Just imagine that one Warlock in your raid even doing 95% of the warriors, mages or rogue's damage due to Curse of Agony, the horror
They only serve as CotE bots in raids ofcourse with decent dps, can't have that because "reasons".
The only issue so far seems to be Rogues with poisons and maybe Ignite later on, but that is going to happen to a degree or played around regardless. Dot cap removal only affects 40 man raids to an extend and even then it's minimal at best. Design philosophy =/= Tuning.
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Just imagine that one Warlock in your raid even doing 95% of the warriors, mages or rogue's damage due to Curse of Agony, the horror
They only serve as CotE bots in raids ofcourse with decent dps, can't have that because "reasons".
The only issue so far seems to be Rogues with poisons and maybe Ignite later on, but that is going to happen to a degree or played around regardless. Dot cap removal only affects 40 man raids to an extend and even then it's minimal at best. Design philosophy =/= Tuning.
Dots wouldn't change any tuning and it was already possible for classes to do certain things, e.g. non warrior tanking but right now is unfeasible. Set effects barely need any change for that matter either, since they were class specific and could even change with specialization in mind, so almost no drop changes.
Requires rebalancing for nigh to no dps increase or just because there will be something else available than mages, rogues and warriors and the odd warlock? To be frank, the damage of those were high was because most of them were pure classes (except fury) and hybrids had lower damage, with and without the dot caps and would still be lower even with set bonus, as can be seen in Tbc. They brought utility instead, which the healer variants also provide, so barely any change in that regard.