I was reading the developer Q & A and i'd have to say they chose to reply to some pretty stuipd questions/ideas. Perhaps the developer could have chosen some better posts/questions, we're not all that stupid.
In any case, one particular response caught my eye.
We've gone back and forth on Dispersion. At times in beta it was overpowered and we backed off of it. We do think casting out of it would be too powerful. It's supposed to be a defensive ability, not something you do to keep someone from being able to counter you when you're wailing on them.
I have to disagree with the sentiment that Dispersion is an ability that you can use to prevent being countered. Firstly Dispersion isn't like Ice Block or Bubble which make you invulnerable to attacks and remove all existing debuffs. Sure, while under the effects of dispersion we take 90% less damage but we can still be silenced, stuned, interrupted, cc'd and existing debuffs continue to provide their effect.
If this inability to be countered is the sole reasoning behind the dispersion silence effect, I kinda feel it's unwarranted and a little misguided.
Don't get me wrong, I'm not trying to QQ about Dispersion, i'm one of the few who have posted on MMO about how useful it is in both a PvP & PvE setting. However, after hearing a bit of insight from the developers I don't agree with the explanation on why the silence effect needs to exist.
Of course it's pretty hard to evaluate talents fairly at the moment without level 80 gear and environment. But my experience so far lends to the fact that our survivability isn't great. We rely on DoTs too much for my liking which means we need to outlast opponents and anything with burst damage is going to rip through us before we can put enough pressure on them to start acting defensively. If this environment continues I just feel a tweak with dispersion would help us with that extra bit of survivability, so i'd propose one of the following:
1. Give back the health regeneration that was orginally included in the talent.
2. Allow casting, keeping in mind that dispersion doesn't cause immunities and merely reduces damage for 6 seconds
3. If offsenive casting is really a problem (and I don't see why), by admission dispersion is to be used defensively so allow defensive casting ie. heals
Again, keep in mind that I don't hate dispersion like some do, i'm just interested in discussing a possible buff that may (or may not) be warranted.