Originally Posted by
xazrael
Based on many systems being introduced in The War Within, it seems to me we are heading in a direction which gives solo players more content and deviates a bit from the standard MMO. This can be seen over the last few expansions actually, with more and more systems encourages solo play. Then we are getting Timerunning, and for those of who played the PTR, the power dynamic of it was great. I always thought to myself, we are this great hero of Azeroth, but we always need 10-25 of us to defeat a villian? What is the downsides of Blizzard making players feel like they can rival the power of Arthas/Illidan/Deathwing/etc?
Will this solo gameplay ever extend to current raid tiers? What if instead of an LFR mode, we instead had a solo mode. Here, you instead get to follow the story of being a hero that can take down a god yourself. What if a similar power structure used in Timerunning becomes a staple for SOLO player power. but when in group content or PVP, becomes disabled? (like the MOP Remix cloak buff turns off when in current raid, war mode, or PVP group play)
We can all agree for the people that play WoW solo, do everything they can to avoid group play.
Pros of Embracing Solo Play
- Players can pace themselves based on their own life. Blizzard won't lose as many subs because of burnout
- Enhanced Story opportunities where you can really build up a villain directly against the hero
- Casual makes up the majority of WoW players, so this was appease most of the current players
- Blizzard can focus on balance of power during group PVE and PVP completely seperate to World PVE.
Cons
- No longer forcing players to play in a group, will cause less person to person interaction
- Players who do play group content may not like feeling weaker when in a group.
- Players might get strong enough to 1 shot everything. boring?
Thoughts?