Wrong, the real answer is TBC and Wrath kept WoW franchise alive because Retail was at its lowest point after the BFA and SL catastrophes.
Wrong, the real answer is TBC and Wrath kept WoW franchise alive because Retail was at its lowest point after the BFA and SL catastrophes.
People that loved Classic already played, so not sure how anyone would expect any different.
Since 1 subscription applies to 4 different versions of the game, it is hard to really say which players went to which version just by sub count.
In one of those dips, a large amount of players could have left to play other games, but some started playing Classic instead. But that chart wouldn't capture any of that.
It is incomplete data.
RIP Genn Greymane, Permabanned on 8.22.18
Your name will carry on through generations, and will never be forgotten.
The chart does more to show that classic players left in far fewer numbers than retail and continued to play while retail numbers fluctuate and drop quickly after releases.
Before you can create a good theory, you have to have a solid premise. Yours is flawed.
The Classic bump started in Vanilla. So once TBC and Wrath rolled around, the players who wanted that nostalgic experience of running through the old game were already there. The impact TBC and Wrath have on subs is the same impact Classic Vanilla had on subs.
"Take the time to sit down and talk with your adversaries. You will learn something, and they will learn something from you. When two enemies are talking, they are not fighting. It's when the talking ceases that the ground becomes fertile for violence. So keep the conversation going."
~ Daryl Davis
Based on what? There's no garuntee people who signed up for Classic did so for TBC/Wrath. They could have simply prefered classic, or rode the decade long hypetrain thinking classic was something it wasn't.
Heck the lack of perma-TBC server suggests blizz doesn't consider it successful enough to keep aroud.
This is why critical thinking skills are needed when looking at data. Why would you think that TBC or Wrath would increase subs like a traditional expansion?
In order for that to happen people would of had to skip Classic and only played TBC or Wrath in order for their to be a net increase in subs. While there are some of those people around, they are ultimatley so miniscule it didn't make an impact.
They did have a large impact to offset the loss of players from the complete failure that was shadowlands, but the bunch of retail players that switched to classic also quit after realizing classic isn't for them + classic players naturally quitting etc, which is why it looks stagnant.
However none of this is the case for dragonflight, even if you were to assume that the entire bump was SoD, the drop off before that is very mild compared to anything before meaning its doing great.
I love how people look at the graph and just for some reason think the logo for the classic expansions lines up directly with when they were released lmao. Its so cringe there was a year and a half between TBC and Wotlk and 2 months between Wotlk and DF but its all roughly equally spaced and people just have no critical thinking at all
Last edited by Erolian; 2024-03-27 at 02:22 PM.
It suggests that very few of the Classic players stayed to play Vanilla, so there was no point keeping perma TBC servers which would be mostly dead, which is my point. Those Vanilla players moved to TBC, then moved to Wrath.
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Yes, basically this. Lots of folks I know play and sub only for Classic who would not sub for Retail (including me).
"Take the time to sit down and talk with your adversaries. You will learn something, and they will learn something from you. When two enemies are talking, they are not fighting. It's when the talking ceases that the ground becomes fertile for violence. So keep the conversation going."
~ Daryl Davis
Geeez, these are OFFICIAL charts. Bellular only added numeric interpretation to the charts based on OFFICIAL statements.
The curve in the chart IS OFFICIAL and the numbers are very close to reality.
On topic: classic, BC, LK and SOD are mostly played by the same set of people, therefore no big sub spike happened when anything post vanilla was released - the people interested in these products were already playing.