1. #12661
    Does anyone recognize this UI? Devah uses it.

    http://imgur.com/MMpXfxJ
    "When you want to succeed as bad as you want to breathe, then you'll be successful"
    http://www.youtube.com/watch?v=lsSC2vx7zFQ

  2. #12662
    Any idea why, since WoD, DBM timer bars have spacing between them? I've looked through the options (extensively) and I can't find an option that refers to spacing or how apart the bars are.


  3. #12663
    Quote Originally Posted by Martinussen View Post
    Does anyone recognize this UI? Devah uses it.

    http://imgur.com/MMpXfxJ
    Here - http://www.paragon.fi/forum/viewtopi...a5b346bd804920

  4. #12664
    Quote Originally Posted by Daniie View Post
    ElvUI, thats it. I used it back before i took a long break, and now that i've returned i need a prettier UI, but i couldn't remember the UI i used back then. Thanks alot my friend
    "When you want to succeed as bad as you want to breathe, then you'll be successful"
    http://www.youtube.com/watch?v=lsSC2vx7zFQ

  5. #12665
    Quote Originally Posted by Overdispersion View Post
    Yo!

    I'm looking for an addon that can make my minimap buttons square-like and to give the buffs and debuffs beside the minimap borders and maybe even decrease the padding. Sort of like elvui, but without all the extra stuff. Any suggestions?
    http://www.curse.com/addons/wow/minimap-button-frame might be what you're looking for. I used this in the past and also had the buttons square.
    Remember
    Me

  6. #12666
    is RDX still alive somewhere else or is it as dead as Elvis?

    Also LF OuF for dummys guide. seems im way to stupid to learn it
    Last edited by Sunnydee; 2014-12-31 at 04:42 PM.
    Quote Originally Posted by Ulfric Trumpcloak View Post
    People on this site hate everything. Keep that in mind.

  7. #12667
    High Overlord Byaah's Avatar
    10+ Year Old Account
    Join Date
    Oct 2013
    Location
    Oregon
    Posts
    119
    I am trying to make a WA for tracking follower HP just so I know what is going on. I cannot find an addon, I don't know how to make the WA for it. I have seen a few ppl asking about this but no answers I see as of yet. I just don't want the only way to track is the death debuff.

  8. #12668
    Quote Originally Posted by Sunnydee View Post
    is RDX still alive somewhere else or is it as dead as Elvis?

    Also LF OuF for dummys guide. seems im way to stupid to learn it
    I think this might be helpful: http://www.wowinterface.com/forums/s...ad.php?t=33566

    Not sure if you're trying to create your own from scratch, but the link should help and you can also just use an existing one and look at the files, maybe make some small edits to experiment with it before you start with your own layout.
    Remember
    Me

  9. #12669
    Hello, I saw a Screenshot of a UI over the internet but I can't figure out some of the Addons that are there. Do yo know which are the Addons used for the Raid and Unit frames and the one that creates like a window border arround the chat/Omen/Recount windows? Additionally, I would like to know the name of the Fonts that are used.

  10. #12670
    Deleted
    Hello!
    I have this old minimap addon (2012) and the difficulty indication stopped working with the launch of 6.0.
    I've tried looking at other addons and their code, but i cant get it to work. My LUA skills are very limited, so yeah..
    But hopefully someone here can see what the problem would be.
    Code:
    local _, class = UnitClass("player")
    local color = RAID_CLASS_COLORS[class]
    local id = CreateFrame("Frame", nil, UIParent)
    id:SetPoint("TOP", Minimap, "TOP")
    id:RegisterEvent("PLAYER_ENTERING_WORLD")
    id:RegisterEvent("PLAYER_DIFFICULTY_CHANGED")
    id:RegisterEvent("GROUP_ROSTER_UPDATE");
    
    local idtext = id:CreateFontString(nil, "OVERLAY")
    idtext:SetPoint("TOP", Minimap, "TOP", 0, -1)
    idtext:SetFont("Fonts\\FRIZQT__.ttf", 13, "THINOUTLINE")
    idtext:SetTextColor(255/255, 255/255, 255/255)
    
    function indiff()
    	local inInstance, instancetype = IsInInstance()
    	local _, _, difficultyIndex, _, _, playerDifficulty, isDynamic = GetInstanceInfo()
    	if inInstance then
    		if (difficultyIndex == "Heroic") then
    			idtext:SetText("HC")
    		elseif difficultyIndex == 2 then
    			idtext:SetText("5HC")
    		elseif difficultyIndex == 3 then
    			idtext:SetText("10")
    		elseif difficultyIndex == 4 then
    			idtext:SetText("25")
    		elseif difficultyIndex == 5 then
    			idtext:SetText("10HC")
    		elseif difficultyIndex == 6 then
    			idtext:SetText("25HC") 
    		elseif difficultyIndex == 7 then
    			idtext:SetText("RF") 
    		elseif difficultyIndex == 8 then
    			idtext:SetText("CM") 
    		elseif difficultyIndex == 9 then
    			idtext:SetText("40")
    		end
    	end
    	if not inInstance then
    		idtext:SetText("") 
    	end
    end
    id:SetScript("OnEvent", function() indiff() end);
    I can upload full LUA file to Pastebin if needed.


    EDIT: Ok, turns out the difficulty IDs simply changed.. Shrug.
    Anyway, if anybody is in the same situation: http://wow.gamepedia.com/API_GetDifficultyInfo
    Last edited by mmoc0c19432c2d; 2015-01-02 at 08:42 AM.

  11. #12671
    Quote Originally Posted by Obliver View Post
    Hello, I saw a Screenshot of a UI over the internet but I can't figure out some of the Addons that are there. Do yo know which are the Addons used for the Raid and Unit frames and the one that creates like a window border arround the chat/Omen/Recount windows? Additionally, I would like to know the name of the Fonts that are used.
    Unit Frames loook like Shadowed Unit Frames and raid frames look like Grid. Not sure on fonts or borders.

  12. #12672
    Quote Originally Posted by Daniie View Post
    Unit Frames loook like Shadowed Unit Frames and raid frames look like Grid. Not sure on fonts or borders.
    Yep, those are sUF and Grid indeed, I was able to analyze the font for the Unit Frames, and it resulted to be Kabala Semi-bold. Now Im only missing the font for Grid and the window borders .

  13. #12673
    Deleted
    Is there a way to easily manipulate/display 2D portraits with weakauras (or something else) ?

  14. #12674
    can anyone kindly tell me what addon is causing the duplication of the item icon here:
    http://i.imgur.com/jq7Lt3s.jpg

    it's when i click on an item in chat, there's a small picture on top of the bigger picture><

    thanks

    edit: nevermind, figured it out, was Pawn
    Last edited by timoseewho; 2015-01-03 at 08:17 AM.
    <Guiles Theme Song> @ Mal'Ganis-US Horde 20-man 10/10M 8/10M, currently recruiting all
    Website: http://guilesthemesong.enjin.com/home
    Stream: http://www.twitch.tv/timoseewho

  15. #12675
    Deleted
    I'm looking for a solution to show alternate power (I'm using Pitbull4 if it matters).
    Currently I can get it to show, however, I only want it to show when i'm in a vehicle ofcourse.
    My code:
    Code:
    local cur,max = Power(unit),MaxPower(unit)
    if UnitInVehicle(unit) == true then
     return "|cffffff00%s/%s|r",Short(cur,true),Short(max,true)
    end

  16. #12676
    Looking for help with ElvUI, currently I am trying to change my unit frame font color to white, changing it from its current green for health, blue for mana and class color for names. I was wondering if there is any way to achieve this without swapping to SUF

    My UI



    Ideally what I want (this is with SUF)


  17. #12677
    I'd like to make a WA alert showing me when Liquid Magma is active, as well as a depleting timer bar for its duration.

    Liquid Magma is a 10s aura (buff) that gets applied to the Shaman's active Fire Totem. I haven't been able to figure out how to make WA trigger on aura when the unit is a totem. Using Specific Unit and naming "Searing Totem" doesn't work, nor does using Pet. The only thing that has worked, at least for an Icon alert, is to specify Multi-Target, and then auto icon doesn't work. However I can't use this solution with the timer bar as the bar just remains on full for the entire duration.

    Does WA provide any way to track auras on totems?
    Last edited by Tore; 2015-01-04 at 07:28 PM.

  18. #12678
    Hello everyone.. can anyone say me what UI is using the mage from this video?.. (fatboss video)
    www .youtube.com/watch?v=Xpldv8bXDBk

  19. #12679
    I'm having a brain fart...

    Why does this script (on a kgPanel) close Stuf party frames then immediately open them again?

    Code:
    if released then
    	if Stuf.units.party1:IsShown() then
    		Stuf.units.party1:Hide()
    		Stuf.units.party2:Hide()
    		Stuf.units.party3:Hide()
    		Stuf.units.party4:Hide() else
    		Stuf.units.party1:Show()
    		Stuf.units.party2:Show()
    		Stuf.units.party3:Show()
    		Stuf.units.party4:Show()
    	end
    end
    I'd understand if it did that if it were triggering twice in a row, but I'm not sure how it is.

  20. #12680
    Quote Originally Posted by Torethyr View Post
    I'd like to make a WA alert showing me when Liquid Magma is active, as well as a depleting timer bar for its duration.

    Liquid Magma is a 10s aura (buff) that gets applied to the Shaman's active Fire Totem. I haven't been able to figure out how to make WA trigger on aura when the unit is a totem. Using Specific Unit and naming "Searing Totem" doesn't work, nor does using Pet. The only thing that has worked, at least for an Icon alert, is to specify Multi-Target, and then auto icon doesn't work. However I can't use this solution with the timer bar as the bar just remains on full for the entire duration.

    Does WA provide any way to track auras on totems?
    You will have to use the AURA_APPLIED, AURA_REMOVED events, and track it by ID. There is no in-API way to query buffs on your totems, which bites, but you *do* get those two events -- and since it can only apply to one thing at a time, you can just trigger it starting off AURA_APPLIED. (You could ignore REMOVED and just do your countdown there, or you can have REMOVED hide the thing, as you prefer.)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •