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  1. #21

    Re: Official 3.1 DK notes

    As the things go it kinda seems to me that blizz are more and more trying to force dks to spec deep into one tree, thus negating the ability to dual wield. With the garg change the 32\39 and 44\27 builds will be pretty much dead.

    Leaving us with 20\51 only.

    Seems like a sad change for me, cos i liked swinging two weps much much more than 1.


  2. #22

    Re: Official 3.1 DK notes

    Hi Guys,

    I am writing this as a full Unholy DPS, the change to Gargoyle and UB will be interesting might make AoE for other DK specs. The Pestilence change looks disappointing only cause it costs a rune to use, if they where to change it to cost 10 RP that would make it more suitable. Its no use spending a rune on Pest when you can use it on DPS. It would be nice if they buff BB to make up the difference with Pest, and make it so that it still can/will crit.
    I can't respond to Frost or Blood spec as I have not had enough experience, but hopefully the changes are balanced for these trees too.

  3. #23

    Re: Official 3.1 DK notes

    This is just a first run at the patch notes. They aren't even release notes for the PTR. Stay calm, more will come. We may not like it, but I guarantee we will see additional information before anything hits the PTR... and we may very well love whatever is still in the pipe.


    Quote Originally Posted by pinkduck
    Oh god, i sure hope I don't reincarnate into a bad DPS because of my bad karma. It would suck to have to cry every patch because I'm afraid to lose my raid spot.

  4. #24

    Re: Official 3.1 DK notes

    Quote Originally Posted by annarion
    Pestilence change is fucking lame. I can't pest on aoe to get death runes now as frost. Well I can, but the no damage kind of licks balls.
    Pestilence was never meant to be the DK's primary aoe ability. The damage from blood boil was simply lack-luster and instead of boosting our already high aoe dps ability, they switched around the abilities a bit. If anything, on an aoe pack your damage should increase. IT - PS - Pest - BB and boom, your damage goes up significantly from what it was with just pestilence.
    Quote Originally Posted by Sengura
    So 10 posts and no definitive answer...

    TO ELITEST JERKS!
    Quote Originally Posted by PBitt View Post
    People really will find anything to complain about. Too bad I don't care because I quit the game because they made the hunter class color lime green and I think it would be SO much better had it been a grass-colored green.

  5. #25

    Re: Official 3.1 DK notes

    Quote Originally Posted by talitu
    that was what i thought then i tried to make a spec to get that far....

    it means loosing frost talents that means oblit isnt usefull... i tried a spec using just DS and heart strikes. the initial aggro was a majour pita , imo its just too deep in uh to be usefull to tanks certainly blood going that deep just turns into a weak ccopy of what UH does better
    Keep in mind that they also said the frost tree was being shuffled, so who knows where Annihilation will end up.

  6. #26

    Re: Official 3.1 DK notes

    Quote Originally Posted by Montoya
    If this is true, then Sudden Doom just became a lot more appealing, but Blood Gorged isn't. So, a shift of 5 points for additional DPS/Threat.

    Blood boil being changed makes for an interesting shift in the Diseaseless Blood spec.
    Are we talking purely tank or both tank and dps standpoint? Because in both cases a 10% dmg buff is MUCH more appealing than anything (and tanks can very well stay above 75% health for a long enough time for the 10% extra dmg to make a difference) Sudden Doom can provide.

    I simply don't understand how you come to the conclusion that the Sudden Doom and Blood Gorged changes are somehow going to change their respective dynamics.

  7. #27

    Re: Official 3.1 DK notes

    the garg / ub switch makes me sad but it pretty much shuts the door on 31/38/0+2 variants

    looks like 2h deep unholy or 2h deep blood are gona be the pve dps builds now

    those blood changes are nice for raid dps

  8. #28

    Re: Official 3.1 DK notes

    # Unbreakable Armor now absorbs a flat amount of damage that increases as your armor increases. It no longer boosts armor.
    Very interesting. I wonder what kind of #s this shield will be absorbing.

  9. #29

    Re: Official 3.1 DK notes

    I want to know if the shield will absorb magic. if so, this is a nice buff, at least for overall damage mitigation. it was nice on bosses like patchwerk, where i could hit Unbreakable armor (glyphed + Seal of the pantheon trinket) for a nice armor boost that added to my AP from Bladed armor.

    If it still lasts 18 seconds and just mitigates all damage against, GG blizz, if it's like Power word: Shield and POPS after a set amount of damage, i'll be sadface.

  10. #30

    Re: Official 3.1 DK notes

    They are moving Garg, because they want to buff it.
    UB was kinda lack lusting for a 51 points talents, but Garg was OP for a Tier 4 talent.

    By shifting them around, they are balancing it out, and also providing Frost and Blood with some AoE.

    That's how I see it anyway.

    R.I.P: Prefix (T6 Resto Shaman) - DK DPS Compendium
    R.I.P: Valkyr (T4'ish BM Hunter) - UH DPS Compendium

  11. #31

    Re: Official 3.1 DK notes

    Quote Originally Posted by Zhalseran
    Keep in mind that they also said the frost tree was being shuffled, so who knows where Annihilation will end up.
    my guess is that they gonna remove the malus from obliterate (removing dots) , and rework / remove the talent.

  12. #32

    Re: Official 3.1 DK notes

    This makes me wonder what they'll change the Glyph of Unbreakable Armor to...

  13. #33

    Re: Official 3.1 DK notes

    aside from pve what will this mean for pvp unholy guys ?

    Well you can have UB and garg now ( and since garg is getting more dmg again it looks very appealing to get it. )

    So the big question is:

    Do you want to drop Mark of Blood for Gargoyle ?

    Never used UB, this anygood for some decent arena play ? in other word how much dmg does it tick for with lets say 3500 atp and 5/5 purity

  14. #34

    Re: Official 3.1 DK notes

    Quote Originally Posted by biggydeen
    aside from pve what will this mean for pvp unholy guys ?

    Well you can have UB and garg now ( and since garg is getting more dmg again it looks very appealing to get it. )

    So the big question is:

    Do you want to drop Mark of Blood for Gargoyle ?

    Never used UB, this anygood for some decent arena play ? in other word how much dmg does it tick for with lets say 3500 atp and 5/5 purity
    I'm still not wasting a point on UB. Garg might be interesting to play with again if the damage was buffed similar to what it used to be.
    Quote Originally Posted by Sengura
    So 10 posts and no definitive answer...

    TO ELITEST JERKS!
    Quote Originally Posted by PBitt View Post
    People really will find anything to complain about. Too bad I don't care because I quit the game because they made the hunter class color lime green and I think it would be SO much better had it been a grass-colored green.

  15. #35

    Re: Official 3.1 DK notes

    Quote Originally Posted by Whitcher
    I'm still not wasting a point on UB. Garg might be interesting to play with again if the damage was buffed similar to what it used to be.
    Well yea thats the biggest question.
    Had some funny moment with the OP garg in the early days,
    Some guys just died while i was on the other side of the arena, and i was just like :O

    Basically mark of blood can make you win battles but also Garg can.

  16. #36

    Re: Official 3.1 DK notes

    since blight is easier to get now... i am working on a spec to combine HB+UB
    win for OT i think

  17. #37

    Re: Official 3.1 DK notes

    Think the reason why, theyre doing this is they want more DKs to specc blood/frost.

    Why they want to "nerf" a tree so much that ppl start going into other branches, is the right type og logic for them, I can't comprehend.

    Having to spread pestilence, and the BB after, makes it more spikey, and gives half the change to pull an extra mob to you from my pow.

    I like having the option for Unholy blight tho.

  18. #38

    Re: Official 3.1 DK notes

    I really hope they dont mess UA up too much.

    Blood/unholy will look amazing now though, cant wait to see where annihilation ends up inthe frost tree, otherwise i dont see how i could pick it up along with UB. Diseaseless blood/unholy might work? lets see what happens.

    Ooh, 1 more thing, ArP instead of expertise in bloodgored <3 <3 <3 is going to be sweeeet.

  19. #39

    Re: Official 3.1 DK notes

    Hmmm so I guess Bloody Strikes will be useless or needs to be changed too since Pest doesn't do any damage. I might get UB now for blood tanking and just drop Blood Gorged. Meh I wish they would've just eliminated Corpse Explosion since we all know its worthless and give us something else. I was hoping for UB to be a disease again. These changes really just require me to repsec and switch points around, nothing really that great came out that impresses me at all. And now it looks like DW dps will be eliminated. GG blizz.

  20. #40

    Re: Official 3.1 DK notes

    I dont get why ppl are saying they'll drop bloodgorged now :< If you're blood, your main dmg is PHYSICAL, meaning the ArP thats getting tossed into bloodgored isntead of expertise will be FKING INSANE.

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