Does anyone recognize this UI? Devah uses it.
http://imgur.com/MMpXfxJ
Does anyone recognize this UI? Devah uses it.
http://imgur.com/MMpXfxJ
"When you want to succeed as bad as you want to breathe, then you'll be successful"
http://www.youtube.com/watch?v=lsSC2vx7zFQ
"When you want to succeed as bad as you want to breathe, then you'll be successful"
http://www.youtube.com/watch?v=lsSC2vx7zFQ
http://www.curse.com/addons/wow/minimap-button-frame might be what you're looking for. I used this in the past and also had the buttons square.
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Me
is RDX still alive somewhere else or is it as dead as Elvis?
Also LF OuF for dummys guide. seems im way to stupid to learn it
I am trying to make a WA for tracking follower HP just so I know what is going on. I cannot find an addon, I don't know how to make the WA for it. I have seen a few ppl asking about this but no answers I see as of yet. I just don't want the only way to track is the death debuff.
I think this might be helpful: http://www.wowinterface.com/forums/s...ad.php?t=33566
Not sure if you're trying to create your own from scratch, but the link should help and you can also just use an existing one and look at the files, maybe make some small edits to experiment with it before you start with your own layout.
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Me
Hello, I saw a Screenshot of a UI over the internet but I can't figure out some of the Addons that are there. Do yo know which are the Addons used for the Raid and Unit frames and the one that creates like a window border arround the chat/Omen/Recount windows? Additionally, I would like to know the name of the Fonts that are used.
Hello!
I have this old minimap addon (2012) and the difficulty indication stopped working with the launch of 6.0.
I've tried looking at other addons and their code, but i cant get it to work. My LUA skills are very limited, so yeah..
But hopefully someone here can see what the problem would be.
I can upload full LUA file to Pastebin if needed.Code:local _, class = UnitClass("player") local color = RAID_CLASS_COLORS[class] local id = CreateFrame("Frame", nil, UIParent) id:SetPoint("TOP", Minimap, "TOP") id:RegisterEvent("PLAYER_ENTERING_WORLD") id:RegisterEvent("PLAYER_DIFFICULTY_CHANGED") id:RegisterEvent("GROUP_ROSTER_UPDATE"); local idtext = id:CreateFontString(nil, "OVERLAY") idtext:SetPoint("TOP", Minimap, "TOP", 0, -1) idtext:SetFont("Fonts\\FRIZQT__.ttf", 13, "THINOUTLINE") idtext:SetTextColor(255/255, 255/255, 255/255) function indiff() local inInstance, instancetype = IsInInstance() local _, _, difficultyIndex, _, _, playerDifficulty, isDynamic = GetInstanceInfo() if inInstance then if (difficultyIndex == "Heroic") then idtext:SetText("HC") elseif difficultyIndex == 2 then idtext:SetText("5HC") elseif difficultyIndex == 3 then idtext:SetText("10") elseif difficultyIndex == 4 then idtext:SetText("25") elseif difficultyIndex == 5 then idtext:SetText("10HC") elseif difficultyIndex == 6 then idtext:SetText("25HC") elseif difficultyIndex == 7 then idtext:SetText("RF") elseif difficultyIndex == 8 then idtext:SetText("CM") elseif difficultyIndex == 9 then idtext:SetText("40") end end if not inInstance then idtext:SetText("") end end id:SetScript("OnEvent", function() indiff() end);
EDIT: Ok, turns out the difficulty IDs simply changed.. Shrug.
Anyway, if anybody is in the same situation: http://wow.gamepedia.com/API_GetDifficultyInfo
Last edited by mmoc0c19432c2d; 2015-01-02 at 08:42 AM.
Is there a way to easily manipulate/display 2D portraits with weakauras (or something else) ?
can anyone kindly tell me what addon is causing the duplication of the item icon here:
http://i.imgur.com/jq7Lt3s.jpg
it's when i click on an item in chat, there's a small picture on top of the bigger picture><
thanks
edit: nevermind, figured it out, was Pawn
Last edited by timoseewho; 2015-01-03 at 08:17 AM.
<Guiles Theme Song> @ Mal'Ganis-US Horde 20-man 10/10M 8/10M, currently recruiting all
Website: http://guilesthemesong.enjin.com/home
Stream: http://www.twitch.tv/timoseewho
I'm looking for a solution to show alternate power (I'm using Pitbull4 if it matters).
Currently I can get it to show, however, I only want it to show when i'm in a vehicle ofcourse.
My code:
Code:local cur,max = Power(unit),MaxPower(unit) if UnitInVehicle(unit) == true then return "|cffffff00%s/%s|r",Short(cur,true),Short(max,true) end
Looking for help with ElvUI, currently I am trying to change my unit frame font color to white, changing it from its current green for health, blue for mana and class color for names. I was wondering if there is any way to achieve this without swapping to SUF
My UI
Ideally what I want (this is with SUF)
I'd like to make a WA alert showing me when Liquid Magma is active, as well as a depleting timer bar for its duration.
Liquid Magma is a 10s aura (buff) that gets applied to the Shaman's active Fire Totem. I haven't been able to figure out how to make WA trigger on aura when the unit is a totem. Using Specific Unit and naming "Searing Totem" doesn't work, nor does using Pet. The only thing that has worked, at least for an Icon alert, is to specify Multi-Target, and then auto icon doesn't work. However I can't use this solution with the timer bar as the bar just remains on full for the entire duration.
Does WA provide any way to track auras on totems?
Last edited by Tore; 2015-01-04 at 07:28 PM.
Hello everyone.. can anyone say me what UI is using the mage from this video?.. (fatboss video)
www .youtube.com/watch?v=Xpldv8bXDBk
I'm having a brain fart...
Why does this script (on a kgPanel) close Stuf party frames then immediately open them again?
I'd understand if it did that if it were triggering twice in a row, but I'm not sure how it is.Code:if released then if Stuf.units.party1:IsShown() then Stuf.units.party1:Hide() Stuf.units.party2:Hide() Stuf.units.party3:Hide() Stuf.units.party4:Hide() else Stuf.units.party1:Show() Stuf.units.party2:Show() Stuf.units.party3:Show() Stuf.units.party4:Show() end end
You will have to use the AURA_APPLIED, AURA_REMOVED events, and track it by ID. There is no in-API way to query buffs on your totems, which bites, but you *do* get those two events -- and since it can only apply to one thing at a time, you can just trigger it starting off AURA_APPLIED. (You could ignore REMOVED and just do your countdown there, or you can have REMOVED hide the thing, as you prefer.)