1. #1
    iLive
    Guest

    Restoration or Balance/Restoration for healing?

    Hi friends...

    I am levelling my Druid, so it can become a healer in Wrath of the Lich King, but i need to know some few things, which i hope you could help me with. Sometimes i look at the talents just to try to make a image of how it is going to be, and of course people would say: "Just roll 100% Restoration.", but i am unsure about that, because there are some few good talents a healer might use which is in the talent catogary Balance.

    Here is the link for these talents: http://wotlk.wowhead.com/?talent=0VG0z

    As you see they are pretty good since you get a good amount of more HoT, more critt and less mana cost of you healing spells, but is it worth spending talents for these, or should i just go 100% Restoration?

  2. #2

    Re: Restoration or Balance/Restoration for healing?

    I've been toying around with that exact sort of spec. I think the points in balance are pretty much a necessity to most resto builds at 80 although there is still time for the devs to change the trees a bit more. There are a good number of mediocre or pvp oriented talents in resto that hold no value in a pve sort of resto spec so yes I'd agree that going into balance a ways, give or a take a few points, is the smart thing to do as of now.

  3. #3

    Re: Restoration or Balance/Restoration for healing?

    Quote Originally Posted by iLive
    Hi friends...

  4. #4

    Re: Restoration or Balance/Restoration for healing?

    Specc I will use when I need to go resto at 80

    http://talent.mmo-champion.com/?drui...00000000000000

  5. #5
    iLive
    Guest

    Re: Restoration or Balance/Restoration for healing?

    Quote Originally Posted by Semi
    Specc I will use when I need to go resto at 80
    Actually, the build seems pretty nice, but it just sad that you can not have Naturalist, when Healing Touch is powered so good.

  6. #6

    Re: Restoration or Balance/Restoration for healing?

    why not? noone said u must have all talents for HoTs... if u wanna concentrate on single target healing just skip gift of the earthmother / wild growth and take nature's grace / naturalist / emp. healing touch etc.

    what would you say about: http://talent.mmo-champion.com/?drui...00000000000000

    no subtlety - do you really think your heals will generate enough threat to overaggro?
    no wild growth and earthmother - u wanna spec in HT and other single target heals. wild growth sux anyway. gift of the earthmother isnt that good if u dont plan to spam hots all the time
    getting nature's grace - will be really nice for spamming regrowth. quite important talent for single target healing
    no improved tranquility - most likely u will be in tank grp, not much raid healing in it usually, plus its lower hps than other spells
    tranquil spirit - will need some mana cost reduction for ht and nourish
    I have enough of EA ruining great franchises and studios, forcing DRM and Origin on their games, releasing incomplete games only to sell day-1 DLCs or spill dozens of DLCs, and then saying it, and microtransactions, is what players want, stopping players from giving EA games poor reviews, as well as deflecting complaints with cheap PR tricks.

    I'm not going to buy any game by EA as long as they continue those practices.

  7. #7

    Re: Restoration or Balance/Restoration for healing?

    Imo, the "base template" for resto druids will be something like this:

    http://talent.mmo-champion.com/?drui...00000000000000

    Every druid should be getting the first 14 pts in balance. More than that would be bad, as you'd be skipping useful stuff on restoration and the next useful talent on balance is Lunar Guidance, at 20 pts, and the 4rd tier is almost useless for resto (3% haste, lol).

    You can notice I left a few points out, they're (obviously) down to a personal choice.

    I skipped every talent improving Nourish or HT, as they're not going to be used much, at least not on their current state. Nourish is overshadowed by (imp) regrowth, specially if you're going to use the glyph (increases Regrowth's direct heal by 50% if the target already has it). I never used HT more than an emergency heal, either tied to the infamous NS macro or spamming on a bloodboil target as a desperation move, so might as well leave it as is. Swiftmend, Regrowth (glyphed or not) and NS-HT should be enough to keep a tank on a pinch.

    One could choose picking HT talents, specially Naturalist and Empowered Touch for using whenever Nature's Grace is up. A powerful direct heal down to a 2s cast isn't bad, but isn't something you'll use often.

    Also, I skipped Wild Growth as it's, on its current form, too pathetic to bother casting or even burning a point picking.

    Imp. Tranquility is highly situational, but with a 4min CD won't be as situational as it's right now. Also, a threat-free AoE heal that packs 2k HPS (at lv70) for 2 points isn't anything to sneeze at.

    Living Seed, Replenish and GotE are questionable atm.

    Given that your only spell that should be critting often is Regrowth, the seed off my regular RG crit would heal for 1000-ish. Unless your tank is being hammered HARD, that's going to overheal in most cases, with 3 of your HoTs ticking. Not completely useless, but I'm still thinking about picking it or not.

    Replenish got slightly nerfed for mana users, but a 15% proc procs quite often, and even from overheals. Your tanks and rogues might find it useful for a bit extra rage/energy, but other than that, won't make or break anything.

    GotE got nerfed, but it's still 0.3s off the GCD. Given that almost every piece of caster gear, even quest reward greens, are coming with +haste, sooner or later you'll be taking points out of this, as the GCD can't be lower than 1s.

  8. #8

    Re: Restoration or Balance/Restoration for healing?

    I disagree with this template. First of all subtlety isn't that important. At least in raids you can skip if it's only possible, threat shouldn't be a problem. As for improved tranquility - 4 mins cooldown is not big difference in boss fight. Thread reduction makes sense in multiple mob pulls for initial healing.

    I know its impossible to build template this way then, because you simply can't go past tier 2 in resto tree.
    I have enough of EA ruining great franchises and studios, forcing DRM and Origin on their games, releasing incomplete games only to sell day-1 DLCs or spill dozens of DLCs, and then saying it, and microtransactions, is what players want, stopping players from giving EA games poor reviews, as well as deflecting complaints with cheap PR tricks.

    I'm not going to buy any game by EA as long as they continue those practices.

  9. #9

    Re: Restoration or Balance/Restoration for healing?

    While I agree with you subtely and tranquility aren't that useful on raids, I can see some encounters where both can mean life or death. No subtely would make you an add magnet on bosses like Vashj or Shade, and tranquility saved the day a few times on RoS and Bloodboil. Situational, yet useful. For the amount of points spent I wouldn't mind tossing them in there, specially about tranquility, given that depending of your build you'd have to toss points on tranquil spirit instead to reach further tiers.

    Also, this base build would suit 5~10-man healing as well without gimping your raid performance in any way.

  10. #10
    iLive
    Guest

    Re: Restoration or Balance/Restoration for healing?

    Actually i like this talent tree alot, because of the good thing about Druids is HoT, so why not use the benefits of making it much better? If i wanted to heal one target, i would roll a Paladin, but you can still be good to other heals

    http://talent.mmo-champion.com/?drui...00000000000000

  11. #11

    Re: Restoration or Balance/Restoration for healing?

    You're skipping Nature's Grace, which is bad, since you'll be critting a LOT with rejuv and a 1.5s off rejuv or even HT is a good deal.

    Why bother picking Empowered Touch if you're not picking Naturalist?

    Also, Natural Perfection smells like PvP, but you also picked ToL, I don't get it.

  12. #12
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    Re: Restoration or Balance/Restoration for healing?

    Critting with rejuv?

    I guess you ment Regrowth, if yes I totally agree with your statement. even as a HoT focused Druid you will have to overheal a tank sometimes (more so in 10 than in 25 mans)

  13. #13

    Re: Restoration or Balance/Restoration for healing?

    Nature's Splendor gives a 25% increase in Rejuvination, a 28% increase in Regrowth, and a 42% increase in Lifebloom's effectiveness. Hard to top that talent for healing builds. The only downside of the talent, is that it doesn't increase Swiftmend at all.

  14. #14

    Re: Restoration or Balance/Restoration for healing?

    the best build hans down.. taking points for HT is pointless... will only be used with a NS+HT......regrowth is a TON better for a single target healing. just glyph it and your set.

    http://talent.mmo-champion.com/?drui...00000000000000


  15. #15

    Re: Restoration or Balance/Restoration for healing?

    I have two diff builds I am looking at.. and they are only very slightly different and haven't decided which to go with.

    http://talent.mmo-champion.com/?drui...00000000000000


    or


    http://talent.mmo-champion.com/?drui...00000000000000

  16. #16

    Re: Restoration or Balance/Restoration for healing?

    http://talent.mmo-champion.com/?drui...00000000000000

    OR

    http://talent.mmo-champion.com/?drui...00000000000000

    Theres nothing you can say to me to make me change my mind. I've played with the idea of getting the extra crit from Nat' Perfection, but it's just not that big of a deal to me.

    So far the build works for me on beta, but when it comes down to three points here and there, it's all a matter of personal pref.

    Edit: The second build is if you want the extra 3% spell haste.


  17. #17
    iLive
    Guest

    Re: Restoration or Balance/Restoration for healing?

    What does "Gift of the Earthmother" and how does "Nature's Splendor" work, it just gives adds more seconds, without saying that it will heal more, or do it heal more?

    Gift of Earthmother - http://wotlk.wowhead.com/?spell=51183

    Nature's Splendor - http://wotlk.wowhead.com/?spell=57865

  18. #18

    Re: Restoration or Balance/Restoration for healing?

    That is one stupid question. Read the talent tooltips. They explain it perfectly. GOTEM reduces GCD, which is huge. It allows you to get even more healing done. Natural Splendor adds more seconds to the heals, which again, lets you do more healing because you don't have to refresh the hots as often.

    ..seriously.. common sense.

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