I've made some changes to the list posted by the blue to show exactly which buff in each category is easier to apply and thus a better choice. I kicked out the buffs where there was only 1 of, such as BoKings or Hunter's Mark and I added Regeneration at the end. I also took the liberty of assuming that all buffs will, when fully talented, provide the same buff. The only exception being Fel Intelligence atm.
Armor Debuff (Major): Sunder Armor[Pa/Ab], Acid Spit[Ab] (exotic Hunter pet), Expose Armor[Ab]
Armor Debuff (Minor): Sting[Ab] (Hunter pet), Faerie Fire[Ab], Curse of Recklessness[Ab]
Physical Vulnerability Debuff: Blood Frenzy [Ab/Pr], (2nd Talent Spec TBA)[??]
Melee Haste Buff: Improved Icy Talons[Pa], Windfury Totem[Ab]
Melee Critical Strike Chance Buff: Leader of the Pack[Au], Rampage[Pr]
Attack Power Buff (Flat Add): Blessing of Might[Bu], Battle Shout[Ab]
Attack Power Buff (Multiplier): Trueshot Aura[Au], Abomination's Might[Ab/Pr], Unleashed Rage[Pr]
Bleed Damage Increase Debuff: Mangle[Pa], Trauma[Pr]
Spell Critical Strike Chance Buff: Moonkin Aura[Au], Elemental Oath[Pr]
Spell Critical Strike Chance Debuff: Winter's Chill[Pa], Improved Scorch[Ab]
Increased Spell Damage Taken Debuff: Ebon Plaguebringer[Pa], Earth and Moon[Pa], Curse of the Elements[Ab]
Increased Spell Power Buff: Improved Divine Spirit[Bu], Focus Magic[Bu], Totem of Wrath[Ab]/Flametongue Totem[Ab], Demonic Pact[Pr]
Increased Spell Hit Chance Taken Debuff: Misery[Pa], Improved Faerie Fire[Ab]
Percentage Haste Increase (All Types): Improved Moonkin Aura[Au], Swift Retribution[Au]
Percentage Damage Increase: Sanctified Retribution[Au], Ferocious Inspiration[Pr]
Critical Strike Chance Taken Debuff (All types): Heart of the Crusader[Pa], Totem of Wrath
Melee Attack Speed Slow Debuff: Icy Touch[Pa]/Judgements of the Just[Pa]/Infected Wounds[Pa], Thunderclap[Ab]
Melee Hit Chance Reduction Debuff: Insect Swarm[Pa], Scorpid Sting[Ab]
Healing Debuff: Furious Attacks[Pa]/Mortal Strike[Pa], Aimed Shot[Ab], Wound Poison[Pr]
Attack Power Debuff: Demoralizing Roar[Ab]/Demoralizing Shout[Ab], Curse of Weakness[Ab]
Agility and Strength Buff: Horn of Winter[Ab], Strength of Earth Totem[Ab]
Stamina Buff: Power Word: Fortitude[Bu]
Health Buff: Blood Pact[Au], Commanding Shout[Ab]
Intellect Buff: Arcane Intellect[Bu], Fel Intelligence[Au]
Spirit Buff: Divine Spirit[Bu], Fel Intelligence[Au]
Damage Reduction Percentage Buff: Blessing of Sanctuary[Bu], Grace[[Pa]
Percentage Increase Healing Received Buff: Tree of Life[Au], Improved Devotion Aura[Au]
Armor Increase Percentage Buff: Inspiration[Pr]/Ancestral Healing[Pr]
Cast Speed Slow: Slow[Ab], Curse of Tongues[Ab], Mind-numbing Poison[Pr]
Regeneration: Judgement of the Wise[Pa/Ab], Hunting Party[Pr], Vampiric Touch[Pa/Ab]
Ability ranking:
[Bu] = Buff, can be applied pre-combat
[Au] = Aura, does not require any work except staying alive
[Pa] = Passive effect added on top of your regular DPS cycle
[Ab] = Ability, requires you to use an ability for the buff rather then for it's other effects
[Pr] = Proc related, mostly crit. Not guaranteed to be up 100% of the time you're DPSing.
Equal types of applications are ordered by general availability such as talent points, pre-req needed, uptime,...
For those that can't bother to find their abilities in this list, here is a list of all the buffs and where they are ranked in their category.
Death Knight:
Blood: Abomination's Might(2)
Frost: Imp. Icy Talons(1), Icy Touch(1), Horn of Winter(1)
Unholy: Ebon Plaguebringer(1)
Druid:
Balance: Moonkin Aura(1), Earth and Moon(2), Imp. Faerie Fire(2), Imp. Moonkin Aura(1), Insect Swarm(1)
Feral: Leader of the Pack(1), Mangle(1), Infected Wounds(1), Demoralizing Roar(1)
Restoration: Tree of Life(1)
All: Faerie Fire(2)
Hunter:
Beast Mastery: Acid Spit(2), Ferocious Inspiration(2)
Marksman: Trueshot Aura(1), Aimed Shot(2)
Survival: Hunting Party(2)
All specs: Sting(1), Scorpid Sting(2)
Mage:
Arcane: Focus Magic(2), Slow(1)
Fire: Imp. Scorch(2)
Frost: Winter's Chill(1)
All: Arcane Intellect(1)
Paladin:
Holy: ///
Protection: Judgements of the Just(1), Blessing of Protection(1), Imp. Devotion Aura(1)
Retribution: Blessing of Might(1), Swift Retribution(2), Sanctified Retribution(1), Heart of the Crusader(1), Judgement of the Wise(1)
Priest:
Discipline: Imp. Divine Spirit(1), Divine Spirit(1), Grace(2)
Holy: Inspiration(1)
Shadow: Misery(1), Vampiric Touch(3)
Rogue:
Assassination: Expose Armor(3)
Combat: ///
Subtelty: ///
All: Wounding Poison(3), Mind-Numbing Poison(3)
Shaman:
Elemental: Elemental Oath(2), Totem of Wrath(3+2)
Enhancement: Windfury Totem(2), Unleashed Rage(3), Strength of Earth Totem(2)
Restoration: Flametongue Totem(3), Ancestral Healing(1)
Warlock:
Affliction: Curse of Recklessness(3), Curse of Elements(3), Curse of Recklessness(2), Fel Intelligence(2+2)
Demonology: Demonic Pact(4), Blood Pact(1)
Destruction: ///
All: Curse of Tongues(2)
Warrior:
Arms: Blood Frenzy(1), Trauma(2), Thunder Clap(2), Mortal Strike(1)
Fury: Rampage(2), Battle Shout(2), Furious Attacks(1), Demoralizing Shout(1), Commanding Shout(2)
Protection: Sunder Armor/Devastate(1)
Unique buffs left:
Mark/Gift of the Wild, Blessings of Kings and Wisdom, Power Word Fortitude, Imp. LotP, Hunter's Mark some totems and DK auras.
My conclusion:
Death Knights get some nice utility, mostly at the cost of Enhancement Shamans.
Druids are getting the best utility, followed by Paladins, DPS-only classes are mostly getting shafted.
Time to re-consider which char I want to get my first lvl 80 Achievement with