I dislike Plunderstorm for what it is: A spiteful ganker skinner box
And i do not even play it for the rewards. Could probably be different if it yielded progression.
i hate plunderstorm, i play it just for the rewards
i really love plunderstorm its so fun
I dislike Plunderstorm for what it is: A spiteful ganker skinner box
And i do not even play it for the rewards. Could probably be different if it yielded progression.
I try to get 700 plunder a match and then surrender myself to the storm or whatever player attacks me
There's too much of a ping diference when being matched with Americans in this mode to care about winning a match
This world don't give us nothing. It be our lot to suffer... and our duty to fight back.
I wait until the crazies are gone and hope for the time when the more relaxed crowd shows up. Hoping for some minutes of "pve" in every game. I kinda love the final transmog set...would love to know how long the event goes, but so far after doing just a couple of games, I am still putting it off.
I don't understand the plan for this game. Making it require a sub has subjected it to only being played by the same min/maxing idiots who infect retail and classic.
Should have not required a sub and marketed as a battle royal, then it would have attracted outside players which could potentially lead to new subs for people being exposed to wow through this mode. It's one of those strange situations where it still shows Blizz has no idea what's really going on.
We're all newbs, some are just more newbier than others.
Just a burned out hardcore raider turned casual.
I'm tired. So very tired. Can I just lay my head on your lap and fall asleep?
#TeamFuckEverything
I can see people liking it or not. That is subjective to each their own on every game or game mode. So ok, not liking it or liking it is fine.
But toxic? I think the whole way to my grind to 40 I never had like one thing in chat said to me.. ever.. its literally just playing a game. Is someone trying to kill you in a pvp game toxic? Thats odd.
I don't agree that it's a them problem.
I tested this last night after realizing it seemed wonky, sometimes the interact key won't pick an item up unless you're pixel perfect on top of it. Clicking on the item is far more reliable and gives you a further range to pick it up from.
There are other issues I have with the mode after playing it a bit more but Blizzard could definitely polish this up more and it would be great. Like, the parrot shouldn't lock you into diving. If you start to dive and realize there's too many people landing near you, you should be able to pull out of the dive and glide a bit further away. Being unable to adjust your landing spot is weird since games like Fortnite let you glide whenever while you're falling.
There's some weird bug interactions too, like I hit a guy dead on using arcane orb with no other mobs around while he was healing, I saw the damage number pop up, but he still kept channeling his heal.
There's too much of a gap when people get movement abilities in terms of escaping and chasing. The starting barrel is fine because it's a free get out of jail card basically, but when some people have like feyform and the leap or invis port, it becomes impossible to catch them or escape from them. Would be better to just have sprint on a CD baseline or something instead of being able to stack movement.
Also even with the mob changes, it's still far too easy if you land somewhere safer to end up feeling stuck at like level 5-6 and once mobs are dead there's just no way to find anything to level up from besides other players who are usually level 9 with like epic abilities. If levels are going to play into it, they should add more spawns in as the storm shrinks to make it a more even playing field, as currently the mode feels far too snowbally. Even in other games like Fortnite, to compare again, if you land and instantly get a legendary from one of the special bosses of that season, other players can still obtain legendaries and epics from other locations, hell you can even upgrade a weapon from common up to epic at crafting locations.
I enjoy the mode in small doses currently, just aiming to get my daily out of the way at least but it still can get really frustrating.
"El Psy Kongroo!" Hearthstone Moderator
Plunderstorm seems interesting, but WoW PvP isn't for me, and as such I'm unlikely to put any real time into Plunderstorm before it goes away whenever that's supposed to happen. I don't really understand the notion that everything in a theme-park MMO needs to be for me explicitly - WoW has a lot of mechanics, types of gameplay, and other frills that simply aren't my cup of tea. I don't PvP, I don't do hardcore/Mythic raiding, etc. It's fine for WoW to have multiple avenues of play that aren't appealing to me personally, and if you've enjoyed Plunderstorm, more power to you. The pirate-themed xmog is pretty cool, too; but like mythic CE mounts, I'll have to regretfully pass on it.
"We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead
I dislike plunderstorm and i wont ever touch it.
I appreciate Blizzard trying new stuff, and that's a good thing, but i have no interest in this sort of game\event, and i'll gladly pass all the rewards tied into it.
We're all newbs, some are just more newbier than others.
Just a burned out hardcore raider turned casual.
I'm tired. So very tired. Can I just lay my head on your lap and fall asleep?
#TeamFuckEverything
I mean, sure? But it's a free, dumb mini game that you don't need to play. It's not like you need to play this in order to get through a raid or something. Why get so heated over something that you can literally ignore and never click on? It's like getting mad over some toy that you think has a stupid effect.