YEEHAW, Hunters got buffed.
That's only one of the changes, the other on some talents like Readiness (from 41Surv to 21MM).But blues stated that this won't be in this beta build.Originally Posted by Blizzard
YEEHAW, Hunters got buffed.
That's only one of the changes, the other on some talents like Readiness (from 41Surv to 21MM).But blues stated that this won't be in this beta build.Originally Posted by Blizzard
Holy ****, saw it only now on main-page.... Thanksssss BlizzardOriginally Posted by metrokard
CRY SUM MOAR
EDIT:
HAHA, they also removed the Judgment refresh with melee attacks. :S ?
That's been gone for quite some time.Originally Posted by Aressolo
HoJ lasting only 4 seconds appears to have been a typo. MMO shows the highest rank of HoJ still stunning for 6 seconds and the new beta build notes have been changes to read.
Hammer of Justice now also interrupts the spellcasting for 3 seconds on all ranks.
Shield of Righteousness was nerfed from 240% to 100% and now 100% plus 300, so they buffed it some.Originally Posted by Malfuron
As for the damage lowered on seals, that's a pretty big hit for everyone.
SoC alone is an 8% damage overall nerf, maybe even 10% with the if your using the glyph.
I don't see why they lowered the stun time on hammer of justice either since the interupt they put in was solely for PvE. What a rough patch, this week.
Where's that?? didn't see that one, only that HoJ interrupts spellcasting for 3 seconds but whats the point of spellcasting interruption if you're stunned anyways o.OOriginally Posted by metrokard
pretty lame imo...
And they write it only in this build? Until yestarday, with 8970, the melee refresh still was there. They removed it only now I think.Originally Posted by Buffi1) Someone posted it some days ago with the old build. The EU beta server is still down so I can't try it.Originally Posted by b37x
2) They are on the home-page.
I read about the 4 seconds change too, but now they changed that again. Idk, maybe a mmochamp typoOriginally Posted by Ryzal
The only purpose I can see of it, is if the healer trinkets...then they still can't cast for X amount of seconds.Originally Posted by Ryzal
Well haha burst hasnt changed.  I still 3 shot ppl.  56% from 70% isnt that big of a deal its like 250 less SoC damage at 70 which isn't a huge nerf.  There is no less burst than before.  But i fear more will come.
Blood/Martyr is down to 28% weapon damage.
Edit: burst is about the same on the premade 80 as well.  The damage decrease is very noticeable with crits at 80 but like i said this did not fix the burst.
1200 wpn damage = 940 SoC damage (live)
1200 wpn damage = 672 SoC damage (ptr/beta)
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Yeah thats what I thought, or a mage cant blink out of it, at least for 3 secs -.- still lame I think^^Originally Posted by Scarzi
I dont get why they just dont give an interrupt to CS, it would prevent us from just spamming it in PvP, rather to use it carefully againt a caster and wouldnt be any kind of penalty in Pve, PLUS CS wouldnt be as f***** up as it is now.
Haha. I really don't know how . Maybe a monkey writing for MMO home-page? :POriginally Posted by Inzight
PvE bosses are immune to stuns, but some of their spells can be interrupted. CS need a holy dmg increase debuff, I miss Sanctity...Originally Posted by Ryzal
They reverted the previous changes of 2h spec and fanaticism
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only if he was casting poly.Originally Posted by Ryzal
SoComm is at 56% dmg... down from 70% That's a 20% dmg nerf. When i was on beta, SoComm came in around 22-25% of my dmg. So... doing 20% less, on 25% of our dmg... thats like a 5% dmg nerf? It's still good because it is holy dmg and isn't affected by armor. We already did a TON of dmg, so i'm alright with it since they undid the 2h spec and fantacism changes.
Not a huge nerf in the grand scheme of things but much more and I fear we will be just like we are at level 70 now DPS wise scaled to level 80, and yes 2h spec is 6% now instead of 3% and Fant is up to 25%.Originally Posted by yeknom366