Originally Posted by
SirCowdog
So you're basing your viewpoint on the notion that randomly encountering players while doing quests builds "community", and that somehow flying prevents(or at least mitigates) the chances of that?
I can understand the point, but I disagree. Mostly because I believe what you're describing is merely a symptom of a greater problem: Poorly designed quests that ignore the existence of flight, and fundamentally un-interesting and un-challenging content. The situation you described is also largely mitigated by cross-server technology as well as phasing.
Let me ask you this: In the first eight months of Legion, and during the first year or so of WoD, did you experience the types of encounters you described above? Do you get those kinds of encounters currently, on Argus? Or do people simply ride in, tag the objective, and leave without saying anything or interacting with you? I would wager that it's the latter.
I suspect that the real source of declining random interactions with random people has less to do with flying, and more to do with the introduction of other tools and mechanics to the game. LFG, cross server tech, phasing, better guild tools, and more of a focus on instanced content rather than open world adventure. I wonder what you would think of a single-server design that actually used flying as part of its content design, where monsters were actually threatening, intelligent, and dangerous.