lolwut.Originally Posted by AetherMcLoud
Rogues have 1 viable pvp spec, why should everyone else have 2-3 ?
Disc owns, go respec.
lolwut.Originally Posted by AetherMcLoud
Rogues have 1 viable pvp spec, why should everyone else have 2-3 ?
Disc owns, go respec.
I really dislike the new HfB. Sure, they fixed the 'issues' from it staying stacked but say we are doing a 5man or trash, we're no longer going to have HfB up since we dont really use rupture on trash. This is a little different in a 25man yes. Also, HfB goes further and further away from being viable in PvP which the old one kinda was, just not as viable :/
Need more assass buffs.
Because, my good friend remanis, people LOVE to complain ... I can't for the life of me see how anyone can see this as a nerf, and yet everyone is adamant it is.Originally Posted by remanis
There is only one way this is a possible change .. not a nerf, a change, because it means altering your rotation in a single situation. That situation is if you're in a raid with no fury warriors, no arms warrior (ok, that might happen), and no Deep wounds spec'd warrior tank and no dps druids or druid tanks. It also assumes your standard rotation does NOT include rupture, which I guess could happen as well.
So, assuming this is one single, contrived case ... it's simple, start using rupture instead of either envenom or evis (you decide which is better), and get an extra 6% damage boost. If you have a warrior or druid in the raid - big bonus, because then your target will be absolutely boombarded with bleed damage, pretty much guaranteeing you your 15% increase AND it costs you a boat load less energy.
*sigh* ... fickle people are fickle.
As hunter, i may take the explo nerf pretty well, apart the stealth side of it, but i still think what we are lacking now, is more of the utilty side of the spec, as gc said, dps compares to usefulness of the spec in raid, and i still dont see why retpal easily competing with us on the dps charts are still able to resplenish much more efficiently than us, as for shadow priests.
they should still fix trap mastery as they promised during beta and introduce new survival glyphs to complete the spec balance, maybe 1s explo shot shorter cd, or one extra tick, something real specific, more than useless steadynerfed shot glyph
Good point, except that the source he used is compiled from using the TOP 50 DPS reports of each class, in other words, tanks (who are not in the top dps per class) are omitted from the data.Originally Posted by Socronoss
TLDR SHORTCUT: know what you're talking about before writing anything.
Druid DPS is pretty low because 75% are in tankform for most of the time, and the other 25% is in kitty form and prolly with a tank build too. I usually end up above the warrior tank and below the 5 other dps.
But i've seen some nice DPS reports where Druids top the charts, but it all depends on the shape of the rest of the raid. Thats why numbers in general need to be looked at from all angles. Some classes help each other, boosts like heroism or the horde counterpart which I forgot atm help a lot. Numbers are one thing, beating the encounters is another.
Junglebeast @ Stormscale EU |
There's a big difference between having one VIABLE spec as priests have, and having one OWNAGE spec and 2 other VIABLE specs as rogues have.Originally Posted by Langebrød
You know what is better than drinking a beer? Brewing your own beer. And then drinking it. And then... Drinking another beer. And then, punching somebody in the snout! That's what!
Epiq fail on English.....epiq fail on data...You cannot compare human played characters data you damn ass...Originally Posted by Ajaxthegreat
Its like comparing human talents and counting.
Not possible...
oh man... so what do you want compare? this is statistics so don't say nothing if you have no clueOriginally Posted by Kirilmkd
this comparison looks perfectly good, and not everyone speaks english as native language Mr. epiq.
They really should have done this stuff last year when they released the new talents pre-WotLK.
Warlocks are fine.Originally Posted by Wintie
Were did the - Subtlety buffs go?
--
Else, everything seems nice ^^
To bad I'm an undead! ~ TøffelladdenOnce you go troll, you'll never reroll.
You don't have to be mutilate now, the difference between an equally geared/skilled mutilate and combat rogue is next to nothing.Originally Posted by eizei
Then start by putting it into your trash rotation.Originally Posted by gortz
And tbh, trash is a horrible benchmark for dps anyway, since bossfights matter and not trash.
DPS classes should be balanced around bossfights, not trash which is zerged true regardless.
The rogue changes are a nice start, its not fully there yet but its a nice start.
And eventho rogue's overall performance might still need some tweaking that doesn't mean that assa should suddenly get more buffs because combat got some love, combat has been THE pve spec since MC and ever since Wotlk it has been sup par at best.
And Assa needing love in PvP, please tell me your joking
Omg.... please nerf the present OP classes (PVP always).
That is: Rogues (first of all)
Paladins (their burst, let them a bit OP they deserve it after all the hate)
Death knights (FotM is overplayed by many noobs that faceroll and it's realy bad after the
DK spree)
Mages (3 second rotation anyone?)
Priests, Warlocks, Shamans and maybe warriors a little bit need some love. Shamans and Warlocks might need love overdose.
Even just looking at the two new things for disc priests I just looooooooooooove the changes.
"Only Jack can zip up."
The word you want to use is "have" not "of".
You may have alot of stuff in your country, but we got Lolland.
Hm... annoying comment tbh. I had just wake up when I read the upcoming changed and accidently I understand that the rogue must have a bleed effect in order to use HfB. My mistake. But plz next time be more civilised with your comment...Originally Posted by lysandergray
and as stated by blizz, the rogue doesn't need to apply the bleed effect...bleeds from other classes (warrior,druids) are also sufficent.
I really don't understand why disc priests need buffs at the moment. They are doing very well in PvP and if you want to do very well in PvE why spec disc in the first place when they don't have the tools for it and the changes won't give them that anyway? These changes will only make them even better in PvP but most priests will still spec holy in PvE if they want to heal. I'm really looking forward to penance self spamming disk priests in PvP now, seeing that they really don't have any ways of surviving damage as it is...oh wait.
As for SP changes they will need a lot more than that to be viable in PvP.
It's good that they are buffing combat rogues as not every one wants to play muti. As it is now muti is best for both PvE and PvP which is something that Blizz never seem to get right when it comes to rogues. One season combat is best for everything, then muti and then all the way back to subt and then we restart the cycle again. Is it so hard to have more than one viable tree at any given time?
people whine too much.
PvP i can sorta understand it...
but moaning that you get out dpsed in pve and calling for other classes to get nerfed?
hardly helps taking down a boss when half your team have been made weaker...
People should stop feeling hard done by and just play the game, there are many skilled players in my guild, and no-one tops the dps meters for more than 3 bosses in naxx per night, we leapfrog each other and overtake each other, and each classes dps is based heavily on what boss it is at the time.
if people stopped whining as much and actually just played the game, they may actually enjoy it.
All the changes look pretty nice imo, but all i really care about atm is dual spec, i can't wait for that baby to be released.
Originally Posted by Voidmaster