Quote Originally Posted by docterfreeze View Post
    Need more cc breakers and defensives, for counterplay purposes. Abundance of CC isn't so bad if you almost always have an answer for it, if you play well.
    lol, more defs lol?

  6. #6
    Banned docterfreeze's Avatar
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    Quote Originally Posted by nodq View Post
    That would be exactly the wrong way to approach this issue. We don't need more cooldown trading in this game, it is already at an absurd level. We need a new DR system, something like the resolve bar in SWTOR for example. adding new counters to thigns that are problematic doesn't solve the issue at its core.
    CDs are good though. They have counterplay. If a dps is coming at you with max damage 100% of the time, there's no countering his damage other than popping your defensives (or situational things like kiting, LoS, and interrupts). If a dps gets 100% damage through cds, you have more options to shut down their damage. When someone's CDs are gone skilled players know to change up their playstyle and take advantage of it. Whereas a non CD based game, the playstyle remains static and counters are limited to "my class beats your class." As a result, wins and losses become more based on comp than the player's skill.

    I like the MoP philsophy of everyone having a lot of abilities, that way there's a huge skill ceiling and lots of outplay potential.

  7. #7
    Quote Originally Posted by docterfreeze View Post
    CDs are good though. They have counterplay. If a dps is coming at you with max damage 100% of the time, there's no countering his damage other than popping your defensives (or situational things like kiting, LoS, and interrupts). If a dps gets 100% damage through cds, you have more options to shut down their damage. When someone's CDs are gone skilled players know to change up their playstyle and take advantage of it. Whereas a non CD based game, the playstyle remains static and counters are limited to "my class beats your class." As a result, wins and losses become more based on comp than the player's skill.

    I like the MoP philsophy of everyone having a lot of abilities, that way there's a huge skill ceiling and lots of outplay potential.
    That is just theory, the reality is different tho. Cooldown trading is something everybody complains about, even higher level players. it just sucks if you do like nothing without CDs, and then cooldown stacking and you do so much that it is overwhelming for everyone you target so he has to use cooldowns and stack them to survive. That is just not what skill is about. Every monkey can see with an addon that the pala used wings (ok bad example, you dont need an addon for that) and then use a defensive cooldown accordingly to survive. And after that you go back to doing nothing meaningful. And then rince and repeat until cooldowns are back up. Thats how it is today, and that is what just sucks and one of the reason many people do not enjoy PvP at all. + cooldown stacking of different dps classes is just horrible in terms of game design.
    Last edited by nodq; 2017-11-04 at 02:21 PM.

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