In my opinion Blizzard current design of druids is a little inconsistent.Druids
- Vengeful Gladiator's Refuge (healing set) has been changed, all MP/5 bonuses are modified into +spirit. (Old stats available here)
On the one hand Spirit is one of the most important stats for a resto druid (Tree Aura, Talent: Living Spirit...) on the other hand stacking Lifebloom is the only way for a druid to heal very mana efficient.
The problem: Using stacked lifebloom will keep you inside the 5SR for almost the complete fight, preventing the full mana regeneration you would gain from spirit (I know that Intensity mana reg will be improved in 2.3).
Switching MP5 to Spirit on Vengeful Gladiator's Refuge will boost tree aura, but in the end will give you less mana reg.
What do you think?