Please stop pointing to private servers as though they count in regards to vanilla. For the better part of Naxx/Aq40 there was both the battleshout and rolling ignite bugs which totally skews both memory and 'evidence'. Further, no one seems to be able to point to any sort of 'standard' with them. Which is clear every time you point to any sort of number crunching and people start retorting with dumb shit like 'bosses have 500% hp because [reasons]'. Until we figure out what build/s that Blizzard has access to, and what all bugs are going to be included (if any) the 'defense' is utterly moot.
Unreason and anti-intellectualism abominate thought. Thinking implies disagreement; and disagreement implies nonconformity; and nonconformity implies heresy; and heresy implies disloyalty — so, obviously, thinking must be stopped. But shouting is not a substitute for thinking and reason is not the subversion but the salvation of freedom. - Adlai Stevenson
Huhuran is a really bad example, one you should be wearing resist gear with shitty stats, two 'locks were absolutely hands down the BEST soakers for Huhu so if you did any damage at all it was a bonus.
My experience in Vanilla was up until Naxx I was untouchable on DPS and before you say our rogues, mages, hunters and warriors sucked, we killed C'Thun server first in Naxx we cut back to two warlocks only because something changed (probably the 'bug' of CoS taking resists negative that was 'fixed' even though it had been the case since release) and 'locks had a lot trouble competing with other DPS classes fucking ignite rolling mages especially.
When I was younger I used to hope bad things wouldn't happen.
Now I just hope they're at least funny when they do.
Two shards were enough on farm content, but usually not on progress. One of the worst memories I have of vanilla is progress on Vaelestrasz (or whatever the second boss in BWL was called). Few trash mobs, randomized fight and a short fight length. Soul stones were extremely important on tanks and needed to be up whenever possible, but there just was no way to farm new shards for most of the evening. Raid members had to be summoned every other try in order to repair. I remember having to farm a truckload of shards beforehand and still needing to spend raid break farming more outside, usually getting ganked by the opposite faction in the process.
There were other bosses, too, where you could not really farm more shards between or before tries. Farm nights were much easier since you rarely ever ran low.
Mind you, most people here seem to not be against farming soul shards as much as having to store them without them stacking.
This is simply not true.
Soulstones had a cooldown of 30 minutes. Even if you would raid 8h a day you would only need 16 Shards, you didn't even need one for your demon as you would probably summon an imp for the stamina buff.
There was no need to summon 40 people back every time they had to repair, they could have walked, it was just a way to support their lazyness.
I mean granted Shards were usefull, of course they were, but they didn't make or break a raid as people tend to make it, they were a bonus, not a necessity.
People were just so used to be carried and ported by warlocks that they created the pressure on them because of that.
I also didn't have huge issues with soul shards to be honest. Just wanting to be the most prepared you could meant you'd bring all bags full of shards and this greatly limited inventory space and the managment was annoying as hell. Half the backpack was necessary items and every single remaining slot was shards when we did progress raids. But I could still live with that... What I'm saying is annoying yes, game breaking no.
One solution re the soulshard bags could be make them stack in soulshard bags only, say stacks of 5 or 10. Then you still have the vanilla experience of shards and farming etc, and the need for shard bags. Only difference is you can use the 3 remaining bags for other things instead .
Soul shard farming was tedious but that was part of the class flavor, like how a mage was expected to make food and water for everyone, albeit farming shards is a bit more of a grind, but back then everything was so it wasn't much of an issue if that makes sense.
But I cannot understand your point on dps, warlocks were one of the top dps classes back then for pve, to be fair the fact that they were a pure dps class meant they were going to out dps most classes , only other classes that were competitive with locks were rogues, mages and warriors, anything else couldn't smell ur feet on the meters unless you were severely undergeared and/or bad ( which wasn't uncommon back then ).
Life tap is part of the warlock class, so much so that it survived all the class redesigns that locks went through over the expansions, it's still alive to this day and you think they are going to change it in a CLASSIC server ? that's borderline delusional friend.
Soulstone was only one of the things, haha. I think I was running a Felhunter as the general pet of choice back then, especially on Vael where you needed all the easy damage you could get.
But yeah, the summoning game was strong back then. Raid leaders did not want to lose a lot of time between wipes, so they always wanted warlock portals. And given that people on certain fights tended to die over and over, repair needs differed wildly. I was playing on a PVP realm where the other faction usually had a lot more members, so they tended to camp the entrances to dungeons, adding to the run time.
I suspect that people want to play WL until they realise the torment of doing all of this CONSTANTLY. #Warriorlife.
Warlock DPS was actually really good once your Tanks learned how to actually generate threat. AQ40/Naxx-geared Locks could easily have their Shadow Bolts crit for 4k+ with Consumables and Debuffs.
Locks are just fun to play. Seems reason enough many were rolled in Vanilla and BC...
"You think you want it, but you don't"
Oh man...let the feast of crow begin.
Classic means classic, the end.
Warrior tanks and Mages need nerfing.
Oh geez the shard farming before MC.
But really it is what it is.
It was a pain but that is the experience after all.
DPS is competitive and you have to balance that with threat.
Honestly the TBC version of shadowbolt spam was worse. Great DPS but you would pull a boss at least once a raid.
Vanilla lock here, I don't want any changes. We're already top tier post AQ, if we had any of these QoL changes we'd be unrealistically powerful.
I also never understood why people had such issues with Soul Shards, I never had an issue with them. Having them stack would be convenient but not necessary. Also they didn't fucking despawn when you logged out, stop saying that they did. Soulstones, Firestones, Spellstones, and Healthstones did - because they were conjured items like Mage water - and those things still despawn. Soul Shards were easy to farm and didn't disappear.
- - - Updated - - -
The future is BfA though. Classic servers re-releasing the original game are an intentional trip back to the past.
Last edited by jackofwind; 2017-11-21 at 07:34 PM.
Originally Posted by Blizzard Entertainment
Had to step in here.
First off. If we're talking about prior to Zul'Gurub we sure did horrible dps but after with all the spell hit coming into picture spellcasters did become way better from earlier tiers where Rogues, Hunters, Dps warrs had many ways to gather hit from and more or less being over softcap with hit. Out of the spellcasters frostmages was the lucky spellcaster with 6% from talents to have a glance in the dps war.
If we're checking in various of fights with high movements or a typical dps race such as Patchwork you can clearly see a true potential of what a Warlock can succeed with.
Patchwork aka root yourself and nuke AF:
Heigan with high movement during fight:
Gluth aka add fight:
So in short. They ain't that good in early vanilla but a beast when you get hit-gear.
Last edited by mmoc9b320eb14f; 2017-11-21 at 07:34 PM.
Well as you can see each individuel wants his own change in classic, this will cause a snowball effect if dev start listening to suggestions like that, that's why the NO CHANGES, it's better to not change a thing, otherwise they will change everything. Hell, most of the suggestion are actually bad like changing threat...I mean as a Fury Warrior I was an aggro magnet, that doesn't mean I want threat to be easy to manage again, threat being hard to manage and having a tank that know how to do threat is actually fun and hehe yup: part of vanilla!
Warrax, Fury Warrior
Silika, BM Hunter