For anyone who is interested for the UI remake here you go. Once again this is not 100% complete. Nor does it match 100% I added in my own thoughts to the UI and what my girlfriend thought would look good too.
Round about way, but here is my UI.
There was a bug in the loader which Real fixed for me. (Ty Real) It should be loading properly assuming you play at the stated resolution.
You can always move the chat over a little if you're experiencing an issue with those buttons. They're anchored to the chat frame and will move accordingly.
But just did as suggested and moved the entire chatframe, and there the buttons came tagging along.
Doing some slight changes to it to suit my class though, will post an image when i am done tinkering.
Ya'll don't be too harsh with Ryas, you have to know his Ui history (like I do) to understand the white borders
I, myself, used white borders once upon a time!
I'm sure you can come up with a good solution to include those data texts into the layout, as currently they look lonely pushed away to the bottom all alone
Also, I don't know if the buff bar is working well there, maybe if the timers weren't set outside the icons?
Glad to see you posting again
Hmmm, Arena frames...I will take a look and see, send me a pm with the specifics of what info would need to be displayed, my own pvp experience stops at bg's.
Last edited by Drayarr; 2013-06-18 at 11:21 PM.
Used the same layout as cares UI in Elv. Turned out alright i think.
Last edited by kornzy; 2013-06-18 at 10:35 PM.
Downloaded your UI been tweaking it to fit/work @ 1440x900
^-- this is how it looks atm. Just gotten home after a week of night shifts so my brain is a bubbling pool of mess so point out if ive missed anything and ima get on it nice and quick.
Edit: is there any way to get just my debuffs on the target to show like the buffs above the player frame?
Last edited by Drayarr; 2013-06-18 at 11:57 PM.
That picture Saeto drew up on a critique calling him a gold farmer comes to mind xD
Anyone able to post / repost the code for skada that shortens the damage number - from 1005929503 into like 100.53m
Code:local SkadaFormatValueText = Skada.FormatValueText local function FormatValues(value, enabled, ...) if value == nil then return elseif ( type(value) == "number" or ( type(value) == "string" and value:match("^[-+]?[%d.,]+$") )) and tonumber(value) > 1000 then value = Skada:FormatNumber(tonumber(value)) end return value, enabled, FormatValues(...) end function Skada:FormatValueText(...) return SkadaFormatValueText(self, FormatValues(...)) end