(2.3) Alterac Valley Changes
A short answer about group queues, and a short explanations of the changes.
[blizzquote author=Nethaera]
Q: Group queue?
A: This is something that is in consideration and MAY be tested on the Test Realm. We have some concerns about what this could do to affect the Queue times to get into battle. Currently, the matching system is relatively lenient. Even though it is lenient though, we could end up with longer wait times as a Pre-Made waits to get matched up. At the same time, we are also concerned about what affect this could have on PUGs that find themselves matched up against Pre-Mades. This is another, "let's test and see" sort of thing. (
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At that point, you need to coordinate with the Raid group to send a group to go retake a graveyard.
A lot of strategies are going to change and people are going to need to decide what locations are essential keys to defeating the opponent. Sometimes you'll have to sacrifice one graveyard to protect a tower. Sometimes, you'll have to leave one target to shore up another.
While it seems like it could be overwhelming right now, I've been in AV many times before and with each change, I've seen people adjust. Those that have been around awhile go into autopilot. They know they need to get to X spot and secure it before going to Y and wiping it out etc. People will adjust to what needs to be done and coordinate or they will lose.
The same goes for losing resources. There are always those kamikaze types of players, but overall, forces will need to learn to not leave people behind, healers will need to keep on top of healing and those that want heals will need to protect their healers. It's one resource per player death currently, you lose far more though if you lose a Tower or a major NPC. Kill the General and it's a guaranteed win. So, what will you do? Just PvP the other side down hoping that you can whittle them down? Or will it be a series of strategic captures that get played out with the end result being the death of the General?
The game display will show the resources that you have so perhaps that will also dictate just how slow and cautiously the game is played or how much sacrificing can be done.
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