1. #15021
    Is there any way to setup ElvUI minimap as a rectangle?

  2. #15022
    Quote Originally Posted by Yohagi View Post
    Is there any way to setup ElvUI minimap as a rectangle?
    It will require alot of .lua editing and a rectangular mask to do what you ask for. There are a few minimap addons that have rectangular shape, like dRecMap, bdMinimap etc. Latter also fits very well in ElvUI's look.
    Last edited by msan; 2017-10-15 at 12:01 PM.

  3. #15023
    Quote Originally Posted by sinofasin View Post
    I recently redid my quartz a little and somehow changed the position of certain things, how do i reposition/remove the buff timers as circled in the SS below? I have no idea which addon those are from. I also don't ElvUI so



    anyone???
    Very long time since I used Quartz.
    Those bars are provided by Quartz, called Auras if I remember.
    Look for that in the options.
    Quote Originally Posted by DeadmanWalking View Post
    Your forgot to include the part where we blame casuals for everything because blizzard is catering to casuals when casuals got jack squat for new content the entire expansion, like new dungeons and scenarios.
    Quote Originally Posted by Reinaerd View Post
    T'is good to see there are still people valiantly putting the "Ass" in assumption.

  4. #15024
    Quote Originally Posted by msan View Post
    It will require alot of .lua editing and a rectangular mask to do what you ask for. There are a few minimap addons that have rectangular shape, like dRecMap, bdMinimap etc. Latter also fits very well in ElvUI's look.
    Thanks for your answer. I downloaded bdMinimap and works great!

  5. #15025
    I'm looking for a way to practice my discipline atonement ramp up (and damage phase) while outside of raid/group.

    I can hit the dummies, I can set a raid frame of one (me) but I can't simulate a raid of 20 friendlies in range. Is there a way to do that with grid/grid2/vuhdo or any other addon ?

  6. #15026
    people who play wow @ 4k, what is you UI scale?
    for the love of god, i cannot find a value i am comfortable with for weeks now

  7. #15027
    Quote Originally Posted by klaps_05 View Post
    Easily doable in Weakauras. Make standard debuff aura icon tracker for each debuff. Put them in a DYNAMIC group. In the dynamic group settings you can choose (1) how to grow, horizontal/vertical/left/right and (2) set it to rank them by duration or expiration, etc.
    Or just use Raven.

    You can set it do what you want with like two button clicks.

  8. #15028
    Asked this question on other sites, but, how is this possible? The hunter's tame ability reads "Taming" instead of "Channeling" during the action process. Are these addons? I would post a YouTube vid, but I am not allowed, being new.

  9. #15029
    Quote Originally Posted by DabOnThem View Post
    Asked this question on other sites, but, how is this possible? The hunter's tame ability reads "Taming" instead of "Channeling" during the action process. Are these addons? I would post a YouTube vid, but I am not allowed, being new.
    You can post part of the link. The part we need is the random characters after v= which is the video ID. It's usually the last part of the link, but if it isn't, the ID stops at the first & character.

    For example, the ID of this video is dQw4w9WgXcQ.
    Originally Posted by Zarhym (Blue Tracker)
    this thread is a waste of internet

  10. #15030
    Thanks for the heads up

    This, qkJ_CAn5Urw at the 1:51 mark

    & this, yYjXU-KPh04 at the 1:43 mark

  11. #15031
    Quote Originally Posted by DabOnThem View Post
    Thanks for the heads up

    This, qkJ_CAn5Urw at the 1:51 mark

    & this, yYjXU-KPh04 at the 1:43 mark
    The first one is using ElvUI. I assume it comes with custom cast bars. The second one, which didn't have a tame cast at that time, or anywhere in the video that I could see, looks like Quartz based on the GCD bar.
    Originally Posted by Zarhym (Blue Tracker)
    this thread is a waste of internet

  12. #15032
    Deleted
    I want my raidframes to look like Elvui´s raidframes, but i dont want to use elvui.Anyone knows an addon for that?

  13. #15033
    Quote Originally Posted by Depresjon View Post
    I want my raidframes to look like Elvui´s raidframes, but i dont want to use elvui.Anyone knows an addon for that?
    Grid2. /10char

  14. #15034
    Deleted
    Quote Originally Posted by kheath812 View Post
    Grid2. /10char
    Thanks! Is it possible to put grid like this : https: //imgur.com/a/dYK5m

  15. #15035
    Long time lurker, first time poster - seeking help with a Grid2 issue, would appreciate any advice.

    I'm currently trying to make the transition from Grid to Grid2 to get more functionality while keeping the visual style I've been used to for several years. So far I've managed to configure it almost to my liking, save for a single pesky issue with frame mouseover highlights.

    In Grid "mouseover" is a Status, which allows for color configuration and Indicator association - e.g. I have it set to my Healthbar indicator, so that whenever I mouseover a particular player frame, it would change the color (in my case, to a lighter tone of the Healthbar background color). Here's the code from Mouseover.lua (Grid -> Statuses)

    Code:
    local _, Grid = ...
    local L = Grid.L
    local GridRoster = Grid:GetModule("GridRoster")
    
    local GridStatusMouseover = Grid:NewStatusModule("GridStatusMouseover")
    GridStatusMouseover.menuName = L["Mouseover"]
    GridStatusMouseover.options = false
    
    GridStatusMouseover.defaultDB = {
        mouseover = {
            enable = true,
            priority = 50,
            color = { r = 1, g = 1, b = 1, a = 1 },
            text = L["Mouseover"],
        }
    }
    
    function GridStatusMouseover:PostInitialize()
        self:Debug("PostInitialize")
        self:RegisterStatus("mouseover", L["Mouseover"], nil, true)
    end
    
    function GridStatusMouseover:OnStatusEnable(status)
        self:Debug("OnStatusEnable", status)
        self:RegisterEvent("UPDATE_MOUSEOVER_UNIT", "UpdateAllUnits")
        self:RegisterMessage("Grid_RosterUpdated", "UpdateAllUnits")
        self:UpdateAllUnits()
    end
    
    function GridStatusMouseover:OnStatusDisable(status)
        self:Debug("OnStatusDisable", status)
        self:UnregisterEvent("UPDATE_MOUSEOVER_UNIT")
        self:UnregisterMessage("Grid_RosterUpdated")
        self:SendStatusLostAllUnits(status)
    end
    
    local updater, t = CreateFrame("Frame"), 0.1
    updater:Hide()
    updater:SetScript("OnUpdate", function(self, elapsed)
        t = t - elapsed
        if t <= 0 then
            local guid = UnitGUID("mouseover")
            if not guid then
                GridStatusMouseover.core:SendStatusLostAllUnits("mouseover")
                return self:Hide()
            end
            t = 0.1
        end
    end)
    
    function GridStatusMouseover:UpdateAllUnits(event)
        local profile = self.db.profile.mouseover
        local mouseover = UnitGUID("mouseover")
        if not mouseover then
            return self.core:SendStatusLostAllUnits("mouseover")
        end
        for guid, unit in GridRoster:IterateRoster() do
            if guid == mouseover then
                self.core:SendStatusGained(guid, "mouseover",
                    profile.priority,
                    nil,
                    profile.color,
                    profile.text
                )
                updater:Show()
            else
                self.core:SendStatusLost(guid, "mouseover")
            end
        end
    end

    Whereas in Grid2 the "mouseover" function is quite rudimentary - it would only toggle it on or off without any configuration options. As far as my non-existent knowledge of LUA goes, the addon simply projects a texture from a default Blizz UI folder over the highlighted frame. Here's the code from GridFrame.lua:

    Code:
    -- highlight texture
        self:SetHighlightTexture(dbx.mouseoverHighlight and "Interface\\QuestFrame\\UI-QuestTitleHighlight" or nil)
    *if you've read past this point, please know that I greatly appreciate your time and help*

    My questions:
    1. Is it possible to sort of 'retrofit' the mouseover code from Grid and use it in Grid2 to maintain the same visual style?
    2. If I were to create a custom texture and use it instead of the one utilized in Grid2, how do I incorporate it? Please mind that I know almost nothing about LUA or addon development, but I'm willing to try out any solutions.

  16. #15036
    If you want to use a custom texture, you need to place it in the folder, restart the client, and replace the default texture path with it.

  17. #15037
    Deleted
    https://imgur.com/a/kTnfA

    Anyone knows how i can make my party UI like this? and unitframes?

  18. #15038
    Deleted


    anyone who can recognize those unit frames? close to neav but not really

  19. #15039
    Quote Originally Posted by Eziush View Post

    anyone who can recognize those unit frames? close to neav but not really
    ouf_abu 10char

  20. #15040
    Quote Originally Posted by Eziush View Post


    anyone who can recognize those unit frames? close to neav but not really
    This, THIS is what I've been trying to get with my unit frames...

    - - - Updated - - -

    Quote Originally Posted by kheath812 View Post
    ouf_abu 10char
    Is that on Curse? I couldn't find it.

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