so in order to kill a ret pally you always need more then one person?Originally Posted by Nipawin
alright... i think they aren't op anymore...
please try to not contradict yourself next time.
so in order to kill a ret pally you always need more then one person?Originally Posted by Nipawin
alright... i think they aren't op anymore...
please try to not contradict yourself next time.
How stupid is this? Noone can tell about lvl80 but personally i think paladins will be just fine. But ppl like that obviously play pala think its okey that all nonpaladins pay and play for a game thats broken for 1month+levelingtime to lvl80.what i've like to hear is from the beta testers who's playing lvl 80 ret paladins instead of us ignorant lvl 70's whining about Retribution paladins being OP
Well guess what, we dont. We wanne enjoy pvp as equal as possible and not be cannonfodder for your paladin so he can get his freebe brutalset.
As much as I hope that palas at lvl70 will nerfed to being balanced, I also dont want them to still be nerfed at lvl80 cos of this.
Bottomline, you may be narrowminded but we are about 8 200 000(?) nonpaladin players who many of us play some or only pvp and we dont want a 2month period of broken wow, so gtfo.
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All within 3 seconds, sorry, but didn't realise that one of rets talents was to by pass global cooldown, ever heard of it? What your saying adds up toOriginally Posted by MGStunaholic
Judge, 1.5s, crusader, 1.5s, divine storm, 1.5s, then hammer.......thats 4.5s lol
And now on to the main point, all theses talents are BALANCED around level 80, don't like it? Don't play till 13nov....When ret starts getting the CORRECT gear , which is 0int, they will have FAR less mana (mana burn?) and will only be able to get 3 HL out before totally OOM.
Stop whining about a class that has been able to do absoultly nothing for 3 years, forced to heal due to the lack of attension in the other trees, and even then you people complained holy was too strong. Well funny enough, the nerfs didn't do much, actually palas are getting buffed with 'deep wounds' and hybrids (druids) are doing equal damage now.
Why should a ret be punished to for SPECING dps? Ok, he could heal 3 holy lights and go totally oom, (i presume we're talking pvp here) and 12 seconds immunity, which has been in the game for 3 years and is STILL a reason for people to qq. When is blizzard going to make it a holy only talent? Not to mention that Mass dispel is easy enough to get off nowadays.
No-one? Premade lvl 80's have been in beta for months now, in every single BG I did, a ret pally or two ret pallies were on top both on killing blows or damage done, it's the same shit at 80.Originally Posted by Bakis
in their defense as a beta tester, they are MORE balanced at 80 but still better by a fair margin.
just plz dont turn into rogues ret pallies...
they QQ when a class gets some sort of buff n then they rape rogues
All this screaming and whining about ret paladins has got to stop.
Nobody cares if you have a friend who lols at how 'easy' it is to play a ret now.
Nobody cares if its balanced at 80 and you just need to stick it out for a month.
Nobody cares.
If you want to make an argument, please, back it up with some kind of fact. And saying "Fact" before the statement, doesn't make it fact, dispite what you might think. This at the moment, short of maybe 2-3 posts, is 4 freaking pages of "IM RIGHT!" "NO IM RIGHT" "F YOU I DID YOUR MOM RIGHT" "MY MOTHER IS A SAINT! YOU'RE WRONG!" only not nearly as entertaining to read....
Hahahaha have to quote it from the guy on the first page XD -->
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the whole reason why? is a bit of crap tbh
i remembered the same situation with crusader strike
you saw movies popping up retri palas soloing Tyrs hand at propper speed
and doing like pew pew in bgs
they were whining that we were spamming CS and that the damage was incredibly high nerf from 6 secs to 10 secs and that was also because of pvp
but now they have reduced the CD back to 6 secs and noone cries anymore about that because its no relevant anymore.
people have gear got used to the new playstyle/ spells and modified
same will be with these nerfs people are crying ... jadajada we get slapped in the face
at lvl 80 we will propably get corrected again to more or less its original form but noone cares anymore as:
1) they had their fun
2) gear is obtained
3) people got used how to handle things
and we
i eat pallys for breakfast. had one today with a bacon sandwich in the other hand. the new rule with pallies is "keep your distance" but then im a mage, and pallies are mage snackfood.
Must be hard with Arcane Barrage. Only ability mage's need these day's. ;<Originally Posted by coolcatchris
Hi
Indeed, mages seem like the no-skills-required class now :P See an enemy: arcane barrage. Trouble: ice block. The enemy is still not dead: blink and finish him.Originally Posted by Nest
Oh well, I've never liked to play any of those easy classes or specs
MGStunaholic what class do you play...it is not a pally.
we have had our damage lowered 3 times in the last week and are not much now.
but when they move in to "FIX" a class all the screaming is still fix ret not us.
bliz couldn't fix anything they just throw at the wall and nope something works or shuts
up the idiots. Either way they only want to shut up the cryers.
This is ALL TRUE if you are stucked in black hole and paladin is hitting in warp speed.Originally Posted by MGStunaholic
EVERYTHING is now on GCD so sry m8 you live in past.
And please for the love of god stop talking about talents being based around 80.Originally Posted by Nipawin
I can assure you the level 80 ret paladins are just as ridiculous in beta as in live.
70 paladin in comparison to other 70s is the same crap as 80 paladin in comparison to other 80s.
At any rate, this topic is fail and should be closed/deleted.
Originally Posted by GhostCrawler
Wait wait I got this!!
BRRRAAAAAAAAAAAAIIIIIIIIIIINNNNNNSSSSSSSSSSSS
All this hybrid talk aside.
Besides the stigma people have from 'lolret', the major problem people have with Ret is that yes, we can kill you very quickly. In a 1v1 situation, I will almost always beat other melee DPS - Rogue/Warrior/Feral, maybe Enhance. I get absolutely torn apart by Mages and Boomkin for sure. Good Hunters and other ranged classes can also kill me reliably.
While Paladin can front load their damage, i.e. autoattack, Judgement (1.5), Crusader Strike (3.0), Divine Storm (4.5) (my second autoattack comes 3.8 seconds in) and possibly get some 50% weapon damage SoC procs, we are then stuck waiting for the cooldowns on those 3 abilities to come back up. From the time we enter combat and finish 4.5 seconds (3 globals) in, we have 2.5 seconds left on our Judgement cooldown, 4.5 seconds on our Crusader Strike and 10 seconds on our Divine Storm (assuming that rotation).
When I fight another Ret, I run in, usually HoJ, he BoFs out if he's smart (a lot don't), and I use that to start my 4.5 seconds of melee. Then I run away while he's trying to hit me, and use my AoW proc, then run back in, etc...
If you stand toe-to-toe with a Ret, you will usually die. This sucks for Rogues and Warriors, but I cannot for the life of me understand the Hunters and Warlocks and Boomkin and other ranged classes who let me run up to them (without Repentance) and do not run away when I start hitting them. This is a lot of what I fight in BGs and I imagine it's where a lot (not all) of the QQ comes from. Really. Run away. I have no Intercept or Charge or movement impairing effect. JoJ is not really movement impairing (100%) and it's certainly not enough if you have any sort of snaring effect yourself.
Likewise, run away when a Paladin is bubbled. Or has BoF on. Run! Fight between his cooldowns. This won't save you all the time and it applies to 1v1, but it will help.
he isnt asking why blizz is nerfing them he is stating why they are being nerfed. try reading the postOriginally Posted by Jutteri
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