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  1. #1

    Holy pvp spec arenadin

    so guys what do u think about this? would it work??
    http://talent.mmo-champion.com/?pala...00000000000000

  2. #2

    Re: Holy pvp spec arenadin

    I'm no paladin but it looks nice, but I must say that without "Pure of Heart" you'll be warlockfood.

  3. #3

    Re: Holy pvp spec arenadin

    I like where you started with it but you will want to get points out of redoubt and into Stoicism,max out blessed hands,pure of heart and lights grace. Seems after dropping redoubt taking points out of holy power to accomplish it.

    I would possibly drop the points in parry for Imp Jm and heart of Crusader and probably pop a point into Enlightened Jm to keep up JoJ.

  4. #4

    Re: Holy pvp spec arenadin

    you went into prot and didn't get stoicism = bad
    redoubght does nothing for you in arena considering half the time melle will be behind you or running around you
    you took deflection over improved judgement and heart of the crusader = bad

  5. #5

  6. #6

    Re: Holy pvp spec arenadin

    http://the-guild-vendetta.com

  7. #7

    Re: Holy pvp spec arenadin

    Quote Originally Posted by Vendetta
    http://talent.mmo-champion.com/?pala...00000000000000

    you don't want your arena mates damage redirected onto you your the healer.
    and 10% more armor wont do you much in plate dmg reduction wise.

  8. #8

    Re: Holy pvp spec arenadin

    Quote Originally Posted by myarluu
    http://talent.mmo-champion.com/?pala...00000000000000

    you don't want your arena mates damage redirected onto you your the healer.
    and 10% more armor wont do you much in plate dmg reduction wise.
    I agree with the armor reduction but unless I'm mistaken the 30% damage redirect just gets battered against your bubble anyways?
    <<Not in the beta and haven't seen it answered.

  9. #9

    Re: Holy pvp spec arenadin

    Quote Originally Posted by myarluu
    http://talent.mmo-champion.com/?pala...00000000000000

    you don't want your arena mates damage redirected onto you your the healer.
    and 10% more armor wont do you much in plate dmg reduction wise.
    You won't take dmg while you're divine shield, in 5v5 it won't matter cause you're never focus, and if you are then the other team willl lose due to the fact there are 4 dps just free casting killing them while there trying to kill the paladin.

    Of course in 2v2 and 3v3 my spec is garbage but in 5v5 it would be a big role.
    http://the-guild-vendetta.com

  10. #10

    Re: Holy pvp spec arenadin

    id go something like this for arena

    http://talent.mmo-champion.com/?pala...00000000000000 for sheath of light . eye for an eye , PoJ and Deflection imo compensate almost to full what's lost from the prot tree . The point from holy guidance is recovered by sheath of light and adds some .

    The only thing 'not' good about this build is potentially the lack of the 3 minute bubble
    What you gain though is a powerful hot , welfare 5% spellcrit and a speed improvement to heal that kited pet in time ;D . At least in theory
    I'd realy like to test that out

  11. #11

    Re: Holy pvp spec arenadin

    Yeah, I'd prolly rather go retri instead of prot as well, pursuit of justice against melee is really imba

  12. #12

    Re: Holy pvp spec arenadin

    http://talent.mmo-champion.com/?pala...00000000000000

    Divine guandian for burst , hammer of justice at 30sec cd , hand of protect/freedom up , stoicism ( > ALL ) , beacon ( omg a small hot ! you are madmen not to take it) , enlightened jugement ( with the up of jugement gameplay , that's a must-have) , and the rest.

    If you take vindict spec , don't cry if you don't have control.

  13. #13

    Re: Holy pvp spec arenadin

    http://talent.mmo-champion.com/?pala...00000000000000

    This is pure win anyway.
    Take into account that when you give a holy paladin: Effective Crowd Control (Repentence is 10 sec now, remember? That's like a blind with 1min CD), A powerful HoT (60% of a 10k HL crit, is a 6k HoT over 12 sec=500 hp per sec), allaround CC reduction, and instant Holy Lights... He becomes overpowered.

    I'm SOOOOO looking forward to playing Paladin+Rogue in WotLK.
    Blind+Sap+Repentence+HoJ(Inscribed to become a 7 sec stun) Is a total of... 33 second CC. (Counting repentence will recieve DR from sap, so it's 6sec)
    If i backup DPS, nobody will be able to survive. Once a druid trinkets, it's blind and target switch to a non-hottet player. <3<3

  14. #14

    Re: Holy pvp spec arenadin

    Quote Originally Posted by djx
    id go something like this for arena

    http://talent.mmo-champion.com/?pala...00000000000000 for sheath of light . eye for an eye , PoJ and Deflection imo compensate almost to full what's lost from the prot tree . The point from holy guidance is recovered by sheath of light and adds some .

    The only thing 'not' good about this build is potentially the lack of the 3 minute bubble
    What you gain though is a powerful hot , welfare 5% spellcrit and a speed improvement to heal that kited pet in time ;D . At least in theory
    I'd realy like to test that out
    this.

  15. #15

    Re: Holy pvp spec arenadin

    http://www.worldofwarcraft.com/info/...13030100000000

    That is going to be my spec for 2v2 and 3v3. It is all about increasing control, base damage, avoidance, and being able to help burst down opponents.


    Judgements will be used A LOT in PVP as offensive attacks, but as the healer I will not be using them every time the cool down it up so passing on Improved Judgements.

    Resilience will still be in WotLK for PVP only (does not work in PVE instances) so crit talents are not worth it on the offense side of spells, so no need for Heart of the Crusader.

    Having access to Holy Shock / Repentance / Seal of Command / Sheath of Light & Judgements of the Wise, especially with the new mechanics of the class, allow Paladins to be battle healers like never before.

    There is no need for Divine Illumination if you are judging for 2K and getting 1200mana back.

    There are some talents that I would love to have as part of the build, like Sanctified Seals & Infusion of Light, but giving up Stoicism and Anticipation is not something I am willing to do.

  16. #16

    Re: Holy pvp spec arenadin

    Quote Originally Posted by Voidseeker
    http://www.worldofwarcraft.com/info/...13030100000000

    That is going to be my spec for 2v2 and 3v3. It is all about increasing control, base damage, avoidance, and being able to help burst down opponents.


    Judgements will be used A LOT in PVP as offensive attacks, but as the healer I will not be using them every time the cool down it up so passing on Improved Judgements.

    Resilience will still be in WotLK for PVP only (does not work in PVE instances) so crit talents are not worth it on the offense side of spells, so no need for Heart of the Crusader.

    Having access to Holy Shock / Repentance / Seal of Command / Sheath of Light & Judgements of the Wise, especially with the new mechanics of the class, allow Paladins to be battle healers like never before.

    There is no need for Divine Illumination if you are judging for 2K and getting 1200mana back.

    There are some talents that I would love to have as part of the build, like Sanctified Seals & Infusion of Light, but giving up Stoicism and Anticipation is not something I am willing to do.
    I liked your talent spec the best, so I added a few tweaks to it so it would suit my preferences.

    For starters I took the 8 points out of prot and put them into holy, yeah stoicism is good but I don't think it's worth sacrificing 8 points.

    I would also get sanctified light, adding 6% crit chance to your holy shocks is vital, seeing as it'll be one of our main heals in pvp.

    Infusion of light is a MUST HAVE. Say you have a 28% holy crit chance, that's 34% with holy shock (given the above talent). Roughly a one third chance of getting a crit. Assuming you're using holy shock every time the CD is up, every 18 seconds or so you'll be able to use this talent. A crit holy shock followed by a full rank holy light is enough to full heal anyone, or you could down rank your "free" holy light to preserve mana.

    No point in getting 1/2 imp. LoH, can't use it in arena.

    I took the 3 total points out of imp. ret aura and sanctified ret, since you'll want to be using concentration aura at all times. Take 2 of those points and put them into imp. judgements and the last point into holy, and you've got a nice clean 40/0/31 spec.

    In the end this is what my spec looked like:

    http://www.worldofwarcraft.com/info/...100000000#none
    http://www.wowarmory.com/character-sheet.xml?r=Bonechewer&n=Crispybacon

  17. #17

    Re: Holy pvp spec arenadin

    Your link at the bottom is to my original build.

    While I agree that Infusion of Light is awesome, and would be more willing to go 40/0/31 in a 5v5 team.

    In 2v2 & 3v3 the chance of getting stun locked is a great worry to me than getting an instant HL. The damage output of fewer opponents along with the greater health pools at 80 will allow enough time for healing with HS / FoL and when needed a HL. 5% Dodge and 1/3 less time on Stuns and 30% dispell resistance for everything is more important to me than instant HL.

    The single point in Imp Lay on Hands is solely a filler point and can be moved to anything else. Imp Con Aura may not be up all the time - it depends on the team that I am going against. If it is two rogues Imp Con Aura is pretty much useless as they are not trying to push back cast time but interrupt it. Switching over to Ret Aura in that fight will make a lot more sense.

    Made a few changes and think this will be the final version baring any changes in beta:
    http://www.worldofwarcraft.com/info/...13030100000000

    When I get over 400 Resilience (or whatever the cap number is at 80) I will most likely move points out of Eye for and Eye as the amount of times I would be hit with a crit should be so low that they could be better used in Crusade:

    http://www.worldofwarcraft.com/info/...13030100000000

  18. #18

    Re: Holy pvp spec arenadin

    Improved hammer of justice + glyph > Repentance.
    Beacon + Holy guidance > Sheath of Light.
    Divine illumination < Judgement of the Wise. (regen > reduction of mana cost)

    Sacred cleansing + Enlightened judgments > ALL
    Divine guardian is not bad against burst dps.

    I think i'll keep my 51/20 spec (I'm puritan ) but i am interested to see paladins in pvp with your template.

  19. #19

    Re: Holy pvp spec arenadin

    Quote Originally Posted by Voidseeker
    Your link at the bottom is to my original build.

    While I agree that Infusion of Light is awesome, and would be more willing to go 40/0/31 in a 5v5 team.

    In 2v2 & 3v3 the chance of getting stun locked is a great worry to me than getting an instant HL. The damage output of fewer opponents along with the greater health pools at 80 will allow enough time for healing with HS / FoL and when needed a HL. 5% Dodge and 1/3 less time on Stuns and 30% dispell resistance for everything is more important to me than instant HL.

    The single point in Imp Lay on Hands is solely a filler point and can be moved to anything else. Imp Con Aura may not be up all the time - it depends on the team that I am going against. If it is two rogues Imp Con Aura is pretty much useless as they are not trying to push back cast time but interrupt it. Switching over to Ret Aura in that fight will make a lot more sense.

    Made a few changes and think this will be the final version baring any changes in beta:
    http://www.worldofwarcraft.com/info/...13030100000000

    When I get over 400 Resilience (or whatever the cap number is at 80) I will most likely move points out of Eye for and Eye as the amount of times I would be hit with a crit should be so low that they could be better used in Crusade:

    http://www.worldofwarcraft.com/info/...13030100000000
    D'oh I'm an idiot, here's my actual pvp spec:

    http://www.worldofwarcraft.com/info/...03030100000000

    @ Lynthild:

    IMO hammer of justice + repentance (+ glyph) > imp. hammer of justice. With imp. hammer of justice, for every minute that goes by you will be able to keep the opponent stunned for 14 total seconds (6 second stun + 1 additional second from the glyph, used every 30 seconds). With repentance you have a 6 second stun that comes up every minute, as well as a 10 second incapacitate which is also on a minute cooldown. That's 16 seconds that you can have someone in a stunlock.

    What makes you think beacon is going to be used in pvp? From the looks of it, the mana cost and inconvenience of it would lead me to believe it's purely a pve skill, and a very situational one at that. I would never use it in pvp.
    http://www.wowarmory.com/character-sheet.xml?r=Bonechewer&n=Crispybacon

  20. #20

    Re: Holy pvp spec arenadin

    I think repentance is usefull with a rogue and a CC teamplay. Vindict / rogue are already use this great combo : sap / repentance / cecite / sap or I don't know what... xD
    But i play with a war , and the gameplay is different i think. I prefer to stun the warrior's target helping him to control the opponent's heal.

    Yes beacon is expensive , but it's always a hot... xD. And in 2v2 , I used to be close to my war during the final burst , it's not bad to have this double heal if I have to arcane torrent or hammer of justice the target's next heal.

    ps: sorry for my shity english. x)

    Edit : Sanctified seals would be great , isn't it ? They stay 2min , with a great glyph like +5% heal or -5% mana cost , no?

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