Now Im very much for leaving the classic experience as untouched as possible but can we talk about this garbage pile of a system?
It was literally impossible for someone with a life outside of wow to get high pvpranks. Had nothing to do with skill, just 100% with how much time you could invest. And the threshold was so absurd that you were going up against accountsharers playing a given char 24/7.
Awful system that incentivises and rewards playstyles that are unhealthy and/or against the ToS.
I feel like it should be changed although Im not sure what would be a good replacement. A simple points grind would be an awful replacement as it would easily make pvp gear the default gear to shoot for pre AQ, rendering A TON of non pvp content irrelevant.
I feel what classic wow needs is a system very akin to the old r14 system but based on skill and not on invested time. Leave the numeral restriction on possible r14s per week but base it on a measurement of skill. Like # of wins in the last 20 BGs played that week or something more refined taking into account the current standings of the people you fight with and against. Basically an ELO system like in LOL or DotA2 to determine who really deserves to carry the title and weapons of GM/HW.