My guild has had 1 or 2 nights on Brutallus and we seem to lack raid dps, so i was curious what kind of dps can be expected from the different classes when assuming normal group set-ups.
My guild has had 1 or 2 nights on Brutallus and we seem to lack raid dps, so i was curious what kind of dps can be expected from the different classes when assuming normal group set-ups.
2,5k best ones, 1,6k worst ones
go and check http://www.wwsscoreboard.com/bossview.php?bossid=42
Locks: 2.2k
Mages 1.8k
Hunters 1.9k
Priests 1.3k +
Shamans 1.7k
Warriors 1.7k
Rogues 1.8k
Paladins 1.6k
Raid DPS should be 25-30k
Just some numbers from what we're usually expecting, some classes can go a lot higher than theese aswell. They are all very "ish" because there are so many factors playing in. But normally you'l see locks at the top and shadowpriest at the bottom (they are great for the fight tho) Also DPS isn't the same as damage, A lock can have tons of dps but still end up below other classes with no "downtime".
If your raid seems to be lacking damage, make sure you use as few healers as possible (maybe you can skip a healer and use another shadowpriest) and set up strong group dynamics. Bringing good hybrids that can boost your damage at lot might be an good idea.
I don't get it, why are Shaman expected to be so low? Is scaling just that bad from T5 to T6?
With "solid " BT gear enh can go 2000-2200 DPS depending on setup and luck, however 1800/1900 ish is probably the normal to aim for.
a good rogue should so more than that.. assuming totems and so on (and you do have them :S, right?)
spriests can do 1500 aswell.
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Shoot, I've yet to get any T6 gear and I can hit 1400 on fights like Karathress, which has the movement and ice blocks... I figure with t6 gear and not having to move, I'd be going higher.
rogues should be able to blast shaman... wtf?
as for a rogues point of view, and for other classes i guess, Brutallus DPS is mainly determined by DPS stacking. We usually have one fury warrior too whiny to respec MS and no one pushing him too much so he raids fury. Also there is one ret pally in my group, so the usual (pretty bad stacking i know tell my rl ) is
Fury
Rogue
Rogue
Ret
Sham
One night we went in with
MS (another one with worse gear compared to the other)
Rogue
Rogue
Druid
Sham
First Setup: Dps around 1.8-1.9k Second: around 2.1k
Brutallus Highscore avarange dps/fight:
Rogue 2870
Warlock 2734
Hunter 2635
Mage 2485
Warrior 2449
Shaman 2176
Paladin 2169
Druid 2086
Priest 1824
Take ~30% off and thats what you should see in your recount.
nu'ff said.
The tank is the driver, healer is the fuel. And the DPS are the kids sitting in the back crying about if they're there yet.
wtf?
those are the "2x-4x heroism/bloodlust" counters
get everyone rdy for ~1800 dps
get someone with ~2100 dps, so another can support with 1500 dps
nothing special, just maths^^
rogues 1.8 oO thats way to low, i dont know the fight, but i guess if rogues can dps there they go far beyond 1.8k^^ especially if one or more of you got twinblades they outdps the rest, even the locks i guess.Originally Posted by WildW
shamans are supporters, 1.7k dps is enough (answering the one who asked below). but i think they can do better.
hunters as well should hit the 2k.
its allways a good idea to drop some mages and invite more locks to increase raiddps xD
Raid dps have to be 27.777 to down boss within enrage timer after that you have up to 15-20 sec till he wipe you out.
At this ecounter most classes do way more dps than usually since people push everything they got (destro / haste pots , drums , shaman swaps for dps groups etc).
I take offense at that! > Anyway, mages should be hitting 2k no problem unless they're in a group with no buffs. I could probably hit 1.6 or more with an elem shammy and I don't have a single piece of T6 yet :POriginally Posted by sirrk
There is a large gap between 1400-2000 gear wise. Plus the boss has high armor.Originally Posted by Yasuhiko
The key to Brutal is building "Ideal group comps" for as many DPS as you can...
Example:
Tank Group: War, Tree, Tree, Sham, <other melee dps>
Hunter group: Feral Druid, Shammy, Serv-Hunter, BM-Hunter, <DPS- Hunter or Caster is fine>
Melee Group: MS-War, Rogue, Rogue, Ret-Pal, Enh-Shammy
Caster Group: Mage, Ele-Sham, Shad-Preist, Warlock, Warlock
Healer Group: Holy-Pal, Holy Pal, Holy-Preist, Holy-Preist, Shad-Preist
The idea is to stack as many buffs that help as many people as possable. MS warrior puts a Debuff on Brtual that increases Physical Dmg, Same with the SV-Hunter, the Ret Pally can keep Judgments up on the target from all the palys in the group (Crusader/Wisdom/Light) that will resore manna and HP and increase the Crit% of all dmg sources by 3%, Shadow Priests will restor manna to manna classes, wile the Tree's will increase the +Healing of all spells on the Warrior, the Druid will handle the stops better then the Warrior do to the higher Mitigation from Armor as well as being in the Hunter group the Druid also receives the Armor/Dodge/Crit Bonus from the Grace of Air totem...
You should also encourage many of your DPS to pick up Leather Working (350) so they can do Drums of Battle rotations withing groups. Everyone should be Thinking "Raid Damage" not "My Damage".
Originally Posted by Grimlor
I know, and I'm saying that the gear available off Kalecgos, off of Teron, off or Illidan, with better weapons is a large means for improvement. There is the possibility of pushing further, and I'm wondering if I can.Originally Posted by Sniffy
Also, he may have a lot of armor, but I lose a lot of DPS time to frost nova and running my ass off, so I figure that can be compensated for, too.
Give the Druid to your Hunters, their Syng Group would give a Greater Benafit then your Melee group... Becuse the Druid dosnt benafit in any way from Windfury.Originally Posted by Nerevarine
Our Hunter group is...
Druid (Tank): +Dodge/AC/Crit from GoA, +6% Dmg bonus from FI x2 (DPS N/A) +Drums of Battle
Resto Shammy: (Dropping - Grace of Air and Manna Spring/Tide) (DPS N/A) +Drums of Battle
Hunter (SV): +Crit/AP from GoA, +6% Dmg bonus from FI x2 (1.8k+ DPA) +Drums of Battle
Hunter (BM): +Crit/AP from GoA, +6% Dmg bonus from FI x2 (2.1k+ DPS) +Drums of Battle
Hunter (BM): +Crit/AP from GoA, +6% Dmg bonus from FI x2 (2.1k+ DPS) -Drums of Battle ???
Other Side bonus to this group comp that benafit the raid other then damage is...
Druid: Takes less Damage on Stomps = Saving Healer Manna and helps with overall serviablity
Druid: Generates More Threat because of higher Crit/Dmg output (allowing for DPS to not have to back off)
Expose Weakness: from SV hunter will help increase all Physical Damage (Buffed by GoA ~400AP)
Think RAID Damage not My Damage
Originally Posted by Grimlor
I'm normally holy but spec shadow for brutallus and pull a sad 1.1k dps in my offspec-gear and full-healer-group without heroisms and woa. But you know what, we still kill him due to the synergy some classes bring. Look at the groups/buffs/gear the single player has and then think about what kind of dps he should do.
Some people just seem to be great at mashing incinerate though.