Vellums are a god send...LOL..to bad you can only cast enchants that don't require an item level..which is very few.Originally Posted by donofthedead
Vellums are a god send...LOL..to bad you can only cast enchants that don't require an item level..which is very few.Originally Posted by donofthedead
agreed.
in the alpha it was said that scribes would get an additional glyph slot, but that has been ditched and now the shoulder enchant is the only "perk" we scribes get
I hope I get you right: You want a daily for inscription to learn something like trinkets?Originally Posted by Malentra
tbh if ANY profession should be able to CRAFT trinkets, it should be JC - and i am still missing the fist weapons, blizz announced long befor BC (well there is one low-level weapon ^^)
an JC is boring anyway - I hate dailys - think it's something worthless and pure waste of time - but I get FORCED to do dailys to learn new stuff,...what if i don't have the time to run there and there? new reciepe every 3 days? and the better ones even longer to wait for? i can't see the fun part anymore,...back in bc, when not everyone could reach the epic-reciepes, it used to be fun to be JC.
but who cares?
lol thats why there is armor vellum 2 and vellum 3.(also three lvl's of weapon too) every chant can be put on a scroll.Originally Posted by zuxia
armor vellum 1 - vanilla chants
armor vellum 2 - BC chants
armor vellum 3 - Wrath chants
Thank you for the correctionOriginally Posted by nowimnothing30
Inscription is currently lacking, this is true.
-As far as money making goes, you can make a small profit from glyphs, especially when talent trees are changed, but nothing substantial to make it on par with the amount of money you make with item enhancements. Vellums are another way to make a small income from being a scribe but still not a very large payout.
-As for the benefits of being a scribe, a huge chunk of its appeal was lost when they removed the extra major glyph. The shoulder enchants are nice, especially for me as a tank, but when you look at the caster/melee DPS enchants they aren't that much better, at least not enough to make inscription very appealing to someone who say, was currently another profession with item enhancements.
In comparison to other professions it can seem kind of shadowed as far as the bonuses go but at the moment, you shouldn't be so quick to change professions or judge it how viable it can be. We still have a lot in store for us when 3.1 drops, I wouldn't doubt new recipes or major changes to the profession as a whole. You have to think it is a new profession, fresh with the expansion, so many improvements are going to be made, as we saw with TBC and jewelcrafting.
I won't mind things like portable Lexicons so I can apply glyphs on the go...
This. Jewelcrafting was pretty terrible during the first phase of TBC, too (now look at it). Blizzard has a bit of a different perspective on professions now (except for engineering, lol) so expect your profession to become more valuable as the expansion progresses.Originally Posted by Papaboosie
When I get my Steam Tank/Shredder Suit, then we'll see who's laughing at us Engineers!
Unless you are an Engineer you got NOTHING to complain about.
Engineers got exactly nothing good, the best thing we can is the mote extractor and yes, goggles are nice but nowhere near as nice as they were in BC, and you can´t make money from it either since everything require you to be an engineer save for guns and the chopper.
Tailoring is also next to useless which is kind of funny since thoose 2 professions are the most expensive to level, JC also cost alot but atleast you can get your money back and once you get high enough it´s even a real moneymaker.
Inscription atleast have best in slot gear which is alot mopre then you can say about many other professions.
And I really wonder when they will implement woodworking in this game?!
I was too lazy to highlight everything and I'm not trying to come down on you but, please run a spell check on your post next time. The really bad spelling is highlighted in bold.Originally Posted by DepecheMode
PS.
Not trying to be the spelling Police, but damn.
I don't know how you missed Darkmoon Cards as a profit. Since I created my DK in November, I'm sitting on an average of 729 gold earned per day. Taking up inscription was the best decision I've ever made in WoW. And that includes killing Mr. BigglesworthOriginally Posted by Papaboosie
Well I am not a herbalist, like many Scribes, who leveled it for the enchant and what we hoped was another major glyph. (=/) You can still get pretty lucky with buying out herbs and making cards this it true, but it still is luck. With the exception of Nobles, every other Darkmoon card of the north is currently selling for around 75g on my server. So with the odds against me, I can't really turn a profit on cards.Originally Posted by Blightmare
I'm just glad we will have more of a use when dual spec comes out.
PORTABLE LEXICONSSSSSS
JC'ing income has already started to drop rapidly...especially for everything other than straight AP/Str/Spell Power.
Replacing gems is something that happened really really often and rapidly in the beginning of the expansion...but due to the ease of current content alot of people are at a point where upgrades are few and far between...meaning gems are needed less.
Couple the above with the overflowing amount of stats on items and gems like +hit +crit +exp +mp5 all start to lose their appeal compared to more str/ap/spell power.
On my server atm Scarlet Ruby's and their cuts are the only gems worth selling...everything else goes for 10-30g at most, Scarlets are holding out at around 80g for the cut product...50-60g for the raw gem.
Sure Scribes have the randomness of the darkmoon cards...but JC'ing has the randomness of farming ore for 4 hours, prospecting it all, and not getting a single Scarlet Ruby...which greatly decreases the overall value.
300 ore = 60 prospects = 10-12 blue gems with 6 different colors.
Scribes collect mats and make a card, you either get a nobles or you get a different one...either way the result is worth more than 10g at the lowest...and could be worth 600+...and be in high demand.
i dont see why engineers complain...
As a hunter, just a hunter, i use 100-150g each raid on ultrasafe bullet thing.
Ever since i was lvl 27, with my inscription, made every possible card i could ive gained almost nothing. I get more money from selling herbs than cards. 1card=6 icy pigment. 6 icy pigment= 3-10 stacks of flower. 1 card= 50-100g if not nobles, then its 400-500g. 1 stack of flowers= 30-50g, on my server atleast.
to add more to inscription, i would do some glyph improvement, like 10% better or something.
Example: Glyph of serpent sting: inscrease duration by 6sec. With inscription: increase duration by 7sec(up from 6.6sec).
Glyph of aimed shot: decrease mana cost by 20% With inscription: decrease mana by 22%.
This however, may be better, like 15-20%, but its nothing too op.
All they need to do is add more inscriptions to gear.
Shoulder inscriptions that could be used on other players for a money maker.
Chest or Helm inscriptions for the Scribe only.
there ya go.
It looks like dual spec is just a personal spell now ... I would've liked to have seen lexicons being summoned in raids.Originally Posted by Papaboosie
When new gems is released, BS is going to be superior to all other professions in terms of stats.Originally Posted by Jenton
JC's can still avoid blue gems for meta/socket bonuses (which is the major perk of jc).
Engineers getting a buff to parachute enchant in patch, and for a long time had the possibility to make (alot) of gold from mote extractors.
Lightweave embrodiery getting buffed in patch.
Inscription will be even less profitable with the implementation of dual spec. People will only get new glyphs with the nerf of certain specs/spells.
BS sockets will scale with epic gems.
herb/skinning/mining gets nothing major, i guess this is 'fine', according to most people(?).
enchanting/alchemy looks like they will be stagnant in terms of usefulness/perks.
I think it'd be nice to see some glyph recipes from faction vendors. Other professions get that, while our only choice is to do our research every day (which gets quite expensive when you're not an herbalise) and hope you don't continually get the useful glyphs (I'm not that lucky).