Originally Posted by
buch3r
I just see improved shadow form giving the removal of movement impairing effects totally pointless, as it is not a viable escape mechanism. The overwhelming majority of movement impairing effects are going to be used by someone attacking us, as opposed to someone running trying to run away from us. Most melee will either have speed enchants to boots or talents to increase movement speed, which means even if we can remove movement impairing effects, without any increase in our movement speed, they will still just catch up to us and continue to pound on us. Every other class in the game besides warlocks (who have 3 fears as a defense mechanism as opposed to our 1) have some way of moving faster/escaping with either talents or spells/abilities.
Druid= travel form, cat form + sprint, bear form plus charge.
Hunter= aspect of the cheetah (not as useful in pvp, but situational)
Mage= blink and blazing speed
Paladin= Pursuit of Justice
Rogue= sprint and fleet footed
Shaman = ghost wolf (instant cast for enhancement if talented)
Warrior= intercept
Removal of movement impairing effects are beneficial to melee trying to cover ground on ranged targets, and are not a viable defense mechanism for shadow priests.
Dispersion with a 3 minute cooldown is a gimmick 51 point talent as it is now, imagine if ice block had a 3 minute cooldown, AND was a 51 point talent?
Physic scream has a 26 second cooldown and an 8 yard range.
Silence has a 45 second cooldown and is only useful on casters.
Even with talents, fade has a 24 second cooldown, so giving fade a sprint effect or reducing our chance to be hit would not be overpowered but would help us deal with melee a little better.