Sorry if I'm posting more QQ, but I think balance needs some key changes to gear, talent trees, and glyphs for raiding. If you don't want to read my QQ, just skip down to the end to see my suggestions for improvement.
First off, gear:
There are two pieces of level 80 leather caster gear in the game with hit rating on them, Tier 7(7.5) Helm and Shoulders.
There are 40 pieces of level 80 cloth gear with hit.
So now, not only do I have three other classes rolling on my tier gear, but I'm rolling against mage/lock/spriest for cloth hit rating gear. I know there's the badge neck, offhand, and cloth belt, but shouldn't we have some more of our own gear with hit? I don't know why they even released the windripper boots and leggings without putting some hit rating on them? Those pieces would have been perfect additions to help raiding moonkins reach hit cap.
And since most of our leather gear has spirit on it, we roll against our resto brothers, and I myself feel forced into specing into intensity to keep from going OOM.
This leads me into our talent trees, very bloated. I'm spending 16 points in resto, and find myself having to choose a spec divided between mana efficiency, single target dps, or AoE. I think some of our talents need a serious rework, particularly, improved insect swarm, and eclipse.
Both shadow priests and affliction locks have talented abilities to reset the duration of one of their main DoTs. Warlocks have "Everlasting Affliction", which makes haunt and drain life reset the duration of corruption, and shadow priests have "Pain and Suffering" which makes mind flay reset the duration of shadow word pain. We currently have to spend two glyphs to change our moonfire into a decent DoT, and the change to glyph of starfire only increases the moonfire duration by 9 seconds. Not to mention, why is the Tier 7 two-set bonus a buff to insect swarm?
Here's my suggestion to fix some of the above problems:
1) Remove spirit from balance tier 7 gear, and some other leather pieces, replacing it with similar MP5 value (while adding some hit to select leather pieces). This would allow us to drop intensity from the resto tree, freeing up 3 points to put back into balance, and give balance druids a few pieces of gear unique to them. I know armor doesn't matter for PvE, but I like leather, I didn't roll a clothie.
2)Drop the cooldown on innervate to 5 mins (mages have 4 min evo with 2 mins talented), and change innervate to increase all mana regen while casting by 400%, (not just spirit based mana regen). This would make innervate useful to all mana based classes, not just those with spirit.
3)Change "Improved Insect Swarm" 3 point talent to give wrath a (33/66/100%) chance to reset the duration of insect swarm. This combined with the Tier 7 bonus, and glyph of insect swarm gives us a nice dps boost without having to refresh another DoT.
4)Change the eclipse mechanics to: All spell criticals have a 20/40/60% chance to cause eclipse. For the next 15 seconds, your wrath casts will cause the next starfire to have an additional 30% chance to crit, and your starfire will cause your next wrath cast to do 20% more damage (keeping the 30 sec cooldown before eclipse can proc again). This eliminates the 2 current problems of eclipse: procing off the wrong spell, or the problem of eclipse procing off of wrath when you are already casting another wrath, and you lose about 2 seconds of the 15 second duration. So basically when eclipse procs, you alternate back and forth between wrath and starfire, and each spell buffs the next one cast.
5)Throw away glyph of starfire. Balance druids will now use, glyph of insect swarm, glyph of moonfire, and glyph of innervate.
6)Make an updated idol of the unseen moon, so that moonfire casts have a chance to increase spell power for 10 seconds.
That's all. Please give some feedback. I love my moonkin, but it needs a little work.