Originally Posted by
PalliesThrowStuff
You may only have the option to deal damage as a Rogue, but I'd daresay that between Cloak of Shadows and Evasion you're keeping up with the defensiveness of the bubble, and your higher dodge rating is easily enough a match for our plate armor.
You say purity of DPS is all you bring, other than Stealth, CC, Consistent Stuns, Heal Reductions, Interrupts, The ability to leave combat, Slows, Blind, etc. Sorry, Rogues bring waaaay more than just damage, they also bring at least one trick for every single situation in the game, that's what the class is designed for.
So let's look at a Ret Paladin, he brings the same damage (Ideally), Similarly limited CC, Less controlled/Frequent but more potent stuns, the ability to Heal (we'll call this even with Heal Reduction, even though you can do that while still cranking damage and we really can't), we have no interrupts, combat breakers, kind of a slow, nothing like Blind, and nowhere near the option to switch tactics to suit a situation. Instead of reactive actions to weaken a target, we bring buffs that must be setup ahead of time, and a few situational group-utility tools, at the end of the day, it seems like we bring the same amount of crap to the table, but we can only do it one tree, you get to do it in all three, which means your offensive versatility is thrice what ours is, while we get defensive versatility instead.
Same amount of talent points spent on damage SHOULD = Same amount of damage. Dont pretend you dont bring utility when every class has so many varied options that can't be called anything BUT utility.