Yes, I expected this reasoning. And I picked outlaw just because it was the most extreme example. Arcane mage then, I guess 93% of mages are doing cutting edge content.
I mean.. you can say any spec is not fun, but as long as it performs, people will flock to it. Buff outlaw numbers by 100% and every rogue and their mother will play it, even if it wasn't fun before. The difference is that you are top dps no matter bad rng, so rng can only reward you
Im a little torn in this subject. On the one hand making feral druids and protpalas viable fo tanking whouldnt be to terrible (thou palas whould probobly be insanely op if manaproblem is fixed).
On the other hand, it whould feel really weird if some random hybrid spec like retri/enhancement all of a sudden is the fotm pve dpser (rip faction balance^^).
An authentic vanilla experience will be a different game today. Guess what, a 14 year old game played today isn't going to offer the same "experience" as it did at the time, it will be a degraded experience, especially if you played it before. If you want this degraded experience then go and play it on a private server, but we all know you'll be playing Classic with the rest of us.
I'm not asking to add features.
Lets say TBC came out a year later than it actually did. How many balance patches would have gone through during that time. That's what I'm asking for. Vanilla WoW wasn't popular because you could only play 3 different classes, that's not what made vanilla popular. Class balance didn't kill WoW. If anything it made the game better because TBC was more popular and Wrath was as popular as it got. But end of Wrath started the homogenization shit which I think really impacted the game.
Look when multispecs and Alts really became popular, end of Wrath and forward. I have 6 110s right now. I only had 1 max level in Vanilla, TBC, and Wrath. I didn't hit a second max level until end of Wrath.
It's totally anecdotal, but I think many people are going to say the same things. Making the classes more even in performance (vs utility/job) is only going to help the game.
I see no reason we can't balance numbers without making all the classes the same. Hybrid tax aside, an ele shaman should be within 30% damage of a mage, considering they can boost all melee damage in the raid, but they shouldn't do half the numbers on a good day. I don't want to see bosses change, nothing like that, I don't want altered systems, I don't want new talents... I want Vanilla to benefit from 10 more years of balancing, as if TBC + never happened and we are playing the same game. If they don't want to bring Shaman on a raid because they would prefer to have more CC in the group, thats a legit reason to be benched. But performance due to bad numbers tuning isn't a legit reason. Especially because it's automatic, don't take these specs they can't put up numbers.
As for DPS being the sole metric, in Vanilla it was. Boss mechanics were comically easy and rotations consisted of 1 to 2 buttons and dot, maybe, if you were allowed to use it without dropping sunder or some other important debuff.
Now DPS is less the sole mechanic because in Heroic and Mythic you can be one shot out of the raid if you mess up a mechanic. And if you are too concerned on doing mechanics and you drop attack, your DPS suffers greatly. A good player on any class is going to get taken over a mediocre player on the best class. In vanilla you just weren't taken if you weren't one of the xyz classes. Your performance meant little.
Lack of class design and entire specs being irrelevant = rewritten as "superior class fantasy and balancing" in the minds of Classic peeps.
What a shocker.
Sure, if you consider 31 pts arcane, 20 pts frost a frost mage.
Ok, what if I wanted to be a warrior decked out in intellect gear swinging my staff around..? What if I wanted to be an assasination rogue who does damage with his crossbow..? Do you see the problem with those questions..?
Nobody says this either, cut the crap. People for class balancing wants more classes to be VIABLE. To actually be worth bringing to raids and dungeons, and not just have them lying around to be farmbots (for herbs/minerals and cheap-ass rogues who suck at real pvp), and only one class out of 3 possible ones being even able to tank.
Fuck this hybrid tax bullshit. Pure classes should ideally only be marginally be better than another class. Maybe a generous margin, but margin nonetheless.
I play much older games regularly on emulators, the experience is not degraded. I haven't played on private servers, but I have heard many private server players said the experience is still as great as it was. So I see no reason to believe your claim.
I won't play on private servers, and I won't play Classic unless it's truly authentic (otherwise what's the point?). I haven't touched WoW since MoP and I have no intention of ever playing live again, and have no problem not touching Classic either if they screw it up by trying to balance the classes, or introduce the token, or whatever.If you want this degraded experience then go and play it on a private server, but we all know you'll be playing Classic with the rest of us.
I've said it since the announcement, and I'll say it again:
Changes WILL be made. Classic is going to have a broader appeal because it has to in 2017, and that means people will be able to play what they want and not be relegated to a single spec, or a single role.
Activision-Blizzard doesn't make games that appeal to a few thousand Vanilla thread postgrinders, they make games that a fuckton of people want to play, and a fuckton of people are going to want to pick classes and roles they're familiar with, and guess what; They're going to want to be able to play the fucking game. Not expecting changes is just willful ignorance. Is it really that offensive that someone could choose to play Balance or Ret in PvE content and not be literal dogshit? If you truly believe they're going to replicate a busted version of their game you're wrong. Straight-up wrong.
Last edited by MonsieuRoberts; 2017-11-15 at 03:35 PM.
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The war between classic and current is like the war between the romantics and the industrialists. Meaning fantasy and feel versus mechanically sound and logic.
Personally, I'm in favor of leaving it in the last state it was in in Classic, and then maybe change it after if it doesn't work out. If you're going to try to recreate the fantasy bubble, you might as well go all in on the extreme of the spectrum.