I'm referring to rogues mainly. Can't really compete with a class that was designed to be able to fight constantly and disengage. Warriors? they either held off or died. Warlocks... when you only have 8 debuff slots and half were mandatory for raid performance... you're not bringing a warlock unless they basically take half the class design and throw it away (soul/health stone groupie or summon taxi). Sure they may have gotten some late tier love with ridiculous shadowbolt crits but that wasn't till way later. Mages had their own issues with mana management, people forget that wands were actually a large chunk of some players dmg output cause of going oom (well after they removed the ability to drop combat in a boss fight to eat/drink)
yeah nice try op i was world first naxx player, best blood dk on my server
Yes. VERY.
Between Paladin Buffs (even if bothersome to keep up through the raid) and dwarf priests with anti-fear (We had a LOT of bosses using fear on vanilla), they had some advantages.
I wouldn't trade any of those for Windfury though, and it just made Horde tanks (warriors) learn how to properly tank and stance dance, which was one of the most enticing parts of tanking through vanilla.
Also, no battle res, so if you fucked up, have fun afking the entire boss fight.
http://us.battle.net/wow/en/characte...trife/advanced
WoW: Winterstrife, Level 120 Human Paladin | ESO: Strife Valor, CP 610 Dunmer Magblade | GW2: Inquisitor Strife, Level 80 Human Renegede.
Last edited by Polarthief; 2017-11-08 at 05:31 AM.
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
What the fuck OP, Bloodlust was added in TBC. Noone had it in Vanilla lol.
Originally Posted by Urban Dictionary