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  1. #41

    Re: Why Blizz is nerfing Retadins

    Quote Originally Posted by Nipawin


    If your running into a cluster of players in a BG, do you run straight to the paladin? No. Help those around and in turn, if your battlegroup or friends your pvping with arent stupid, they will help you.
    so in order to kill a ret pally you always need more then one person?

    alright... i think they aren't op anymore...

    please try to not contradict yourself next time.

  2. #42
    The Unstoppable Force Bakis's Avatar
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    Re: Why Blizz is nerfing Retadins

    what i've like to hear is from the beta testers who's playing lvl 80 ret paladins instead of us ignorant lvl 70's whining about Retribution paladins being OP
    How stupid is this? Noone can tell about lvl80 but personally i think paladins will be just fine. But ppl like that obviously play pala think its okey that all nonpaladins pay and play for a game thats broken for 1month+levelingtime to lvl80.

    Well guess what, we dont. We wanne enjoy pvp as equal as possible and not be cannonfodder for your paladin so he can get his freebe brutalset.

    As much as I hope that palas at lvl70 will nerfed to being balanced, I also dont want them to still be nerfed at lvl80 cos of this.

    Bottomline, you may be narrowminded but we are about 8 200 000(?) nonpaladin players who many of us play some or only pvp and we dont want a 2month period of broken wow, so gtfo.
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  3. #43

    Re: Why Blizz is nerfing Retadins

    Quote Originally Posted by MGStunaholic

    2.2k judge of command
    900 seal of command
    1k melee
    900 seal of command
    2k crusader strike
    900 seal of command
    900 divine storm
    2.5k hammer

    That's all within 3 seconds.
    All within 3 seconds, sorry, but didn't realise that one of rets talents was to by pass global cooldown, ever heard of it? What your saying adds up to
    Judge, 1.5s, crusader, 1.5s, divine storm, 1.5s, then hammer.......thats 4.5s lol

    And now on to the main point, all theses talents are BALANCED around level 80, don't like it? Don't play till 13nov....When ret starts getting the CORRECT gear , which is 0int, they will have FAR less mana (mana burn?) and will only be able to get 3 HL out before totally OOM.

    Stop whining about a class that has been able to do absoultly nothing for 3 years, forced to heal due to the lack of attension in the other trees, and even then you people complained holy was too strong. Well funny enough, the nerfs didn't do much, actually palas are getting buffed with 'deep wounds' and hybrids (druids) are doing equal damage now.

    Why should a ret be punished to for SPECING dps? Ok, he could heal 3 holy lights and go totally oom, (i presume we're talking pvp here) and 12 seconds immunity, which has been in the game for 3 years and is STILL a reason for people to qq. When is blizzard going to make it a holy only talent? Not to mention that Mass dispel is easy enough to get off nowadays.

  4. #44

    Re: Why Blizz is nerfing Retadins

    Quote Originally Posted by Bakis
    How stupid is this? Noone can tell about lvl80 but personally i think paladins will be just fine. But ppl like that obviously play pala think its okey that all nonpaladins pay and play for a game thats broken for 1month+levelingtime to lvl80.

    Well guess what, we dont. We wanne enjoy pvp as equal as possible and not be cannonfodder for your paladin so he can get his freebe brutalset.

    As much as I hope that palas at lvl70 will nerfed to being balanced, I also dont want them to still be nerfed at lvl80 cos of this.

    Bottomline, you may be narrowminded but we are about 8 200 000(?) nonpaladin players who many of us play some or only pvp and we dont want a 2month period of broken wow, so gtfo.
    No-one? Premade lvl 80's have been in beta for months now, in every single BG I did, a ret pally or two ret pallies were on top both on killing blows or damage done, it's the same shit at 80.

  5. #45

    Re: Why Blizz is nerfing Retadins

    in their defense as a beta tester, they are MORE balanced at 80 but still better by a fair margin.

    just plz dont turn into rogues ret pallies...

    they QQ when a class gets some sort of buff n then they rape rogues

  6. #46

    Re: Why Blizz is nerfing Retadins

    All this screaming and whining about ret paladins has got to stop.

    Nobody cares if you have a friend who lols at how 'easy' it is to play a ret now.

    Nobody cares if its balanced at 80 and you just need to stick it out for a month.

    Nobody cares.

    If you want to make an argument, please, back it up with some kind of fact. And saying "Fact" before the statement, doesn't make it fact, dispite what you might think. This at the moment, short of maybe 2-3 posts, is 4 freaking pages of "IM RIGHT!" "NO IM RIGHT" "F YOU I DID YOUR MOM RIGHT" "MY MOTHER IS A SAINT! YOU'RE WRONG!" only not nearly as entertaining to read....

  7. #47
    redblade
    Guest

    Re: Why Blizz is nerfing Retadins

    Hahahaha have to quote it from the guy on the first page XD -->

  8. #48

    Re: Why Blizz is nerfing Retadins

    A clock is an instrument used for indicating and maintaining the time and passage thereof. The word clock is derived ultimately (via Dutch, Northern French, and Medieval Latin) from the Celtic words clagan and clocca meaning "bell". For horologists and other specialists the term clock continues to mean exclusively a device with a striking mechanism for announcing intervals of time acoustically, by ringing a bell, a set of chimes, or a gong.[citation needed] A silent instrument lacking such a mechanism has traditionally been known as a timepiece.[1] In general usage today, however, a "clock" refers to any device for measuring and displaying the time which, unlike a watch, is not worn on the person.

  9. #49

    Re: Why Blizz is nerfing Retadins

    the whole reason why? is a bit of crap tbh

    i remembered the same situation with crusader strike
    you saw movies popping up retri palas soloing Tyrs hand at propper speed
    and doing like pew pew in bgs

    they were whining that we were spamming CS and that the damage was incredibly high nerf from 6 secs to 10 secs and that was also because of pvp

    but now they have reduced the CD back to 6 secs and noone cries anymore about that because its no relevant anymore.
    people have gear got used to the new playstyle/ spells and modified

    same will be with these nerfs people are crying ... jadajada we get slapped in the face
    at lvl 80 we will propably get corrected again to more or less its original form but noone cares anymore as:
    1) they had their fun
    2) gear is obtained
    3) people got used how to handle things


    and we

  10. #50

    Re: Why Blizz is nerfing Retadins

    i eat pallys for breakfast. had one today with a bacon sandwich in the other hand. the new rule with pallies is "keep your distance" but then im a mage, and pallies are mage snackfood.

  11. #51

    Re: Why Blizz is nerfing Retadins

    Quote Originally Posted by coolcatchris
    i eat pallys for breakfast. had one today with a bacon sandwich in the other hand. the new rule with pallies is "keep your distance" but then im a mage, and pallies are mage snackfood.
    Must be hard with Arcane Barrage. Only ability mage's need these day's. ;<
    Hi

  12. #52
    Deleted

    Re: Why Blizz is nerfing Retadins

    Quote Originally Posted by Nest
    Must be hard with Arcane Barrage. Only ability mage's need these day's. ;<
    Indeed, mages seem like the no-skills-required class now :P See an enemy: arcane barrage. Trouble: ice block. The enemy is still not dead: blink and finish him.

    Oh well, I've never liked to play any of those easy classes or specs

  13. #53

    Re: Why Blizz is nerfing Retadins

    MGStunaholic what class do you play...it is not a pally.

    we have had our damage lowered 3 times in the last week and are not much now.

    but when they move in to "FIX" a class all the screaming is still fix ret not us.

    bliz couldn't fix anything they just throw at the wall and nope something works or shuts
    up the idiots. Either way they only want to shut up the cryers.

  14. #54

    Re: Why Blizz is nerfing Retadins

    Quote Originally Posted by MGStunaholic
    First and foremost, I'm not talking about your level 38 paladin that isn't overpowered and still dies in pvp.
    I'm not talking about your friend's 60 or 70 paladin that isn't overpowered and hey just got into kara last week.
    I'm not talking about paladins in blue gear that can kill people before their bubble is up sometimes.
    I'm talking about fully geared, s3/s4 paladins playing against equally geared and equally skilled players.

    Second, this isn't a QQ paladins are hard! :'-(
    This is to everyone that wants to know why blizz is nerfing them, and to everyone that thinks "ret paladins are just fine, learn to play."
    --------------

    The reason paladin's shouldn't be allowed to hit/crit as hard or as often as a rogue, warrior, or hunter is because they're a hybrid class. I'm not talking about spec... A paladin can spec into ret because he wants to hit really hard and pvp, but he still has the base skills that make him a hybrid class (in this case, heals, buffs, bubbles, and auras).

    A warrior that specs into arms, for instance, can burst out a lot of damage, and debuff his targets to recieve 50% less healing, but isn't able to withstand much damage himself because he can't heal, has to build up rage to use abilities, and is fairly weak to cc and movement imparing/root effects.

    A geared ret paladin can, currently, burst out 8k dmg against a fully geared player like it's nothing.
    He can slow his target, stun his target, repentance if they get too far away/try to run, and finish a player off from distance, all with mana that he doesn't have to build up or wait for.
    He can either burst out 8k damage, bubble, heal to full in a few seconds, and burst out more dmg, or...
    He can bubble and burst out 8k damage + 2.5k hammer of wrath, all while immune to damage.

    A ret paladin currently has decent heals, plate armor, movement impares, stuns, a finisher that crits for 2.5k from distance, reflects 200 dmg every time they're attacked, are immune to movement imparing effects w/ Bless of Freedom, throw down aoe to unstealth and do limited dmg, and can bubble to either heal up, or freely kill a target.
    Plus, 1/2 their damage is holy - not mitigated by armor and to which you cannot build resistance.

    Retadins are charging into groups of 5 people and destroying 1-2 of them while their bubble is up.
    Retadins are taking people out 2v1 and 3v1.

    Quite simply...it's that right now retadins have no weakness, and do amazing (insane) burst.

    2.2k judge of command
    900 seal of command
    1k melee
    900 seal of command
    2k crusader strike
    900 seal of command
    900 divine storm
    2.5k hammer

    That's all within 3 seconds.
    Earlier I saw someone claim "you can just trinket their stun, and when they bubble, run through them, when they turn around, run through them again until their bubble is up, then kill them"
    ...maybe all Paladins are idiots on your backwater rppve kara-geared server, but anywhere people actually play the game, a paladin isn't going to get "all confused!" when another character doesn't keyboard turn.
    Trinket their stun (you have to, or you'll die) which is followed by repentance if you tried to get away, and then 5-8k damage + hammer of wrath, and possibly a bubble if they don't feel like taking any damage from you.

    You can't have heals, immune to damage while attacking and casting, and do 8k burst damage plus 2.5k on the end, because it breaks pvp.

    There's a reason 10/15 paladins are queueing together in wsg/ab/eots...they aren't stupid, they know they're ridiculous.

    Paladins *are not* "just fine."

    And now, for everyone that's angry at me and is just seething and can't wait to reply (also for everyone that agrees with me, mind you)... go read this first, you'll feel better:

    http://img310.imageshack.us/img310/2584/paladins0gf.jpg
    This is ALL TRUE if you are stucked in black hole and paladin is hitting in warp speed.
    EVERYTHING is now on GCD so sry m8 you live in past.

  15. #55

    Re: Why Blizz is nerfing Retadins

    Quote Originally Posted by Nipawin
    Yes, we were OP ...

    We got our holy dmg nerfed into physical ...

    But why cant people still seem to get the point? Talents were designed with lvl 80 game play in mind.

    For 1 month we would have been op, but we were using level 80 talents since our abilities dont get ranks.

    And I'm not surprised you completely ignored

    **EDIT: Saw you replied after .... although the point still stands

    After our nerf, I can walk into a battleground and be hit by a mage for upwards of 15k dmg in a couple of seconds, same with moonkins .... AND THEY DONT HAVE TO RUN UP AND STUN PEOPLE.

    Yes, some ret paladins are ignorant in the fact they didnt think we needed a nerf. What we truly needed was ranks to our spells that would scale on the way to 80.

    Please take your ignorant views and head out the door. The good paladins on these forums are getting sick of you complaining cause you cant l2kite.
    Again ... l2kite ... and if your not a kiting class ... PICK YOUR BATTLES
    And please for the love of god stop talking about talents being based around 80.
    I can assure you the level 80 ret paladins are just as ridiculous in beta as in live.
    70 paladin in comparison to other 70s is the same crap as 80 paladin in comparison to other 80s.

    At any rate, this topic is fail and should be closed/deleted.

    Quote Originally Posted by GhostCrawler
    Post Two: I can't believe they nerfed shaman! There must not be anyone on the design staff who plays shamans. I bet they all play Hello Kitty Island Adventures because they are all bads. I bet they are mean to their pets too. I am so mad right now that I am going to write on my wall, possibly in blood, how much better I am at designing classes. I heard at Blizzcon that they said they have no idea what they're doing. My shaman used to do okay damage but then I got beat by some other guy. It must be the designers' fault. I am not bad, just mad.

  16. #56

    Re: Why Blizz is nerfing Retadins

    Quote Originally Posted by nucz0r
    Epic. I lol'd IRL.
    Quote Originally Posted by Sengura
    So 10 posts and no definitive answer...

    TO ELITEST JERKS!
    Quote Originally Posted by PBitt View Post
    People really will find anything to complain about. Too bad I don't care because I quit the game because they made the hunter class color lime green and I think it would be SO much better had it been a grass-colored green.

  17. #57

    Re: Why Blizz is nerfing Retadins

    TO THE GROUND!!

  18. #58

    Re: Why Blizz is nerfing Retadins

    Wait wait I got this!!













    BRRRAAAAAAAAAAAAIIIIIIIIIIINNNNNNSSSSSSSSSSSS

  19. #59

    Re: Why Blizz is nerfing Retadins

    All this hybrid talk aside.

    Besides the stigma people have from 'lolret', the major problem people have with Ret is that yes, we can kill you very quickly. In a 1v1 situation, I will almost always beat other melee DPS - Rogue/Warrior/Feral, maybe Enhance. I get absolutely torn apart by Mages and Boomkin for sure. Good Hunters and other ranged classes can also kill me reliably.

    While Paladin can front load their damage, i.e. autoattack, Judgement (1.5), Crusader Strike (3.0), Divine Storm (4.5) (my second autoattack comes 3.8 seconds in) and possibly get some 50% weapon damage SoC procs, we are then stuck waiting for the cooldowns on those 3 abilities to come back up. From the time we enter combat and finish 4.5 seconds (3 globals) in, we have 2.5 seconds left on our Judgement cooldown, 4.5 seconds on our Crusader Strike and 10 seconds on our Divine Storm (assuming that rotation).

    When I fight another Ret, I run in, usually HoJ, he BoFs out if he's smart (a lot don't), and I use that to start my 4.5 seconds of melee. Then I run away while he's trying to hit me, and use my AoW proc, then run back in, etc...

    If you stand toe-to-toe with a Ret, you will usually die. This sucks for Rogues and Warriors, but I cannot for the life of me understand the Hunters and Warlocks and Boomkin and other ranged classes who let me run up to them (without Repentance) and do not run away when I start hitting them. This is a lot of what I fight in BGs and I imagine it's where a lot (not all) of the QQ comes from. Really. Run away. I have no Intercept or Charge or movement impairing effect. JoJ is not really movement impairing (100%) and it's certainly not enough if you have any sort of snaring effect yourself.

    Likewise, run away when a Paladin is bubbled. Or has BoF on. Run! Fight between his cooldowns. This won't save you all the time and it applies to 1v1, but it will help.

  20. #60

    Re: Why Blizz is nerfing Retadins

    Quote Originally Posted by Jutteri
    Why Blizz is nerfing Retadins - most stupid question i know
    he isnt asking why blizz is nerfing them he is stating why they are being nerfed. try reading the post
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