http://www.mmo-champion.com/talent/?...00000000000000
Thats the Talentbuild i would prefer for tanking. In my raid 90% of the time i'm tanking and not dps'ing, so i build my talents only for tanking.
Because of that you don't need:
Brutal Impact - PvP or Solofarming Talent, but not for tanking designed.
Savage Fury - No Bear-Talent included!
Imporved Leader of the Pack - The generated Heal over ImpLotP is not realy necessary. Your Healers can bring this also.
King of the Jungle - Nice Talent, but as Feral you shoud reserve the Berserk Talent for Enrage or Low-Heal-Phases, where a Defwarrior would use Laststand. And thats why you don't need 15% more Damage done.
Rend and Tear - Maul you don't use very often while tanking, because it uses GCD and interrupts your Whitehits. Your normal Tank and Aggro rotation is 1x Mangle 3x Lacerate and then again Mangle / 3x Lacerate.
The saved points you can put into
3/5 Feral Aggression - Warrior demoshout only is better when the warrior has improved demoshout and sometimes you dont have a warrior with improved demoshout in your group or raid.
3/3 Primal Tenacity - 30% less time to be feared and 30% less damage when stunned. good tank-talent
Ew, like the two worst talents to put points in. Gg. Now, I am someone who runs around with primal tencity right now, but it is definitely not necessary, and still wont be in WOTLK especially at what you are sacrificing to get it.Originally Posted by Uzulia
i referred to posts like "this will be raiding spec in wotlk".Originally Posted by Tygroen
I have enough of EA ruining great franchises and studios, forcing DRM and Origin on their games, releasing incomplete games only to sell day-1 DLCs or spill dozens of DLCs, and then saying it, and microtransactions, is what players want, stopping players from giving EA games poor reviews, as well as deflecting complaints with cheap PR tricks.
I'm not going to buy any game by EA as long as they continue those practices.
a yeah, you are one of those druids who allways needs support from other classes(e.g. antifear-buff/totem, imp demoshout from warriors, nice heal when stunned, because you can't dodge attacks when stunned) and have to count at the talentbuilds from other classes. in my eyes its the easy, but wrong way...Originally Posted by Tygroen
Here is my suggestion of leveling and cat/offtank build for PvE.
Leveling: http://www.mmo-champion.com/talent/?...00000000000000
Cat/offtank for pve: http://www.mmo-champion.com/talent/?...00000000000000
Comments?
Unless your a T6 raider with 36k armor and don't need anymore.....Originally Posted by Blasfomy
All spec's will vary for each player depending on what kind of progression they are going to see in LK
Okay, do us a favor and go back to Vanilla WoW, get yourself a set of T3, spec 0/3 for Thick Hide and then go tank Kara.Originally Posted by Thanntos
Go on, we'll wait for you.
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Congratulations, you now understand why everyone else is snickering at you when you say you don't need it if you're a T6 raider.
You're going to be uncapped against the first lvl74 mob you meet while leveling. Using the same armor formulas as Burning Crusade you're going to need ~50k armor to be capped against raid bosses in WotLK. In all likelihood, you're going to need more since they upped the formula when BC came out and they'll probably do it again when WotLK comes out.
You're not going to see gear that will get you anywhere near the armor cap for at least a year after WotLK. Bears will all be taking Thick Hide for quite a while yet.
The problem I have with Primal Tenacity (both in the current BC form and WotLK beta form) is that I have to plan for it not to work. If I count on it saving my ass all the time I'm going to wipe a lot, so I still have to ask Shammys to drop tremor totems whether I have the talent or not - it doesn't change my playstyle one bit. In fact, I consider the WotLK slightly worse than the current one. If my group can survive me being feared for 8 seconds, then they can probably survive me being feared for 12 seconds. If my healers can heal me if I don't dodge by chance 4 times in a row, then they can heal me if I get stunned and can't dodge for 6 seconds. It doesn't change anything much really.Originally Posted by Uzulia
My personal preference is to take talents that benefit me every fight, rather than talents that only give me a slight benefit on some fights. Which is why I (still) wont be taking this talent*. Your mileage may vary.
*Unless there are some gimmick fights which involve excessive amounts of groupwide stuns that make it almost impossible to survive without this talent. Even then, I'll be unspeccing out as soon as I've finished the run.