Out of curiosity, what mod is being used in the screenshot of [Ring of Harmonic Beauty], that gives the differences in stats?
Out of curiosity, what mod is being used in the screenshot of [Ring of Harmonic Beauty], that gives the differences in stats?
RatingbusterOriginally Posted by Vix
http://files.wowace.com/RatingBuster...ter-r62518.zip
Me likes teh ring. With the spirit buff, it will be imba for priests and druids. At last we dont have to use pali rings!
reduce by -20%? So that's an increase? Or just a typo?Power Infusion now reduce the mana cost of all spells by -20%.
I noticed this at the Incanters set bonus a while back (Flamestrike). GM said it was fine because it was a dash, not a minus. After a post on the bug forum, they eventually (1 or 2 patches later) removed the minus.
Originally Posted by Boubouille
i thought the same thing lol.Originally Posted by amar
Personally it thought it was a devilishly smart way (never thought much about it though), but care to propose some (simple) alternatives?Originally Posted by kerwyn
blizzard's way of saying, if you want to be a druid reroll druid. we all know blizzard loves druids the most.Originally Posted by SJPadbury
your comparing s4 resto to lvl 60 gearOriginally Posted by Windcape
and as for kiting with frost shock / earthbind totem:
ghost wolf doesn't remove movement impairing effects (at least not yet), so when i reflect that frost shock or toss on hamstring/piercing howl, that shaman isn't going to kite much.
likewise shamans don't have HoTs to keep someone up while they kite, so overall they won't be on the same level as druids by any means.
and i don't see why they removed it either, it was nice for leveling. perhaps people can use this as an example of class changes being made in response to pvp
That has been ingame since TBC launch It's just a tooltip change.Mage
* Arctic reach now increases Ice Lance along with Frostbolt and Blizzard.
Originally Posted by Windcape
I would imagine that anyone that pauses at level 60 to farm honor gear isn't in such a big hurry to level up anyway. You would save more time skipping 30 minutes of BGs than you ever would by having that minor ghost wolf speed boost in all the time from lvl 60 to 70.
good point, its probably pretty rare people have 60 shamans lying around with the pieces or enough honor to buy them as a help to grinding, this would have been far more relevant at the launch of tbcOriginally Posted by Skulver
Think I misunderstood this 'change'. Somehow I thought this would mean no more range increase for CoC?!Originally Posted by Lagwagon
One month CD on realm transfer, GG bad reals will now get even worse - a lot fast And blizzard is really beginning to squeze this game for all the money they can get before it loses its popularity.
your telling me that you wouldn't milk it for all its worthOriginally Posted by SimTex
Nerf the spell damage coefficient to 60% (80% now) or perhaps even lower.Originally Posted by Pyrostemplar
Make it scale off mana pool but still a 1:1 ratio, something like restores 15% of your mana at the cost of the same amount of health.
As a Warlock, I felt for the class in Naxx when the Mage review invalidated us.
But nowadays, between fel armor and the spell scaling so you dont have to lifetap 142 times to get your damned mana back, I don't pity them at all. The change is fine and very fair, and even if Warlocks do not feel so, trying to petition classes that drink 25-30 Supers per raid and still only barely hang on isn't going to work.
Every class with a blue bar has a giant restriction on them in some way or another. Mana sucks, get a helmet.
I'll translate what Merin is saying: I have it bad so I wish you will have it bad too!
Seems a new change to Life Tap on the PTR is in line. No word yet as to the change.
http://forums.worldofwarcraft.com/th...784&sid=1#2885
Do someone knows if you can miggrat from Normal to PvP in 2.4