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  1. #1
    Legendary! Wrathonia's Avatar
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    Official 3.1 DK notes

    # DEATH KNIGHT

    # Gargoyle and Unholy Blight have swapped talent positions. Gargoyle’s damage has increased and runic power cost per time has decreased.
    # Pestilence – this spell no longer causes damage but just spreads diseases. Blood Boil is intended to be the general area attack, and has been changed to be castable on targets with no diseases on them, but does extra damage if diseases are present.
    # Unbreakable Armor now absorbs a flat amount of damage that increases as your armor increases. It no longer boosts armor.
    # The Frost tree has been shuffled. Among other things, PvP talents such as Endless Winter are closer to the top of the tree where Blood and Unholy death knights can access them.
    # Sudden Doom – this talent now procs a Death Coil rather than requiring an additional button click. It works similarly to shamans’ Lightning Overload.
    # Magic Suppression and Blood of the North have been reduced to 3 ranks for the same benefit.
    # Blood Gorged now grants armor penetration instead of expertise.
    I am not pleased with these as an unholy DK. Mainly for the Gargoyle/UB switch. All I can say is wtf?

  2. #2

    Re: Official 3.1 DK notes

    If this is true, then Sudden Doom just became a lot more appealing, but Blood Gorged isn't. So, a shift of 5 points for additional DPS/Threat.

    Blood boil being changed makes for an interesting shift in the Diseaseless Blood spec.
    "My rage bar is blue, and I start the fight pissed!" - Battlecry of the Ret Paladin.
    "The best defense is a good offense." - Motto of the Ret Paladin.
    River Below - Billy Talent - Theme Song of the Ret Paladin.

    DK Death Strike Tanking
    The Power of Avoidance! - DK Tank Required Reading
    DK AP Coefficients
    DK Threat Values

    Aurich von Deathstrike

  3. #3

    Re: Official 3.1 DK notes

    not dissing or flaming but source please.

  4. #4

    Re: Official 3.1 DK notes

    Quote Originally Posted by Burning
    not dissing or flaming but source please.
    the front page?
    all hail king frost strike

  5. #5

    Re: Official 3.1 DK notes

    Why exactly? I mean if you were unholy chances are you had both, the only real difference is that now our gargoyle will be some what unnerfed. Personally I am not all that happy about them giving blood extra pestilence dmg just to take it away. Also they better buff blood boil a bunch, right now it's just a waste of a rune. The statement they made made it sound like in a very very very round about way it may get a buff in dmg, however it can just as easily be taken as "Has been change to be castable on targets with no diseases on them but does extra damage if diseases are present, of course that extra dmg amounts to no more than what it does now..."

  6. #6

    Re: Official 3.1 DK notes

    Quote Originally Posted by Burning
    not dissing or flaming but source please.

    Really?

  7. #7

    Re: Official 3.1 DK notes

    as I'm constantly refreshing the main page, this wasn't in the front page when I typed in the reply.
    At work I have limited internet access and forum trolling is the only way to go

  8. #8

    Re: Official 3.1 DK notes

    Quote Originally Posted by AsIlaydying
    Why exactly? I mean if you were unholy chances are you had both, the only real difference is that now our gargoyle will be some what unnerfed. Personally I am not all that happy about them giving blood extra pestilence dmg just to take it away. Also they better buff blood boil a bunch, right now it's just a waste of a rune. The statement they made made it sound like in a very very very round about way it may get a buff in dmg, however it can just as easily be taken as "Has been change to be castable on targets with no diseases on them but does extra damage if diseases are present, of course that extra dmg amounts to no more than what it does now..."
    it may be with a mind to make the BB glyph more appealing in pvp. not having it myself, i am not entirely sure, but i believe it currently works only if the target is diseased, if this is no longer the case, BB becomes a targeted, ranged and nearly spammable snare not costing frost runes

    EDIT: on an unrelated note, depending on how much protection it offers UBA may actually not suck anymore, dare i hope?
    all hail king frost strike

  9. #9
    Legendary! Wrathonia's Avatar
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    Re: Official 3.1 DK notes

    There is no point in wasting one point on the garg as a tank. Sure it is just one point, but there are better places to put that one point. The pestilence nerf and the change to blood boil will be interesting.

  10. #10
    cooms
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    Re: Official 3.1 DK notes

    yeah pretty much the most uninventive/disappointing news close to nurfs in terms of new news. this is boring and the fact that they are taking away the damage of pest after buffing it in blood just seems like they threw this shit together in like 5 mins. its not like blood tps was outta control in terms of aoe if anything we needed help but nothing new (as of yet still early i guess). I just hope they dont make both trees have the buff blood boil thing because then ill have to move more talents around to have a super strong BB. im still hoping for some aoe support in terms of a change to DRW or heart strike. also i dont play frost but i cant believe they arnt doing anything about hungering cold...

  11. #11

    Re: Official 3.1 DK notes

    Quote Originally Posted by Wrathonia
    There is no point in wasting one point on the garg as a tank. Sure it is just one point, but there are better places to put that one point. The pestilence nerf and the change to blood boil will be interesting.
    Ok...so you don't spec it....I still fail to see your point. I am not saying you don't have one, I just don't understand it.

  12. #12

    Re: Official 3.1 DK notes

    Quote Originally Posted by cooms
    also i dont play frost but i cant believe they arnt doing anything about hungering cold...
    i think they already did. 40 rp down from 60 was a good buff imo.

  13. #13

    Re: Official 3.1 DK notes

    Quote Originally Posted by cooms
    yeah pretty much the most uninventive/disappointing news close to nurfs in terms of new news. this is boring and the fact that they are taking away the damage of pest after buffing it in blood just seems like they threw this shit together in like 5 mins. its not like blood tps was outta control in terms of aoe if anything we needed help but nothing new (as of yet still early i guess). I just hope they dont make both trees have the buff blood boil thing because then ill have to move more talents around to have a super strong BB. im still hoping for some aoe support in terms of a change to DRW or heart strike. also i dont play frost but i cant believe they arnt doing anything about hungering cold...
    Yeah I am incredibly skeptical about blood boil. Really this will hurt my TPS more than anything if they don't scale it's dmg up. Having to burn a global cooldown and a rune on pestilence will be a steeper price to pay that it has been for sure.

  14. #14

    Re: Official 3.1 DK notes

    some odd changes, and the pesilence nerf thast annoying! expected but still anoying!

    i guess there trying to get UH back to being the best at ae threat, seems like an odd way of going about it tho

  15. #15
    cooms
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    Re: Official 3.1 DK notes

    also i cant believe no news on diseases. blood dps are pulling near 6k (sorry dont have the SS or the report to prove it feel free to find the topic at mmochamp with the link) without using diseases yet they dont address that when the main thing about being a DK is runes and diseases. seems very strange. ill hope this is just a true "highlight" as they said but if this is the biggest news they have for the class every disheartening.

  16. #16

    Re: Official 3.1 DK notes

    After reading through it a bit, I think I am in love with the Unholy Blight change. Shifting it lower in the Unholy tree gives Blood some additional AoE threat generation as a Tank, with minimal sacrifice to their respective tree.
    "My rage bar is blue, and I start the fight pissed!" - Battlecry of the Ret Paladin.
    "The best defense is a good offense." - Motto of the Ret Paladin.
    River Below - Billy Talent - Theme Song of the Ret Paladin.

    DK Death Strike Tanking
    The Power of Avoidance! - DK Tank Required Reading
    DK AP Coefficients
    DK Threat Values

    Aurich von Deathstrike

  17. #17

    Re: Official 3.1 DK notes

    Quote Originally Posted by Montoya
    After reading through it a bit, I think I am in love with the Unholy Blight change. Shifting it lower in the Unholy tree gives Blood some additional AoE threat generation as a Tank, with minimal sacrifice to their respective tree.
    that was what i thought then i tried to make a spec to get that far....

    it means loosing frost talents that means oblit isnt usefull... i tried a spec using just DS and heart strikes. the initial aggro was a majour pita , imo its just too deep in uh to be usefull to tanks certainly blood going that deep just turns into a weak ccopy of what UH does better

  18. #18
    cooms
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    Re: Official 3.1 DK notes

    im in the same shoes as you talitu. i cannot sacrifice the tps and dps of oblit to switch in at best 3k DS crits for over 6k oblit crits. it just wouldnt make my spec viable in my eyes and i would only be gimping myself for a trash clearing skill for the most part. i wish they made a better solution to this or just made unholy blight baseline and gave a new 51 pointer or whatever to unholy.

  19. #19
    Bloodsail Admiral Annarion's Avatar
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    Re: Official 3.1 DK notes

    Pestilence change is fucking lame. I can't pest on aoe to get death runes now as frost. Well I can, but the no damage kind of licks balls.

  20. #20
    High Overlord Shadowmeld's Avatar
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    Re: Official 3.1 DK notes

    The pestilence change I do not think will be a huge deal. Sure, we lose some dps from it (which is made up in BB) but still beats the heck outta trying to keep every target diseased. Everyone is so negative lol not all is bad. Have you looked at the other classes even? Mages got a jip and some of the others are just lame notes. Im just looking forward to the duel spec knowing its gunna be sweet

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