Yea I was a class leader for a while and I was very very strict but so we're the others as we were trying for server firsts, never got one like but was a fun time of my life. Not something I want to relive though I like my casual heroic raiding and my arena pvp (odd considering I hated arena when it came out)
The more these posts come up and make me think about back then the more I'm glad the game moved on. I think I'd have shot my self in the year of SoO or hellfire if I still had half the shit I used to deal with as well
Last edited by mmoc56f3565a46; 2017-11-09 at 12:11 PM.
Yea I don't think I want to go back to being a hardcore raider anymore either. I remember the days of TBC and while I loved them, those days are also well behind me now. I enjoyed raiding in MoP in a mythic 10 guild but when that disappeared I kinda lost the will to play WoW. Now, I can't see myself raid mythic any longer, nor hardcore vanilla/TBC level.
I remember when alliance got shammy in tbc and not many were really about but we got a couple and the utter cat fight over who got to be in the group with the shammy and get windfury buff.
I think 10 man raids were the best tbh. The more players the more headaches in my view. Lbrs, Ubrs, kara, Za stand out as the most fun raids back pre the 10/25 split
He'll I even preferred the 20 man's of Aq20 and Za over the totaly frame drop chaos and headache that was 40 man raiding
Paladin blessings were indeed 5 not 2. But buffing a 40 man with kings... meant that after buffing for 2 minutes you had 1 minute to get your mana back to drink... then about 1.5 min to play... and then start to buff again before stuff ran out... rince repeat... So I get why people say buffing lasted 2 min... effectively it became that...
Rose coloured glasses there... death was a constant through levelling. It was hard. Some of the stuff was just impossible to do solo.
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Indeed, and in Classic WoW - levelling was a lot of repeated attempts just on levelling quests.
Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.
When I was younger I used to hope bad things wouldn't happen.
Now I just hope they're at least funny when they do.
Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.
So you went to the city and got a group and ran back to your corpse. Fuck me as far as mmos went death in wow was casual as fuck at least you didn't lose exp and delevel like outher mmo's of the time. The only thing hard back then was having the patience to grind for hrs and hrs and hrs that was it. Name 1 actually difficult encounter, boss or quest
You forget wow was the casual mmo alternative to mmos like ever quest, eve and ff11
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No he's kinda right you confusing difficult with amount of time taken. Just because something took along time or requires alot of time dosent mean it was difficult
As an example I played paladin and spent the whole of a bwl clear watching porn with follow on only tabbing in to re apply buffs. I have a level 60 nealth kill with the only hard part being my dick.
I don't think you even hit max level in vanilla the way you talk
Last edited by mmoc56f3565a46; 2017-11-09 at 01:07 PM.
You were either an idiot (Fury was the 2nd best DPS in the game once they got good gear) or you actually didn't play Vanilla (blessings were never 2 mn long).
I give you the benefit of the doubt because your description of what spec were design-wise seems to speak from experience, so I'll put this on being a bad class leader and having wrong memories.
heh you reminded me of silkroad online - good old time of when around level 25 or 27 you were getting quests like "kill600 tigers" or kill"500 bandits"
right around time when i said t myself "f..............ck that shit" and given up and never took on another typical grindy asian mmorpg
people often mistake tedious with hard
vanilla was never hard - it was always just tedius slow and grindy . which was ok in 2004 - but nobody will deal with this shit in 2017 bedides few basementdwellers who never left their basements (or attic ) since 2004
Last edited by kamuimac; 2017-11-09 at 01:29 PM.
Once they got good gear.... Don't blame me officers wanted rogues and furys competed with them in gear and didn't bring much else to the raid.
And I'm Probly getting my blessings confused with something else. Not that it matters I was mostly afk when I played on my paladin and just buffed / threw out the odd heal.
I'm copy-pasting nothing. I started playing this game the January following the official release, which was in November. My second guild (the first having gone extinct early on) was The Underground on dramabomb Bronzebeard, Alliance. You want me to prove shit to you? Fine. http://www.warcraftrealms.com/charsheet/1954253 -- that's the link for my first character when she was on Bronzebeard, and before I moved her to a couple of different realms. Current wow-armory link: https://worldofwarcraft.com/en-us/ch.../uther/kyrsyii If you want, I'll even screen-shot her as an option for posting under in the official forums, if you so wish. And on the US realms, the name Kyrsyii is UNIQUE. There has only ever been ONE. You can even check for yourself. I raided 6 nights a week -- three Horde, three Alliance. We didn't have shadow priests in either raid because they were a joke for dps, and if memory serves, they weren't all that great for pvp. The "face-melting" was a reference to how mind-flay looked like you were literally taking a laser to people's faces.
Most of our warriors were prot with most of the remainder going arms. My Alliance guild had two fury warriors -- one that was rather good and could put the easier arms warriors in their place, and one that took lots of silly risks and just was scrapped up off of the ground most of the time.
I might be wrong on bloodlust. It's been a number of years. I just remember them having it for a rather long time. But there again, that makes them even more useless. Maybe we just brought them for windfury in vanilla? Or maybe just more warm bodies?
Okay, I'll give you the blessing thing since I'm only going off of what our paladins were always whining about, even with that weird coordination mod they had at one point. I didn't try a paladin until mid-way through BC, and I'm still scarred from it. The alliance raid had 12-15 paladin on any given night, and NONE of them would make the top 8 for heals. They literally existed for buffing. And drinking booze like fish.
So sue me for forgetting about the fire immunity in MC. If anything, that makes your position WORSE. In MC, I played either a druid/priest or a warlock, depending on the side.
So yeah, take your piss and vinegar and go else where. I genuinely wish the vanilla people well, but things like class and spec balance are WORLDS better today than they ever were then. There were nice things, like not having mods that would shout out to the world that you're a healer, so you could go play in pvp. But a lot of them weren't fun. Like trying to reach the damn quest givers on top of Wailing Caverns after someone shared the quests with you for the dungeon. Or taking like 30-45 minutes to get from Teladrassil to Tanaris. Or the Barrens, chat excluded. I mean seriously. That zone was HUGE for a newbie zone, and you spent lifetimes just running from one part of it to the other. Or grinding aimlessly for hours in Scarlet Monastery just to get your first mount at level 40 because of how expensive it was. Or waiting for everyone to join you at the dungeon after you finally got the dungeon group together, and then finding out someone is missing flight points to get there, and so you have to wait like 40 minutes for them to run down. Having to bring a paladin with your 5-man Dire Maul group because resto druids didn't have an out-of-combat rez.
Thanks. I completely forgot about the resistance thing in MC and BWL since I was playing a druid/priest/hunter/warlock at that time. My mage only came out at AQ40.
I have to disagree here. Our raids usually had SOMEONE spawning extra whelps during Ony. They might get maybe one person or two at most. Paladins at the time (when I was doing it on Alliance), had that threat-reduction blessing, not to mention blessing of protection. Smart healers (who would draw all of the whelp aggro) would stand near the add tanks so that thunderclap would pick up the extra whelps. Whelps running around and causing mass havoc could still cause a wipe if someone got tail-swiped deep into the crevice, but most of the time they'd only pop like four extra eggs, and that could be managed. Once the melee figured out where to stand, it didn't become an issue. A bigger issue was deep breath for that fight. Whereas later fights, like Archimonde in BC, any ONE person dying would quite literally immediately send the whole raid into a death spiral. Kiljaeden, Gul'dan, Lich King -- all post-vanilla examples that I can think of off-hand where one person can immediately and easily screw over the entire raid. I think our definitions vary here. You could look at Vaelstraz, but the bomb wasn't a really difficult mechanic, unless the person so picked was sleeping on his keyboard. I'm having difficulty remembering other mechanics that, if one person , and no one in particular, could mess up and screw over the raid. Tanks can always mess things up, but that's the same for any expansion.
You could also look at it this way. Vanilla had ONE difficulty. Current WoW has multiple difficulties. Mythic is much more difficult than Vanilla, but LFR is much easier. I'd probably equate Vanilla to normal raids, in all honesty.
see i remeebr this different - i didnt die all the time - i had to sit down and drink/eat every 3rd or 4th mob (mage) - its was slow and boring like f..ck - only time you could die was when you were trying to speed it up - if you maintained certain pace you were never dying.
but it was never engagiing content - it was slow as f...ck content. i specifiacally rememebr loosing all fun from leveling around felwood/winterspring - thats when i didnt gave any f...s anymore to questlines only wanted to be done with it asap.
English is not my main language so grammar errors might happen.