Has anyone else done the math on this? As armor grants less and less mitigation, so, too, will UA. This also devalues the UA Glyph in it's current 3.0.8 incarnation as your gear improves.
Now, let's say a decent-geared DK tank has 15k Armor.
Since a tank will be in Frost Presence, they will really have 15k * 1.8 = 27k armor, or 61.87% damage reduction.
With unglyphed UA up, they will have 15k * 2.05 = 30.75k armor, or 64.89% damage reduction.
With glyphed UA up, they will have 15k * 2.2 = 33k armor, or 66.48% damage reduction.
At this gear level, the glyph only provides 1.59% extra DR.
UA itself only gives a 3% damage reduction. Even with the parry gained (assuming 900 Str, thats 22.5 parry rating, or about .5% parry chance) thats what, 5.5% parry chance and 3% physical damage reduction? Even glyphed that's only 4.6% damage reduction, or about 10% reduction from only physical damage.
Let's compute for a worse tank, say 12.5k Armor.
Base reduction w/ Frost Presence, 12.5 * 1.8 = 22.5k armor, or 57.49% damage reduction.
Unglyphed UA, 12.5 * 2.05 = 25.625k armor, or 60.64% damage reduction.
Glyphed UA, 12.5 * 2.2 = 27.5k, or 62.31% damage reduction.
Even Glyphed, that's only 4.8% damage reduction.
Now for a better tank, say 17.5k armor.
Base reduction w/ Frost Presence, 17.5 * 1.8 = 31.5k armor, or 65.44% damage reduction.
Unglyphed UA, 17.5 * 2.05 = 35.875k armor, or 68.32% damage reduction.
Glyphed UA, 17.5 * 2.2 = 38.5k, or 69.83% damage reduction.
Base here is 2.88%, Glyphed is 4.39%
So, compared to fully Glyphed Bone Shield and Vampiric Blood;
Vampiric Blood gives 15% of you health (scales positively with HP) and grants 35% extra healing (set value, scales with hps) for 20 seconds (30 glyphed).
Bone Shield reduces the damage of the next 4 (6 glyphed) attacks by 20%, scales VERY well with avoidance.
The benefits of both BS and VB apply to magical damage, while UA does not.
So, the question: what would be a good fix for this?
I'm thinking that reverting the Glyph to something similar to its previous form:
Glyph of Unbreakable Armor
Your Unbreakable Armor ability grants an additional 5% Parry chance.
Any thoughts/idea/corrections?