http://wotlk.wowhead.com/?talent=sxAbxhdhVuMeZZVf0xG00h looks fine for me if you are just raiding.
I still think this is a good idea and to prevent trolling another topic where i posted it ill post it here.
Shield of the Righteous- Slam the target with your shield, causing Holy damage equal to 200% of your block value. This spell causes a high amount of threat.
Instant cast, 5 yd range, 6 sec cooldown
If this had an interruption effect it would be so awesome for all paladins. However it won't cause Warriors pummel and rogues kick got nerfed and no longer do damage. However Warriors have Spell reflex and paladins don't and Shield bash still interrupts the target's cast locking them down from that school of magic.
Here's an idea. Why not add a Interrupt on to Shield of the Righteous and for 6 seconds any spells cast at the paladin are reflected back to the target, cause lets face it 500 damage abortion to all damage every 6 secs with    Sacred Shield  to a not prot spec paladin is junk. Good for off tanking for ret paladins and it would help out holy paladins with lol cyclone/fear, hell anything that would stop them from doing their job in arena or pvp as a support healer.
God we all know Prot paladins could use this idea for pvp as well when fighting casters.
This also taken from the same thread. I want to commit on it but i believe this is a better place to talk about it and to prevent from trolling another persons topic.
Hamer of injustice or resist as we like to call it is not a viable interrupt. It's a great pvp crowd control feature that also ups a Ret paladins damage however there are no side effects applied to the target other then what a Ret paladin can do to a stun target. Shield Bash not only does damage it generates threat and puts that 1 school of magic the players is using on a cooldown. Shield Bash is an awesome warrior abilities that paladins should also have for many reason that i have mentioned.  The reason i went with spell reflect in the first place is it is sort of protection in nature. While writing this post and going over your point about the Death Knight and the Warrior it comes to mind that no matter what Paladins are going to step on someones toes. It's not a bad thing at all imo. We are have been stepping on priest,rogues,Warrior and shamans toes for a long time what's 1 more class? There is a shortage on tanks in  the Great World of Warcraft on quite a few servers. Executus being one of them that i am on. I even tanked quite a few 5 mans in TBC myself leveling up my paladins as prot and this is what i found.
As Hoj isn't all that reliable, most of the casters being immuned to the effect of the spell and i end up wasting main finding that out.
As Holy, I run around all day long Pillar humping  in arena being in fear of being cycloned sheeped you name it i fear it as holy in arena because i really don't have a way to combat it if Hoj resisted meaning i have to blow a trinket or my bubble. It really leaves me out of options.
As Ret I whack on healers all day long because rogues are on warlocks warriors are killing priests, shamans and rogues where i am on that life sucking C!@# of a Resto Druid, Holy paladin or Healing shaman whacking on them all day long.
As Ret you have a very small window to kill a Resto Druid, Holy Paladin or Healing Shaman with a stun AW Crusader Strike JOC kill. As a Blood Elf i have a back up if needed it help some what but even if it still can be resisted. For Alliance Paladins they don't get a second wind of hope at all as i found out my first time around with the Paladin. You are pretty much healed to death if you don't do enough damage with in that time.
In the end i think this idea would greatly help Paladins in pve and pvp with all three specs and will close that final gap that all spec paladins are facing.